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Hello, I am trying to switch a per rest talent to pet encounter. I found and changed the correct variables (cooldown and type). I have only one small problem, when I first pick that ability on level up it shows the old description and adds it as a per rest ability. If I save and reload my modification work and it is per encounter. I am having the same problem for all changes to talents. Any idea why this is happening and, if I can fix it(make it work without save and reload)?
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Let's invent some talents!
SeekDWay replied to gkathellar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A bit of a Ranger dream going on here: Brutal Takedown is now baseline. Faithful Companion is now learned for free at level 4. Stalkers' Link now works with any weapon. New Talent: Brutal Takedown *Requires Takedown 1 per rest The ranger's animal companion will knock itself and the target Prone with increased accuracy (+10). This ability deals double the usual Takedown damage to the target. New Talent: Concussive Shot *Requires level 5 1 per encounter The ranger's shot inflicts Concussion to the target, in addition the target is also Dazed for 9 seconds. New- 38 replies
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YES! Need romances so much >.< Romance already exists in PoE. In fact it is the first game I've played that supports polygamy. Take Eder for example, sometimes he is engaged to more than 3 of different characters! Josh Sawyer took a page out of Bioware's book of bromance and added some Obsidian spice to it. Romances in PoE are short, unrestricted and have great replay value. Biodrones need not look any further. Till Death Do Us Part On topic I would like some more banter and ambient conversations voiced, anything that adds to the atmosphere, but not fully voiced.
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Custom formations
SeekDWay replied to dododad's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
X <- Eder X X <- Chanter+Pallegina X X <- spellcasters X <-ranger pet X -
On the contrary, the suggestion I started this post with (and continue to defend) is one that would allow the player to have plenty of extra exp without overleveling. That's the whole point. You missed my point entirely. There is no overleveling content in this game, because it is not some linear corridor console crap. Every player should be able to reach max level before the end of the campaign and enjoy having a fully evolved character during the last arc of the game. The way most people seem to see it is that "oh no, only super hardcores get to max level", which I don't agree with. PoE i
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Can confirm, no bounties and was level 9 as well. @Zwiebelchen I follow this thread, but I disagree with the notion that people are taking into account a more casual playstyle. The only good suggestions are reducing "invisible" exp dumps like traps, locks and bounties. The rest is just "The player shouldn't have that much exp at point X in the game", which is bullocks considering most exp is coming from side quests.
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I hope they don't change the exp curve at all. A non-completionist will almost never max out as it is. I might sound a bit offensive here, but so be it. This thread is about a bunch of people, who not only want the game to be harder but to be unrewarding as well. Level progression in PoE is one of the few really good things the game has going for it. Overleveling content isn't the problem, it's the core game mechanics that are broken (deflection, acc, stat trinity, retarded pathing, overabundance of per rest abilities).