okey231 Posted December 24, 2013 Posted December 24, 2013 jst wondering y u guys had to put guns in the game.... thought i'd have the usual lord of the rings epic feeling to the game... but the gun kills that somehow
Abel Posted December 24, 2013 Posted December 24, 2013 I feel Arcanum is a real deep inspiration for PoE (which is a great thing). Not as much as BGate, but even... The difference is: guns are rare things because bows are often more effectives than these one shoot-then-reload weapons. In my opinion, it's a great idea to put some of them into the game. I hope that playing the game, you'll feel it contributes to give PoE its own vibe. 7
Walsingham Posted December 24, 2013 Posted December 24, 2013 I agree with Abel. Guns have a twofold impact: game mechanics, and style. In terms of game mechanics they would tie into a character type with technical skills, rather than say magic or agility. They let the nerd have power. I expect them to also be slower firing, but more devastating. They thus fill a tactical niche. In terms of style they add an element of breakaway social strength for the nerd characters. You get new types of social power, new military powers, new economics. In my own tabletop games I am introducing firelocks to my next campaign as a way of letting a noble house vie for power. They don't have estates to produce archers, and they don't have the reputation to attarct swordsmen. But they have money, and a penchant for hairshirt discipline. That means they can hire men off the street, and drill them into a formidable fighting force. 2 "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
Plutone00 Posted December 24, 2013 Posted December 24, 2013 Think of the sengoku era, which is common theme for many games. Matchlock guns are just starting to spread and majority are still using katanas, spears and bows. At the battle of Nagashino Nobunaga's matchlock corps turned the tide by a annihilating Tokugawa cavalery (which held the reputation of undefeatable), but majority of the battle was still fought was with steel wepons, since the matchlocks were not as reliable yet. There was still plenty of demand for samurai heroism on the field of battle. So as long as they are in moderation, guns do not harm the gameworld, but rather add to it. 4
Walsingham Posted December 24, 2013 Posted December 24, 2013 Video being better than words: 2 "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
aluminiumtrioxid Posted December 24, 2013 Posted December 24, 2013 thought i'd have the usual lord of the rings epic feeling to the game From what I've gathered (spiritual successor to PS:T, among others; main character presumably becomes a so-called "Watcher" in a supernatural event, able to sense souls around him; world has a 'colonial era' feel; one of the core conflicts is whether the study of souls is ethical, or a grave offense against the gods which will lead to divine retribution) it really won't have a "lord of the rings epic" feel, thank God. 4 "Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says."
rjshae Posted December 24, 2013 Posted December 24, 2013 Just think of guns as an alchemist's fire sticks. As to whether this takes the game out of the high fantasy realm, well I guess I'm not too bothered by that. 1 "It has just been discovered that research causes cancer in rats."
smethane Posted December 24, 2013 Posted December 24, 2013 Instead of Lord of the Rings think Warhammer fantasy. Reading "Warrior Priest" atm, almost all the fighting is done with hammer and sword but one character has a pistol as well, lets him get out of a tight spot every now an then. Just think of guns as an alchemist's fire sticks. As to whether this takes the game out of the high fantasy realm, well I guess I'm not too bothered by that. What he said. Think of a thiefy character, light or no armour, covered in little vials and he has a metal tube with an automated tinder box on it. when he activates the clockwork mechanism of the tinder box it explodes and sends a tiny ( or a bunch of tiny?) metal balls flying out the other end of the tube. Now its not a gun, its a bang stick, and its cool! If they did anything more advanced than that I might be a little disappointed but I can always just ignore them, plenty of ways to play these types of games... Right Obsidian? Right?! ... Right answer! (if you said yes) I know I could just do research, but do we have an estimated release date yet? I'm getting excited 3
Tamerlane Posted December 24, 2013 Posted December 24, 2013 PoE has matchlock rifles, a weapon used in the 15th and 16th centuries. This is the same timeframe as a lot of other fantasy staples - gothic plate, formal jousting tournaments, the printing press (notably absent in PoE, though), and travel across/exploration of the sea. It's no more inherently "modern" than a suit of plate armor. 2
Wicelo Posted December 24, 2013 Posted December 24, 2013 I agree with OP, I dislike the idea of guns; I dislike Arcanum because of the technology part I find it to break immersion I'm a bit sad PE went that way but what can you do
PrimeJunta Posted December 24, 2013 Posted December 24, 2013 Yeah, it's really too bad nobody's made an epic western fantasy swords and sorcery dwarves-and-elves-oh-my role-playing game yet. 7 I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
milczyciel Posted December 24, 2013 Posted December 24, 2013 (edited) I really dislike the abuse of "immersion" word. Seriously, I'm doing my best not to be hostile here, but where and what would be Arcanum (one of my top beloved crpgs) without the conflict between technology and magic? Sure, main antagonist's goals could be presented just as well without that techno-flavor, but again - Arcanum that we know and love (or hate), is all about this very conflict. I bet O knows that very well and won't loose the chance of mentioning and debating possible impact the gun will sooner or later have over PoE world. So as you (probably) already guessed I'm fine with flintlock guns. ...at least as long as they won't end up nerfed or -don't know how to explain it in other words- jrpg'ised. And yes, I KNOW that those type of firearms where neither the most powerful, accurate or reliable, but just as Plutone00 said - used wisely, they could make all the difference. Especially against someone who diminishes it's significance. dited typo Edited December 24, 2013 by milczyciel 2 "There are no good reasons. Only legal ones." - Ross Scott It's not that I'm lazy. I just don't care.
rjshae Posted December 24, 2013 Posted December 24, 2013 Guns + fantasy ==> Princess Mononoke... "It has just been discovered that research causes cancer in rats."
Messier-31 Posted December 25, 2013 Posted December 25, 2013 why guns in such an epic time Because. 1 It would be of small avail to talk of magic in the air...
Walsingham Posted December 25, 2013 Posted December 25, 2013 How are guns immersion breaking anyway? Are they too hard to imagine? 5 "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
Yonjuro Posted December 25, 2013 Posted December 25, 2013 I'll just leave this here: http://en.wikipedia.org/wiki/Farmer_Giles_of_Ham 2
LadyCrimson Posted December 25, 2013 Posted December 25, 2013 I'm not a huge fan of magic+tech, but I don't mind some mingling. I have a feeling, from little we know, that what they're doing in Eternity won't be too jarring to "fantasy" lovers. It'll be present/an option and something to consider/defend when planning for combat - just like bows are an option - but tech isn't some major dominant overall theme, if that makes sense. Presented in a way that makes sense to the world and story, like Plutone00 above described. And I'm sure it'll still seem plenty "fantasy" like even if it's not Tolkein-like (which is fine with me). That's my feelings anyway, based on what I've seen/heard. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Keyrock Posted December 25, 2013 Posted December 25, 2013 Video being better than words: Also: http://www.youtube.com/watch?v=Hx3Bz6cIPiw Shop smart. Shop S-Mart! RFK Jr 2024 "Any organization created out of fear must create fear to survive." - Bill Hicks
Adhin Posted December 25, 2013 Posted December 25, 2013 (edited) Yeah I'm usually not a big fan of guns in high fantasy but a lot of that stems from them not having a good explanation for them. Generally when you have magic, the evolution of guns seems... a little pointless. That's probably why I like the idea of them in PoE though. They're explained, they have a specific purpose and it's not to replace the bow or the sword. The only real reason they've taken off in any real way is because they allow people to break through a magical protection shield. Which means you got a rifle or pistol with a single shot, your pretty much using it to break through a magic users defenses before attacking via other means. I think that's an interesting way of handling it. Also never minded them in GW2, but again it was explained in that. There was a race that invented them for warfare purposes as an industrial boom so they had em. Little awkward how 'fast' they fired but whatever. Anyway I like the little added detail and that guns aren't just all over the place or the 'best thing to always use'. They have a purpose and outside of that purpose you probably have better ways to handle stuff. -edit- Oh and I don't like thinking of it as 'colonial era' but that's mostly cause America. I know 'colonial era' is kinda all over the place and hard to pin down but it just brings up thoughts of the start of America for me which is extremely far from high fantasy in so many ways. Also Wheellocks are a lot older then that, 1500's roughly. Flintlocks came after, hundred years or so after. And again when I think 'Colonial' I think more around the 1700-1800's. ...But that's just me. Edited December 25, 2013 by Adhin 2 Def Con: kills owls dead
IRMA Posted December 25, 2013 Posted December 25, 2013 im all for new sruff. cant imagine this ruining my experience. it wont be too strong but it will nerf melee and add something new. adding firearms was good move and im thankful for it.
PrimeJunta Posted December 25, 2013 Posted December 25, 2013 The colonial era started in the 1500's, following the European voyages of discovery. What you're thinking of is the later part of it, sometimes called the imperial era. The distinction is fuzzy, but the main diff is that in the colonial period, Spain and Portugal dominated, whereas in the imperial one, it was mostly Britain and France. So generally speaking if someone says "colonial period" the default assumption would be that it refers to the first, Spanish-Portuguese part of it. 1 I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
teknoman2 Posted December 25, 2013 Posted December 25, 2013 indeed it is not high fantasy and they said it... it's alternative fantasy. and since it is in a colonial era setting (like our 1600-1800) and not a medieval (1000-1300), i do not see how guns would break immersion, they are part of the setting. immersion breaking would be to have something that does not fit the setting like tanks in Baldur's Gate The words freedom and liberty, are diminishing the true meaning of the abstract concept they try to explain. The true nature of freedom is such, that the human mind is unable to comprehend it, so we make a cage and name it freedom in order to give a tangible meaning to what we dont understand, just as our ancestors made gods like Thor or Zeus to explain thunder. -Teknoman2- What? You thought it was a quote from some well known wise guy from the past? Stupidity leads to willful ignorance - willful ignorance leads to hope - hope leads to sex - and that is how a new generation of fools is born! We are hardcore role players... When we go to bed with a girl, we roll a D20 to see if we hit the target and a D6 to see how much penetration damage we did. Modern democracy is: the sheep voting for which dog will be the shepherd's right hand.
Elerond Posted December 25, 2013 Posted December 25, 2013 http://en.wikipedia.org/wiki/History_of_colonialism Colonial era 1492 - 1945/99 Starting from Age of Discovery and ending to massive decolonization after World War II. In 1999 Portugal give up their last Asian colony Macau. Although France, Great Britain and other countries still own some of their colonies, so one could argue that colonial era is still ongoing era.
Adhin Posted December 25, 2013 Posted December 25, 2013 (edited) Yeah Colonial Era is a rather long, and blurry period that, as Elerond pointed out could be said to still be going but... Ehh whatever. Like I said when you say 'Colonial' I think 1700's roughly. I don't think of the 'very' start of it when it blurred with the middle ages. Also I've never heard anyone call that time period the Imperial Ages. Generally when you talk about 'imperial' its rome or greece ancient times. Either way, my whole point was it doesn't really matter 'WHEN' the Colonial period started as when I think of Colonial, I think of the 1700s. Which is long past wheellocks and anyone using armor or swords for anything other then flash. 1500 is when Wheellocks where invented, folks still used armor and swords, and that's basically what PoE is going for. Which is more of a transitional period of middle ages into what I'd consider Colonial. Ultimately folks wont be waring old Colonial attire from when the North Americas where being colonized. There wont be any flintlocks, its wheellocks and a lot of middle age melee warfare. With Magic, lots of Soul Magic. And no Printing Press. Swords, plate/scale/chain armor, magic, wheellocks. ...wonder if anyones going to be waring any extremely stupid wigs. Still don't get why they wore those. Weird time. Edited December 25, 2013 by Adhin Def Con: kills owls dead
teknoman2 Posted December 25, 2013 Posted December 25, 2013 (edited) those wigs are a topic worthy of research Edited December 25, 2013 by teknoman2 The words freedom and liberty, are diminishing the true meaning of the abstract concept they try to explain. The true nature of freedom is such, that the human mind is unable to comprehend it, so we make a cage and name it freedom in order to give a tangible meaning to what we dont understand, just as our ancestors made gods like Thor or Zeus to explain thunder. -Teknoman2- What? You thought it was a quote from some well known wise guy from the past? Stupidity leads to willful ignorance - willful ignorance leads to hope - hope leads to sex - and that is how a new generation of fools is born! We are hardcore role players... When we go to bed with a girl, we roll a D20 to see if we hit the target and a D6 to see how much penetration damage we did. Modern democracy is: the sheep voting for which dog will be the shepherd's right hand.
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