Zoraptor Posted March 21, 2013 Share Posted March 21, 2013 While Ubisoft is about the only big publisher this was even possible from it's still a lot more old school looking than I would have thought possible. Dev is a bit of a question mark but I guess there really aren't that many (available) developers around with any actual experience in the genre any more, what with it being 'dead'. Link to comment Share on other sites More sharing options...
C2B Posted March 21, 2013 Share Posted March 21, 2013 I, still cannot believe Ubisoft publishing an old-school-like, turn based RPG... Is this some kind of fantasy O_o Limbic sounds OK, though their first work is only repairing M&M6 (they are the ones built city screens for starters) That's not their first work, they've been doing pc shovelware for nearly a decade. Link to comment Share on other sites More sharing options...
HoonDing Posted March 21, 2013 Share Posted March 21, 2013 Never heard of Limbic. They should have gotten Nival interactive on board again, or any of the many other Russian devs that still dish out turn-based shovelware. The ending of the words is ALMSIVI. Link to comment Share on other sites More sharing options...
Cultist Posted March 21, 2013 Share Posted March 21, 2013 HoMM VI was a product of incompetent, and now rightfully bankrupt, studio. Why they decided to build their story upon this crap? Well, i bet they will once again pay IGN for high ratings, like they did with HOMM VI - IGN back then praised it as a new era of turn-based strategies and bezt gaem evur!!!111oneoneone. Link to comment Share on other sites More sharing options...
HoonDing Posted March 21, 2013 Share Posted March 21, 2013 If the big publishers are actually going to publish old-skool games again, Fargo will have to find another quip for his Kickstarter hype videos. The ending of the words is ALMSIVI. Link to comment Share on other sites More sharing options...
IndiraLightfoot Posted March 21, 2013 Share Posted March 21, 2013 Well this is exactly what I was hoping for, they are definitely going for a Legend of Grimrock old school style of game. That doesn't guarantee success, but it does get my interest. I'm maybe the only person on the planet that didn't like Legend of Grimrock. With that said, I'm still excited for the direction this game is taking. I doubt you are the only one. I'm actually a bit torn on the game itself, the setting itself lost my interest quickly. I mean, you are in a dungeon, and you are solving puzzles. That's it. Pretty shallow, and eventually I got bored. I've never been a huge fan of long dungeons. But the style of gameplay was a huge kick for me. I loved the party of four, the mix of abilities, the formations, the simple movement and combat. If you take all that and put it in a full world with actual skies, NPC's, stores, etc. I will be happy. This is exactly how i feel about Grimrock! *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" *** Link to comment Share on other sites More sharing options...
Sannom Posted March 21, 2013 Share Posted March 21, 2013 Why they decided to build their story upon this crap?Because HoMM VI was in the continuity of HoMM V and Dark Messiah of Might and Magic? I'm surprised that Ubisoft would ask such a small studio to handle their first foray in the RPG genre, you would think that they would go bigger! Link to comment Share on other sites More sharing options...
Malekith Posted March 21, 2013 Share Posted March 21, 2013 (edited) Why they decided to build their story upon this crap?Because HoMM VI was in the continuity of HoMM V and Dark Messiah of Might and Magic? I'm surprised that Ubisoft would ask such a small studio to handle their first foray in the RPG genre, you would think that they would go bigger! Bigger in a turn based blobber? You must be crazy. This will be a low budget excperiment for them. They want to know if the "old school" market is big enough to support such games made in a low budget.(1-3M$) Edited March 21, 2013 by Malekith Link to comment Share on other sites More sharing options...
Keyrock Posted March 21, 2013 Share Posted March 21, 2013 (edited) If the big publishers are actually going to publish old-skool games again, Fargo will have to find another quip for his Kickstarter hype videos. Or he could get publishers to actually fund the old-school games he wants to make. Little Kid CEO in limo - "Brian, we'd like you to make Starflight 3" Brian Fargo - "Let me guess, you want it to be a linear first person shooter" Little Kid CEO - "Nope, make it just like Starflight 1 & 2, but with updated graphics and UI, oh and make it for PC, Mac, and Linux only." Brian Fargo - *jaw drops* Or, alternatively, and MUCH more realistically, when Wasteland 2 releases, and if it is well received and a success, he can stop playing us vs. them and just pitch it as "we made this really cool game using Kickstarter, now we want to make another". Or, he could just find something else to gripe about publishers. Edited March 21, 2013 by Keyrock 1 RFK Jr 2024 "Any organization created out of fear must create fear to survive." - Bill Hicks Link to comment Share on other sites More sharing options...
alanschu Posted March 21, 2013 Share Posted March 21, 2013 Precisely why I find Kickstarter intriguing. I feel there's a lot to be gained if they can knock the ball out of the park with their games. 3 Link to comment Share on other sites More sharing options...
Keyrock Posted March 21, 2013 Share Posted March 21, 2013 Precisely why I find Kickstarter intriguing. I feel there's a lot to be gained if they can knock the ball out of the park with their games. Absolutely. Just like the first high profile failure (and this will unfortunately happen) will leave a sour taste in people's mouths, the high profile successes can really give a small to mid size developer leverage. 1 RFK Jr 2024 "Any organization created out of fear must create fear to survive." - Bill Hicks Link to comment Share on other sites More sharing options...
alanschu Posted March 22, 2013 Share Posted March 22, 2013 The level of failure will be hard for those that contribute to said project, but when that failure occurs (and it will happen) is important. If it comes after 42 successful projects, it's less of an issue that if it's the first or second big project. 1 Link to comment Share on other sites More sharing options...
LadyCrimson Posted March 22, 2013 Share Posted March 22, 2013 *looks at the teaser trailer* Hm. Well, turn based is good. The graphic look that I can see is sorta "meh" - and I don't mean because it's not "shiny" (I actually hope they won't go too crazy graphically). But it's a start. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts Link to comment Share on other sites More sharing options...
BruceVC Posted March 22, 2013 Share Posted March 22, 2013 (edited) If the big publishers are actually going to publish old-skool games again, Fargo will have to find another quip for his Kickstarter hype videos. Or he could get publishers to actually fund the old-school games he wants to make. Little Kid CEO in limo - "Brian, we'd like you to make Starflight 3" Brian Fargo - "Let me guess, you want it to be a linear first person shooter" Little Kid CEO - "Nope, make it just like Starflight 1 & 2, but with updated graphics and UI, oh and make it for PC, Mac, and Linux only." Brian Fargo - *jaw drops* Or, alternatively, and MUCH more realistically, when Wasteland 2 releases, and if it is well received and a success, he can stop playing us vs. them and just pitch it as "we made this really cool game using Kickstarter, now we want to make another". Or, he could just find something else to gripe about publishers. Precisely why I find Kickstarter intriguing. I feel there's a lot to be gained if they can knock the ball out of the park with their games. End of the day this is what I am hoping for. The result of KS is to convince some Publishers that there is a market of PC based CRPG. It would be great to have the enthusiasm and skills of the likes of Brian Fargo making the game how he wants but the financial backing of Ubisoft Oh Keyrock, you are funny "Brian Fargo - "Let me guess, you want it to be a linear first person shooter" Little Kid CEO - "Nope, make it just like Starflight 1 & 2, but with updated graphics and UI, oh and make it for PC, Mac, and Linux only." Brian Fargo - *jaw drops* Edited March 22, 2013 by BruceVC 1 "Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss” John Milton "We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw "What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela Link to comment Share on other sites More sharing options...
Cultist Posted March 22, 2013 Share Posted March 22, 2013 (edited) Why they decided to build their story upon this crap?Because HoMM VI was in the continuity of HoMM V and Dark Messiah of Might and Magic?I'm surprised that Ubisoft would ask such a small studio to handle their first foray in the RPG genre, you would think that they would go bigger! Bcause HOMM 6 set 400 years BEFORE HOMM 5 and virtually a new setting. but my complains mostly not about new setting - they could expand it as they like, but about how bad it was implemented. Low quality of HOMM 6 will harm M&M X in the end. Edited March 22, 2013 by Cultist Link to comment Share on other sites More sharing options...
HoonDing Posted March 22, 2013 Share Posted March 22, 2013 They had to go prequel since after HoMM V the world is destroyed at the end of Dark Messiah (canon ending, although there was also a lame goodie two shoes ending). The ending of the words is ALMSIVI. Link to comment Share on other sites More sharing options...
Cultist Posted March 22, 2013 Share Posted March 22, 2013 What makes you think freeing demon lord is the canon ending? is there any official statements about it? Link to comment Share on other sites More sharing options...
LadyCrimson Posted March 22, 2013 Share Posted March 22, 2013 This will be a low budget excperiment for them. They want to know if the "old school" market is big enough to support such games made in a low budget.(1-3M$)Yeah, that's how I'm seeing this venture too. They might be better off creating a new low-budget IP instead, tho. I'm concerned that there's not enough of an audience for an old-new MM-rpg, and then they'll be back to thinking that because one didn't work, that there's no audience at all. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts Link to comment Share on other sites More sharing options...
Amentep Posted March 22, 2013 Share Posted March 22, 2013 I never actually played any of the M&M games, but I'd be willing to give this a shot - particularly if it gets good word of mouth. 2 I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man Link to comment Share on other sites More sharing options...
rjshae Posted March 22, 2013 Share Posted March 22, 2013 (edited) I used to play M&M back in the day, and found them okay for passing the time but never really that enthralling. As soon as I played the group tactical combat screens in Ultima I realized that's the way to simulate combat, and the GoldBox games only reinforced that preference. I'm not sure I want to go back to the first person click-fests of M&M and Wizardry. Only if there isn't something better available. Edited March 22, 2013 by rjshae "It has just been discovered that research causes cancer in rats." Link to comment Share on other sites More sharing options...
Zoma Posted March 23, 2013 Share Posted March 23, 2013 Am hoping for great and memorable music like HoMM4 Grassland theme: Sea theme: Hoping Rob King will get to compose again. Link to comment Share on other sites More sharing options...
TSBasilisk Posted March 27, 2013 Share Posted March 27, 2013 A short Q&A with some interesting facts Highlights: - Release window is currently within CY 2013 - Single-player only - There will be no arranging of party members; ensuring your meat shield takes blows for the casters will require activating related skills instead 1 Link to comment Share on other sites More sharing options...
BruceVC Posted March 27, 2013 Share Posted March 27, 2013 A short Q&A with some interesting facts Highlights: - Release window is currently within CY 2013 - Single-player only - There will be no arranging of party members; ensuring your meat shield takes blows for the casters will require activating related skills instead I think it sounds really promising, or am I missing something? "Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss” John Milton "We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw "What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela Link to comment Share on other sites More sharing options...
Zoraptor Posted March 27, 2013 Share Posted March 27, 2013 No, it does sound really promising. It'll be interesting to see if it's actually a good game at the end of it but all the right noises are being made. Link to comment Share on other sites More sharing options...
Keyrock Posted April 1, 2013 Share Posted April 1, 2013 1) It looks cool. 2) It looks like honest to goodness, bona fide, genuine Might & Magic. RFK Jr 2024 "Any organization created out of fear must create fear to survive." - Bill Hicks Link to comment Share on other sites More sharing options...
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