PappaCube Posted October 31, 2012 Posted October 31, 2012 Pardon my ignorance but does that mean no camera angle changing or zooming or anything? Seems pretty archaic to me if this is what you plan to spend $4M on... :/
Althernai Posted October 31, 2012 Posted October 31, 2012 There might be zoom, but yes, it's an isometric game so you can't rotate the camera or change the camera angle. This was in the first line of their Kickstarter pitch. The reason is that it is a lot easier to have tactical combat with such a view. 4
Brannart Posted October 31, 2012 Posted October 31, 2012 Pardon my ignorance but does that mean no camera angle changing or zooming or anything? Seems pretty archaic to me if this is what you plan to spend $4M on... :/ What value exactly does that get me? I have played plenty of games with either and I don't see how it actually makes it a better game. What not having it does is free art resources for elsewhere. So hmmmm...something that adds nothing is sacrificed to free up resources for things that make the game better? 2
Metabot Posted October 31, 2012 Posted October 31, 2012 (edited) Read the pitch. Edited November 3, 2012 by Tale play nice 1
Metabot Posted October 31, 2012 Posted October 31, 2012 (edited) Fixed isometric isnt any more archaic than any other perspective. Edited October 31, 2012 by Metabot 4
Rajaat the Warbringer Posted October 31, 2012 Posted October 31, 2012 I'm really glad it's fixed. "It is an extraordinary act of courage to come to know a stranger's pain. To even consider such a thing demands a profound dispensation, a willingness to wear someone else's chains, to taste their suffering, to see with one's own eyes the hue cast on all things -- the terrible stain that is despair." -Tulas Shorn "Toll the Hounds" by Steven Erikson
rjshae Posted October 31, 2012 Posted October 31, 2012 Pardon my ignorance but does that mean no camera angle changing or zooming or anything? Seems pretty archaic to me if this is what you plan to spend $4M on... :/ There have been rumors of some limited form of zoom, but yes the camera angle is fixed for each area. Calling it "archaic" is a subjective opinion based on your expectations. The fixed perspective allows greater attention to be paid to the graphical features, and the play can benefit from not having to frequently adjust the camera angle. It's a trade off, as is true with all game designs. 3 "It has just been discovered that research causes cancer in rats."
Darkpriest Posted October 31, 2012 Posted October 31, 2012 Personally I would not mind it to be done in a similar way to Wasteland 2, but the hand crafted art, which is 2,5D can also look great as one of the pics showed.
Grotesque Posted October 31, 2012 Posted October 31, 2012 Pardon my ignorance but does that mean no camera angle changing or zooming or anything? Seems pretty archaic to me if this is what you plan to spend $4M on... :/ Great! This thread need more trolls like him to spice things up! After my realization that White March has the same XP reward problem, I don't even have the drive to launch game anymore because I hated so much reaching Twin Elms with a level cap in vanilla PoE that I don't wish to relive that experience.
Monte Carlo Posted October 31, 2012 Posted October 31, 2012 It's like that Mona Lisa thing. It's lame. I mean.... 2D 2
LadyCrimson Posted October 31, 2012 Posted October 31, 2012 It's like that Mona Lisa thing. It's lame. I mean.... 2D Ok...I admit it. I lol'd. I can understand wanting an ability to control the camera. Even I've gotten rather used to that. But that's in the 3d games. And even in those, sometimes top-down perspective combined with camera swivel has its own bizarre issues. I still wouldn't mind a simple close-up function tho, for vanity sake. But I won't mind if it's not included, either. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Water Rabbit Posted October 31, 2012 Posted October 31, 2012 The only real issue with the fixed view is when things hide behind the scenery, which was a common issue with Fallout 1 & 2.
jivex5k Posted October 31, 2012 Posted October 31, 2012 It's one of the pillars the game stands on. It wouldn't be happening in any other view. Besides, it means we get gorgeous landscapes and backgrounds. If your not into isometric games, well this is the wrong game to be a part of. 2
thidrums Posted October 31, 2012 Posted October 31, 2012 I like fixed cameras, they are simple and get the job done. In BG 1 & 2 and Fallout 1 & 2 I never missed having a "floating" or movable camera. I my humble opinion, I think the camera in NWN2, which was not fixed, was simply awful. 3
Rosveen Posted October 31, 2012 Posted October 31, 2012 Isometric view has actually been one of the selling points of Project Eternity. It might be old, but it's certainly not archaic - as proved by high demand for games using this view. However, I agree that some flexibility of the camera would be useful. I recently replayed Fallout and it was a pain to search bodies hidden behind walls or sometimes even to see my enemies. I hope transparent walls will be more effective in PE so we don't need a movable camera.
LadyCrimson Posted October 31, 2012 Posted October 31, 2012 I'm usually ok with stuff being highlighted when they're behind walls or whatever. 1 “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Frenetic Pony Posted October 31, 2012 Posted October 31, 2012 (edited) Pardon my ignorance but does that mean no camera angle changing or zooming or anything? Seems pretty archaic to me if this is what you plan to spend $4M on... :/ Pretty much yes. "Zoom" might work, though I'm wondering what kind of... errors will crop up due to technical stuff. Though I can't imagine they'd be too bad. I'm just being nitpicky about wanting the absolute best quality possible. As for "stuff highlighted" when it's behind a wall, it honestly shouldn't be too hard to just make the wall or the roof or whatever disappear this time around. Edited October 31, 2012 by Frenetic Pony
PappaCube Posted November 1, 2012 Author Posted November 1, 2012 All opinions provided in response appreciated. I can see the point in keeping it fixed I guess. Diablo3 is doing well with this so I suppose its ok however Diablo3 I am pretty sure is on a full 3D engine so I'm not sure how well 2.5D will stack up. (p.s. I'm not trolling)
Gibbscape_Torment Posted November 2, 2012 Posted November 2, 2012 It will probably allow a zoom function. So not completely fixed.
Joukehainen Posted November 2, 2012 Posted November 2, 2012 Pardon my ignorance but does that mean no camera angle changing or zooming or anything? Seems pretty archaic to me if this is what you plan to spend $4M on... :/ Sigh.
Sensuki Posted November 2, 2012 Posted November 2, 2012 think of it as more like Diablo 2 then buddy.
Nomine Vacans Posted November 2, 2012 Posted November 2, 2012 (edited) Pardon my ignorance but does that mean no camera angle changing or zooming or anything? Seems pretty archaic to me if this is what you plan to spend $4M on... :/ Totaly agree. For $4M they could do some awesome 3D masterpiece, like Dragon Age 2 or Arcania. It could also solve all problems with console adaptation and gamepad compatibility. Edited November 2, 2012 by Comedian Is nomine vacans liberarit vobis ex servitut. Is nomine vacans redit vobis ars magica.
Seryn Posted November 2, 2012 Posted November 2, 2012 (edited) It will probably allow a zoom function. So not completely fixed. A zoom would add a lot, IMHO. With the increased resolution, it would be a nice touch--not so much for tactical combat--but for searching, thieving, even just to get a closer look at your avatar's armor, etc. I've been playing a little IWD II recently, and think a feature like this would be useful and appreciated. For situations like walking your party around a town, you could zoom in and get a closer look at your immediate surroundings, instead of just looking at a screen full of rooftops. Same goes for a narrow dead-end tunnel, when the rest of the screen is black. Edited November 2, 2012 by Seryn Crimson & Cream; an epic fantasy novel by C.M. Skiera
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