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Water Rabbit

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About Water Rabbit

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  1. There is one problem with the Godlike choice. According to the manual: All godlike are sterile/infertile. However, when you enter the first village you are asked if you ever conceived a certain type of child. Clearly that does not make sense.
  2. Bingo. That's the point. Your choices don't matter. You find the most optimal and go with it. I'd do the same thing. But if I knew that if I picked a certain dialogue option, that would be the only time I could choose unless I started the game over, I would actually sit and think about my choices before making them. If you want to do that, fine. But I want the game to make me consider my choices as a one-time thing. This is about the most silly point you have made. What is the most optimal? I generally make my choices based upon what amuses me the most as I play games for
  3. Even just some sort of party formations ala Baldur's Gate would be refreshing. I have been playing Civ 5 quite a bit recently and it is really hard on the scroll wheel -- so much so that my finger is starting to get sore. Be careful what you wish for when adding more functionality to the scroll wheel.
  4. The OP should go back to playing on Consoles with save points -- he would be happier. IMHO, there is nothing more frustrating than not being able to save at will. Even with my computer on an UPS, I generally have just enough time to save a game and shut my computer down before it loses power. The other fact that seems to be missing here is the idea of a tactical puzzle. Oftentimes I will save before a combat and win/lose/draw will reload it to try different tactics and combinations. Sometimes I will go back to my original save even with that because I liked the feel of it better. S
  5. Because it would be boring otherwise. Why would your farm-raised (merchant/whatever) boy/girl leave the farm without some sort of call to action? Why would anyone in their right mind leave the security of their mundane surroundings to go fight monsters? Even Jack in the Bean Stalk has a call to action. Why is your country boy going to the big city? The story you are talking about country boy goes to city, witnesses some event, and then buys his plow and returns to the farm is very boring.
  6. Maybe they can create a DLC to satisfiy mcmanusaur and Hormalakh: Project Eternally Fat Old Nerds. Or perhaps you can just take a picture of yourselves and import that as your avatar? Win for everyone.
  7. But isn't that the same to all dungeons that are linear? I mean not only the starting dungeons are linear, there are also a lot of other linear dungeons in many RPGs. Of course if you start a lot of games and never finish them the starting dungeons are played a lot more than others, that I would understand, but why would people only play the first two acts and then start over without finishing the game so often that they get sick of those starting parts? No. These starting type dungeons offer little in the way of character agency. They feel like they were put in solely as training whee
  8. The original Traveller character generation was tedious and capricious. It was rightly dumped as complete drek. Hell why don't you bring up C&S or Space Opera as well for model character generation systems. Bleh.
  9. The problem with Irenicus' dungeon (and all starting dungeon's for that matter) is replayability. The dungeon is interesting the first time, but after a couple of times just becomes repetitive. Fallout New Vegas had a short an sweet intro. It would have been even better if Obsidian had done something (not exactly) like the alternative start module. One of the strengths of DA:O was the different starting options. Even ToEE had different starting setups. I would prefer to see something more along those lines then the same linear starting dungeon that one has memorized by the third replay.
  10. Actually there is a group of people that are just gamers. They play many different types of games. Life would be boring to restrict oneself to just one game genre (RPG/FPS/RTS/TBS). I personally have played the first two CoD games before they become entirely multiplayer focused. I enjoyed the MoH series of games more however. X-Wing/Tie Fighter were very good games as well (combat flight simulators to bring in another category). The Mechwarrior games were also great fun (giant robot combat simulators). I am probably one of the few who enjoyed Fallout 1 & 2 as well as Fallout: Tactics
  11. And yet it was so much better than ToEE. How anyone thinks that piece of drek compares to the other games listed is beyond me. ToEE had only one thing going for it: it had the most faithful rendition of D&D combat mechanics. Other than that it was just a buggy boring PoS. A lot of the continued longevity and love for ToEE stems from the Circle of Eight mods. Co8 has addressed so many bugs, added gameplay, and just generally allowed the game to reach much closer to its potential. It's definitely worth a look, if you like the game's design, but want to see improved stability.
  12. Would it be equally poor gameplay if one of your party members (rogue/assassin) snuck up behind an annoyingly difficult to overcome opponent and put a poisoned blade into his heart and thus assassinated the problematic opponent? Why would you need a save or die mechanic for this? A lethal attack is a lethal attack is a lethal attack. Beside poison is not an instant kill type of attack anyway.
  13. I disagree. I think bad gameplay is when you can charge into any fight knowing you never have to worry about anything unexpected happening. Too much of that in today's RPGs. IE games were very much about having to reload after a failed encounter, and re-think your entire approach to it. It was an experience, a meaningful one, because it made you think. And you can't possibly call instant death spells, as per D&D, unbalanced - it's been worked on for nearly fourty years. Arguably one of the most balanced, unforgiving, and thought through role playing systems out there. I'm not saying
  14. And yet it was so much better than ToEE. How anyone thinks that piece of drek compares to the other games listed is beyond me. ToEE had only one thing going for it: it had the most faithful rendition of D&D combat mechanics. Other than that it was just a buggy boring PoS.
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