MichaelStuart Posted October 18, 2012 Share Posted October 18, 2012 About 20% Quality 80% quantity Might you have accidentally tranposed those figures? Nope. Rather have long enjoyable game, than a short brilliant game. Link to comment Share on other sites More sharing options...
Tsuga C Posted October 18, 2012 Share Posted October 18, 2012 Nope. Rather have long enjoyable game, than a short brilliant game. Ah, I see. My interpretation of the OPs question was a smidge different. Carry on. http://cbrrescue.org/ Go afield with a good attitude, with respect for the wildlife you hunt and for the forests and fields in which you walk. Immerse yourself in the outdoors experience. It will cleanse your soul and make you a better person.----Fred Bear http://michigansaf.org/ Link to comment Share on other sites More sharing options...
AGX-17 Posted October 18, 2012 Share Posted October 18, 2012 (edited) There's simply no way that Obsidian would make game topping out at 20 hours of play time, side quests and reading dialogue included. It's not even a concept worth considering. There isn't an inverse relationship between game length and game quality. It's not as though making a long game causes a set, predefined amount of quality to be spread thinner and thinner as the game gets longer. Edited October 18, 2012 by AGX-17 2 Link to comment Share on other sites More sharing options...
GhostofAnakin Posted October 18, 2012 Share Posted October 18, 2012 Quality. I'd take, for instance, 30 hours of quality over 60 hours of quantity. Or I'd take 8 deep, well written NPC companions over 16 shallow, cardboard cutout NPC companions with no personality. I can understand those voting for balanced, but why would anyone vote for quantity? "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation) Link to comment Share on other sites More sharing options...
Grand Heresiarch Posted October 18, 2012 Share Posted October 18, 2012 Reading over this I cannot help but feel that the question itself is fundamentally flawed. If the game lacked sufficient quantity (i.e overall size/time) it would, in my opinion, fail to deliver on its promise. Similarly if the content was mind-numbingly dull, it would be rightly viewed as a failure. This is, in essence, a false dichotomy as "balanced" is not really a well defined term. I think that lacking either length or quality will make for a poor showing. If the game is to succeed in delivering on the promise of the Infinity Engine predecessors it must necessarily have both. Link to comment Share on other sites More sharing options...
rjshae Posted October 18, 2012 Share Posted October 18, 2012 Yeah, I definitely live with good and long instead of perfect and short. "It has just been discovered that research causes cancer in rats." Link to comment Share on other sites More sharing options...
Doxy Posted October 19, 2012 Share Posted October 19, 2012 Got to be 60% quality and 40% quantity for me. Link to comment Share on other sites More sharing options...
Mrakvampire Posted October 19, 2012 Share Posted October 19, 2012 (edited) I propose that Obsidian will remove all features from game (like classes, races, stats, NPCs etc.) except one. And put all effort to make it more 'deep', 'well-written' (and so forth) to increase it's quality to near infinity. Cause, you know, everybody knows that if you reduce quantity, quality automatically increases proportionally. So, if quantity is reduced to something near zero, then quality will be somewhere near infinity. Edited October 19, 2012 by Mrakvampire 1 No to experimentation! No to fixing that is not broken! No to changes for the sake of change! Do not forget basis of Baldur's Gate, Icewind Dale and Planescape Torment. Just put all your effort to story, fine-tuning and quality control. Link to comment Share on other sites More sharing options...
AgentOrange Posted October 19, 2012 Share Posted October 19, 2012 Both. Link to comment Share on other sites More sharing options...
Gahir Posted October 19, 2012 Share Posted October 19, 2012 Obviously quality should be a leading factor for this game but having played Baldur's Gate 2 and Neverwinter Nights 2 lenght of gameplay goes hand in hand. However I feel that quests should be linked more then they where back then, some random quest which makes you run to point A-B and pick up X/kill Y isn't really interesting. Make the quests ramp up more and add to the epicness feeling, draw the player into the story and give us the feeling it is actually leading somewhere instead of having a main line with some character chains and the rest as content stuffing. Heck you could even innertwine lore from sidequests into the main story and players will get the Aha moment of recognosing lore and adding to the romance of the overall story. I think I saw it mentioned before inh this thread where somebody was talking about MMO situations but there is also an example from WoW where they used phased quests which seemlesly integrate into another and into the lore of the zone you where exploring. Now I'm not saying it should be that extensive but it would make for a framework to work with. Link to comment Share on other sites More sharing options...
C2B Posted October 19, 2012 Share Posted October 19, 2012 Both are important, but I tend to prefer quality over quantity in most cases. Link to comment Share on other sites More sharing options...
Angrenost Posted October 19, 2012 Share Posted October 19, 2012 I, like most people, am busy with all the possible things to do, so quality. Link to comment Share on other sites More sharing options...
ArcaneBoozery Posted October 20, 2012 Share Posted October 20, 2012 I voted balanced. Obviously we all want the game to be of high quality, but there is this false notion that in order to do that it has to be short. There are plenty of high quality RPGs that also have great length: Baldur's Gate 1 and 2 were both 100 hours long or longer, Fallout 2 was around 100 hours, Gothic 2 was fairly long, as was Divine Divinity, and these are just the ones that immediately come to mind. I really hope PE will be way longer than 40 hours as some people here suggest, as that's pretty short for an RPG. Length isn't just a matter of having more content, although that's really important too, but it also gives this sense and atmosphere of a real world, as opposed to smaller RPGs feeling more like modules. The way I see it, Obsidian's initial asking for 1.1 million was for about 40 hours of gameplay, since it's hard to make a serious standalone RPG thats under 40 hours. But since then, they raised almost 4 times that amount, with much of it explicitly for more content/length: longer story, new region/faction, stronghold with associated quests, and finally an entirely new HUGE city, not to mention other stuff that should add hours of gameplay like crafting, finding out extra companions' stories, etc. So given that, I hope it will be at least in the 80-100 hours range, hopefully closer to 100. Link to comment Share on other sites More sharing options...
Cultist Posted October 20, 2012 Share Posted October 20, 2012 EAWare and Dragon Age 2 is the best example of Quantity approach. No thanks. Link to comment Share on other sites More sharing options...
simon_templar Posted October 20, 2012 Share Posted October 20, 2012 Do you want billion things to do in game when there might be occasional boredom included... or do you want less but better and more meaningful things to do? I don't have much spare time so I vote for shorter gameplay where every moment feels like gold. For me most important in game are: dialogues interactions game mechanics for me best would be from Baldur's Gate I'm afraid about quality - 2 big cities, quests might be boring, repeating. I was actually happy when there wasn't any big stretch goal after 3.5 mln. I would prefer smaller world but more complicated, with interactions like in fallout 1 and 2 (even more), most of fun for me would be if your actions would be changing world during the game for example you killed mayor of the city and beautiful town becomes ugly and dangerous. But this would cost a lot more effort than normal, that's probably impossible with that budget and time. Link to comment Share on other sites More sharing options...
Nomine Vacans Posted October 20, 2012 Share Posted October 20, 2012 Stupid question. Is nomine vacans liberarit vobis ex servitut. Is nomine vacans redit vobis ars magica. Link to comment Share on other sites More sharing options...
Bhaal Posted October 20, 2012 Share Posted October 20, 2012 Do you want billion things to do in game when there might be occasional boredom included... or do you want less but better and more meaningful things to do? I don't have much spare time so I vote for shorter gameplay where every moment feels like gold. For me most important in game are: dialogues interactions game mechanics for me best would be from Baldur's Gate Agree, quality should prime. I think in terms of quality we can hope PE will be "adult" (Planescape Torment) because we have enough RPGs for kids (Dragon Age 2 etc...). Do your best or die like the rest... Link to comment Share on other sites More sharing options...
Chr1s Posted October 20, 2012 Share Posted October 20, 2012 Their isn't a clear answer to this but to me both are VERY important for example, a short game with super high quality can make the game a blast to play but you're unlikely to pick it up again and low quality but many game hours make you hate the game and not come back either so imo it's important to find a good balance between high quality and length which isn't the easiest to do with a kickstarter budget but it's possible with care ful planning and knowledge. here's what i like: no or very limited amount of cutscenes (because i prefer gameplay over watching the story and good storytellers don't need the use of cutscenes to succeed and older games like torment/BG are good examples of this, no voiced protagonist which i like mostly because my younger days was filled with these older rpg's and to me no games today come near their storytelling, D&D type combat is another thing i'm a huge supporter of here and at last isometric camera is a must in a old school archetype game. Link to comment Share on other sites More sharing options...
MoobooMagoo Posted October 20, 2012 Share Posted October 20, 2012 Quality for sure. The main quest should be well written, of course, but as for side quests I would prefer there to be fewer, well crafted side quests. I want as many to do as I can, but I wouldn't want the quality to suffer just to throw some in. A few little side quests here and there aren't bad; maybe you get to a town and there is a kid that wants you to save their pet or something, but if EVERY NPC has some inane quest for you then it is just going to feel tedious. I also like the idea of at least one side quest that spans the entire game. Those are usually really fun. 1 Link to comment Share on other sites More sharing options...
vv221 Posted October 20, 2012 Share Posted October 20, 2012 Have faith in Obsidian: We're going to have quality AND quantity! Install easily Pillars of Eternity and its extensions on GNU/Linux Link to comment Share on other sites More sharing options...
iHeldan Posted October 20, 2012 Author Share Posted October 20, 2012 Yes, my question was simple but your answers were great! It's important that we talk about these things. Thanks everybody! Link to comment Share on other sites More sharing options...
Tana66 Posted October 20, 2012 Share Posted October 20, 2012 I have to jump on the bandwagon of wanting Quality, definitely, with the understanding that you simply won't be able to satisfy every camp's definition of what level of quality is acceptable, and what aspects of gameplay most deserve your supreme efforts. I personally like the option of having "hobby" actvities ingame that can benefit myself or my party, especially during times when I can't get heavily involved in a campaign or other drawn-out dungeon because I'm waiting for something IRL, but just want to jump in and visit for a short while. I am excited about this game, and applaud your current and future efforts. I have supported you to the maximum that my currently crippled budget allows, but thankfully that will include a Collector's Edition of the game and a T-shirt, so I'm happy. Although... if you all get carried away with the signings and slip some ink onto a few random CEs that would be awesome too! Link to comment Share on other sites More sharing options...
SimonJ Posted October 21, 2012 Share Posted October 21, 2012 Definitely quality over quantity. I have played too many games full of bugs that rapidly sap the enjoyment from free-roaming environments and eye-candy. My personal opinion is that I enjoy a good story that is well realised and immersive. I get easily tired of too many go fetch quests. I recognise that it is challenging to have replayability, but there are lots of games that completing even one playthrough feels like enough. The gool old cprgs that everyone mentions have all of the features that make you want to replay them as different classes or races etc 1 Link to comment Share on other sites More sharing options...
Avaruz Posted October 21, 2012 Share Posted October 21, 2012 For me, it's about finding the RIGHT balance. When you create more content, make sure it adds something to the game. It was done in Arcanum, and can be done again. Link to comment Share on other sites More sharing options...
teknoman2 Posted October 21, 2012 Share Posted October 21, 2012 usualy im for quality, but if quality means a single well written quest in the entire game then it gets a bit boring. so i prefer a ballance of 60-70%quality and 40-30% quantity The words freedom and liberty, are diminishing the true meaning of the abstract concept they try to explain. The true nature of freedom is such, that the human mind is unable to comprehend it, so we make a cage and name it freedom in order to give a tangible meaning to what we dont understand, just as our ancestors made gods like Thor or Zeus to explain thunder. -Teknoman2- What? You thought it was a quote from some well known wise guy from the past? Stupidity leads to willful ignorance - willful ignorance leads to hope - hope leads to sex - and that is how a new generation of fools is born! We are hardcore role players... When we go to bed with a girl, we roll a D20 to see if we hit the target and a D6 to see how much penetration damage we did. Modern democracy is: the sheep voting for which dog will be the shepherd's right hand. Link to comment Share on other sites More sharing options...
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