Jump to content

AgentOrange

Members
  • Content Count

    57
  • Joined

  • Last visited

Community Reputation

41 Excellent

About AgentOrange

  • Rank
    (2) Evoker

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  1. I don't mind stuff like card games, things like poker and black jack - Caravan in New Vegas was a very well designed little game - so long as they are completely optional; I actually had a lot of fun playing Black Jack in NV and getting kicked out of casinos for winning too much. However none of the skill based checks should involve mini-games, absolutely none. It completely removes the point of having a skill check in the first place if you then have to waste time on some repetitive puzzle anyway, especially when you then have a chance to fail that puzzle (player skill disconnect, why the hel
  2. **** morals. Choices should be based on logic and the prospect of gain. You make a choice because it suits your ideals at the moment, not because it is the "right" or "wrong" thing to do. Sell slaves, give plague ridden blankets to orcs (incredible ****ing allegory there, ****), what is this high school English class?
  3. Only being able to rest at inns and houses is foolish, it's an adventuring party not a group of aristocratic dandies. That said, the system in BG and NWN were too easily abused, and took the challenge of attrition away. Maybe some sort of limit on the effectiveness of resting in the wilderness, only recovering a portion of your health and stamina and not having full access to all rest related abilities, whereas resting in a more comfortable location gives full benefits. Also I think you should be able to put a character on watch when you rest in a location; the character would not recover any
  4. Mm, without quality voice acting (KotOR 2, Fallout: New Vegas) or the detailed facial expressions that real people can have in films, it would definitely help to have character descriptions.
  5. Use that model. Collect everything Prosper has ever written. Bam, the most prosperous companion of all time.
  6. I don't see how having an overhead, static map of the city would be being "spoon fed directions"...
  7. The fact that romance is being talked about as a mechanic is in itself so incredibly absurd, every discussion about it is rendered similarly absurd.
  8. You can place route of points on map and your character would run automatically in game using them. I figured that out, but I still feel that it is weak and less convenient compared to Planescape Torment's map system. Arcanum's local map simply did not cover enough ground in my poinion. Also, the simplest of paths (straight lines) kept giving my character's pathfinding hiccups. No, you're right, the map was quite awful. There's really no benefit in having a map that is permanently focused on a small area, it's just disorienting, especially in a large city - which Arcanum happen
  9. Really doesn't seem necessary, a needless complication. I mean if the combat required the use of cover, then the destruction of said cover would be an added strategic choice (X-Com), but simply having the environment be destructible for the sake of it? I can't say I see the point.
  10. Seems like a system that would be better suit for loot fest games, like Diablo. I don't like the idea of feeling as though my equipment or spells are never as good as they could be, simply because I don't use them all the time in every situation. I think investing points into weapon and spell schools is enough.
  11. Day/Night cycle will probably be in. I don't think quests should be exclusive to the time however, as that will inevitably lead to fast-forwarding (resting) in order to get or turn in a quest. Slight alternations to monster spawns would be fine.
  12. Been replaying Arcanum recently, and it has a rather interesting and deep critical success/failure system. It is tied to the Magick and Technology dichotomy, so that those with Magickal affinity have a higher chance to critically fail when using tech, but tech savvy people will critically fail if their opponent is highly magickal. Obviously this doesn't work for PE, but it would be neat if the critical chances had a calculation process that went behind simple chance - having a higher chance to critically fail when using a a certain weapon against a certain enemy, or when a certain race uses a
×
×
  • Create New...