Gecimen Posted October 16, 2012 Posted October 16, 2012 Now that it's quite obvious that we're going to get the 3,5M stretch goal, along with paypals and stuff, I'm really excited to see the concept designs for 2 cities. But throughout the forums I've seen that people are concerned of the possibility of both cities looking alike. I've seen many people asking for an underground city, which is cool, but let's see more interesting ideas. What can be that new big big city? Here are a few from me: -A cylindirical sinkhole with balconies on the perimeter. a bad example -An ancient necropolis where the inhabitants dwell in tombs and catacombs. example for exteriors -A natural cave/city with underground streams. example -A city built inside an enormous living creature or atop a giant's shoulders. example -One built around giant dragon bones or other giant rock formations. example -An underwater city. Say your own ideas please.
cyberarmy Posted October 16, 2012 Posted October 16, 2012 (edited) Something like this maybe, on icebergs? (from GW2) Edited October 16, 2012 by cyberarmy 1 Nothing is true, everything is permited.
Kionter Posted October 16, 2012 Posted October 16, 2012 A magical hourglass so they can spend whatever time they want making the game and still deliver it in 2 years. A Delorian will work too Honestly I think they have enough in their hands already.
cyberarmy Posted October 16, 2012 Posted October 16, 2012 A magical hourglass so they can spend whatever time they want making the game and still deliver it in 2 years. A Delorian will work too Honestly I think they have enough in their hands already. They can always cast "The Wish" spell. But i hope they roll good wisdom checks Nothing is true, everything is permited.
Bli1942 Posted October 16, 2012 Posted October 16, 2012 So long as it's not an underground city I'll be cool with it. I always like the look of log buildings in iso games, maybe a whole log building city? lol
Kionter Posted October 16, 2012 Posted October 16, 2012 So long as it's not an underground city I'll be cool with it. I always like the look of log buildings in iso games, maybe a whole log building city? lol How about underground sewer city with lots of "rat people"?
Carmelle Posted October 16, 2012 Posted October 16, 2012 Built atop a mountain, with off hanging balconies and such, so that when you're at the edges you can see all of the surrounding lands below, just far away. I dunno, depends on how restricted the camera view/angle would be I suppose.
IndiraLightfoot Posted October 16, 2012 Posted October 16, 2012 (edited) Apparently they will surprise us! I just saw the winding path over the mountain-picture get enlarged. Now, like 300 000 away, there is a huge Count Strahd-Ravenloft Castle! Yay! :D Edited October 16, 2012 by IndiraLightfoot *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
StromIV Posted October 16, 2012 Posted October 16, 2012 (edited) For some reason I have a feeling that will be a $4 million stretch to hit. Edited October 16, 2012 by StromIV
Piccolo Posted October 16, 2012 Posted October 16, 2012 Call me boring, but I really want a big old medieval city with half-timbered buildings. For the second city, perhaps something more unusual like some of the settlements in Morrowind, if Morrowind were an isometric game.
.Leif. Posted October 16, 2012 Posted October 16, 2012 It's an old haunted castle to represent Necromancers being added to the class list. A dude can dream.
Monte Carlo Posted October 16, 2012 Posted October 16, 2012 We have a huge dungeon and two cities. Now we need a wilderness area / an island type adventure. This would fit a colonial vibe I quite fancy playing Conquistador over human-sacrificing savages.
Gecimen Posted October 16, 2012 Author Posted October 16, 2012 We have a huge dungeon and two cities. Now we need a wilderness area / an island type adventure. This would fit a colonial vibe I quite fancy playing Conquistador over human-sacrificing savages. A city of tree houses maybe?
Gecimen Posted October 16, 2012 Author Posted October 16, 2012 Apparently they will surprise us! I just saw the winding path over the mountain-picture get enlarged. Now, like 300 000 away, there is a huge Count Strahd-Ravenloft Castle! Yay! :D what exactly is that?
Krios Posted October 16, 2012 Posted October 16, 2012 Can be a city built on the branches of huge, ancient sentient trees. Another idea can be a floating city built on an iceberg, or on a massive island. I am also thinking of a city built by an ancient race in an alternate dimension. Once you bring in magic, our imagination is the limit.
Gyor Posted October 16, 2012 Posted October 16, 2012 Venice, but more fantasical believe the city has been said to be Vialian and thier language is based off Italian. Of course we don't know anything about the first city, but I suspect it will be the Capital city of the Free Palatinate of the Dyrwood.
Sensuki Posted October 16, 2012 Posted October 16, 2012 (edited) For me the game probably already has too much stuff. I don't really care about Crafting & Enchating, Adventurer's Guilds, or a second big city really as that just makes it harder to keep the amount of content on the same level of quality. There's also probably a couple too many classes. There are also probably a few too many differences to the IE games, trying to fix things that they don't like but perhaps not necessarily the best way. At this point I can only really think of voice acting and music budget. All elements need to be of good quality, not just the amount of choice/consequences and lines of dialogue. Edited October 16, 2012 by Sensuki
Loranc Posted October 16, 2012 Posted October 16, 2012 For me the game probably already has too much stuff. I don't really care about Crafting & Enchating, Adventurer's Guilds, or a second big city really as that just makes it harder to keep the amount of content on the same level of quality. There's also probably a couple too many classes. There are also probably a few too many differences, trying to fix things that they don't like but perhaps not necessarily the best way. At this point I can only really think of voice acting and music budget. All elements need to be of good quality, not just the amount of choice/consequences and lines of dialogue. The game still needs Cats darnit! We must hit 4,000,000 and get our cats! Obsidian @Obsidian Current PayPal status: $140,000. 2,200 backers "Hmm so last Paypal information was 140,000 putting us at 4,126,929. We did well over and beyond 4 million, and still have an old backer number from Paypal. 76,186 backers. It's very possible that we have over 75,000 backers if I had new Paypal information. Which means we may have 15 Mega dungeon levels, and we already are going to have an amazing game + cats (I swear I will go stir crazy if Adam doesn't own up to the cats thing )." Switching to Paypal means that more of your money will go towards Project Eternity. (The more you know.) Paypal charges .30 cents per transaction and 2.2% for anything over 100,000 per month for U.S currency. Other currency is different, ranging from anywhere between 2.2-4.9%. Kick Starter is a fixed 5% charge at the end.
Raithe Posted October 16, 2012 Posted October 16, 2012 Depending on just how big the world map is going to be (that we can actually explore/travel around), I think it makes sense to have two cities that will cover different countries / culture / race.. I'm guessing the standard city will be the pseudo middle-ages, humanocentric one (ala Baldur's Gate / Neverwinter etc), and the other one will potentially be something with a different visual theme. Heh, although having been reading some Arabian Nights recently, I'm pondering just what a "mystical Bagdhad" would look like with the soul-magic and related aspects in this world... "Cuius testiculos habeas, habeas cardia et cerebellum."
elminster Posted October 16, 2012 Posted October 16, 2012 What about a dwarven city like this? Its underground as well.
Loranc Posted October 16, 2012 Posted October 16, 2012 T.J. Hafer: We're getting a lot of questions about "Big Cities." Can you tell us more about the one that's planned now, and the one that will be added - as our commenter Loranc points out, "WHEN," not "If" - you reach 3.5 mil? Any chance for conflict between the two? Josh Sawyer: too early to talk about our first big city, sorry. but if we get the second big city funded, it will likely be very different from the first, possibly one of the vailian republics or a city on the pearl coast. Obsidian @Obsidian Current PayPal status: $140,000. 2,200 backers "Hmm so last Paypal information was 140,000 putting us at 4,126,929. We did well over and beyond 4 million, and still have an old backer number from Paypal. 76,186 backers. It's very possible that we have over 75,000 backers if I had new Paypal information. Which means we may have 15 Mega dungeon levels, and we already are going to have an amazing game + cats (I swear I will go stir crazy if Adam doesn't own up to the cats thing )." Switching to Paypal means that more of your money will go towards Project Eternity. (The more you know.) Paypal charges .30 cents per transaction and 2.2% for anything over 100,000 per month for U.S currency. Other currency is different, ranging from anywhere between 2.2-4.9%. Kick Starter is a fixed 5% charge at the end.
Wolfenbarg Posted October 16, 2012 Posted October 16, 2012 I'd love to see a city like I've never seen before. Maybe something as unique as Sigil, or maybe just take an older idea and paint it with details so alien and strange that just exploring the city feels like something I'd want to do.
Shaewaros Posted October 16, 2012 Posted October 16, 2012 As long as the two cities are really different it doesn't matter to me that much whether the cities are on top of clouds or in the deepest pits of abyss. Maybe the cities should be inhabited by different races? And it would be nice if at least one of them is next to an ocean.
Kilroy_Was_Here Posted October 16, 2012 Posted October 16, 2012 I'd like it if your race/background determined which city the game starts in. Or if that is not possible that it would determine which city (or neither) that you were born and raised in (so that some NPCs there have different starting reactions to the PC). Added touches like that add to immersiveness and increase replayability.
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