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Wolfenbarg

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Everything posted by Wolfenbarg

  1. I do agree that there should be some kind of noticable effect. If you solo PoE or play with a custom party, the madness associated with being a watcher isn't present in the game at all. There are no dreams, stat effects, and the abilities you get aren't very game changing or have any downsides themselves. If that's part of the story, it should feel like part of the story from a gameplay perspective regardless of whether or not you take their companions. It should be like Mask. You have some lite effects no matter what, but the more you use watcher abilities (which should be more unique/pow
  2. I completely disagree. Companion quests shouldn't be so simple and fast paced. It fleshes them out. If I couldn't take anymore of Durance's bull**** because he's such an insufferable bastard, I could kick him out. That's my relationship with Durance. If I am enamored by some of the qualities I see in his dialogue, I'll keep him around, try to gain his trust, and maybe eventually gain some respect and understanding of him as a character. If it's too easy, those options don't really end up existing. I actually wish more characters were like Durance. Having people you trust/like around vs having
  3. 1. Items - This has got to be one of the biggest issues. Good and unique items were one of the big reasons old school RPGs worked. Finding a completely unique and badass weapon gives identity to characters, can create new build opportunities, and lets min-maxers do their thing. The only weapon I can even remember from Pillars was The Disappointer, because it was pretty funny in flavor and in my attempts to make it viable. Nothing much stands out. 2. Encounter Design - There are just too many trash mobs. The game takes a nose dive in the fun department after Raedric's Keep and then just ke
  4. I feel like Caed Nua along with Twin Elms were ideas that worked much better for a kickstarter campaign than as an actual general design template to start from. It sounds great on paper, but in execution the game didn't need more things. It just needed lots of polish and focus on the things necessary to make it work. The stronghold wasn't necessary and doesn't feel like it adds optional functionality. The strongholds in BG2 all had useful things about them, but most importantly they could give you great loot or some fun stories. They also give class identity. Caed Nua doesn't really do anythin
  5. You have to remember the scale of time Thaos is alive in, as well. Current society is in something of a renaissance period, while he's still thinking of the world in the same light as the savages who were burning infants and covering themselves in their ashes. The current playing field levels mages, animancers, and priests with soldiers wielding firearms and merchants. Even with Engwithan ability to create gods, the Engwithan masses were depicted as being just as ignorant as the uneducated Dyrwoodans living outside of the city. There's an enlightenment going on, it's a very different time.
  6. Well I run it on an HD 4000, and it's not exactly the most fluid experience. I see videos with a smooth frame rate and turn green with envy. I'm not sure exactly what it's running at, but I set the cap at 30fps and rarely reach that in combat. If it does run, you'll have to endure some extreme choppiness.
  7. Vampires can be awesome. I consider Blood Omen to be one of the best examples of storytelling in a game, though the actual gameplay kind of sucked due to intense loading times.
  8. We might get something in the form of DLC Storm of Zehir style. Or maybe they'll put another team on that kind of game after they finish up on other projects. I doubt something will surface soon, though. I think we really need to see this game work before they make announcements to try something else in the IE style.
  9. Star Wars is almost immune to good storytelling. The basis for its creation seems like such an easy task (just redo the monomyth and swim in teh monies!) and gets ****ed up beyond belief almost every time. What we experienced was the exception. Bioware made the first game and even they obviously don't give a crap about the story, the lore, or the license that they created. Did the people in the planning phase for writing and lore get forced into it or something? Contrasting the craft of the game designers with the writers is kind of painful to see.
  10. You'll know there's an announcement in this thread if there are like 6 new pages between when you last checked and now.
  11. I notice that you seem to have played New Vegas but didn't include it on your list. This game has the same project director, while Avellone's development isn't nearly as prominent. It's not guaranteed to not be to your taste, but it's certainly a possibility. And I don't see this being distinctly different from the Infinity Engine games in terms of combat style. That's what people wanted from it when they backed it. It will certainly be modernized and not have the AD&D ruleset, but still... making something similar is kind of in the territory.
  12. Well... they are announcing at GDC and not some bigger venue like VGX, E3, or PAX. While I'd like to see the bigger announcement, I don't really expect them to do it here of all places. Not enough people are watching to build a hype machine.
  13. That's... exaggerating. The Bioware hate has become so intense because they had three games which were started basically on the same cycle (DA2, ME3, and TOR) which happened after the acquisition and basically followed a very similar template for what their goals were. A lot of people hated those, and they landed one after another with no room for Bioware or EA to adjust for the backlash the last one received. DA2 was a dud, but they were too far in Mass Effect 3 to make sure that didn't garner a similar response, and The Old Republic isn't even a similar type of game so you can't adjust for e
  14. Well on the speakers lists, it says he speaks tomorrow. The other speaker I could find was Justin Bell, who I don't expect to make the announcement unless it turns out to be a rhythm game.
  15. Seriously. The company I work for may be in this position soon, and while staying independent equals more freedom, if you are not making enough money to stay afloat, you are not making enough money to stay afloat. People also love to romanticize indie companies and indie devs, when the truth is that very few have the means to stay independent, and fewer want to stay independent. Not even mentioning that not every indie dev is a good guy. This is to say nothing of the fact that Obsidian had to make a fundraiser to even make enough capital to make their own IP. Think about that.
  16. But in collaboration with that company, they created the best game they've ever made. They clearly love that license. Even after how distant and messy their relationship was with LucasArts, they wanted a chance to work with them again to make KotOR 3. Besides, we don't know all the details of that working relationship. Whether or not they want to work with them again may not be as dicey as it looks to us.
  17. I couldn't even say how much I want this to happen. Not only because I want another Obsidian made Fallout (I'm not sure I could do another game like Fallout 3 after seeing it done so well in New Vegas), but because I really want Bethesda to press on with TES VI. In my opinion, Skyrim is just a giant tease at what things are to come when the tech can handle it. Well now it can, and having to wait the same length as people did between Oblivion and Skyrim would be kind of disappointing.
  18. I just want options that make sense for a given situation. You don't just need to have the utilitarian line, the lawful line, the evil line, and the snarky line. You can have multiple responses of each sort of flavor depending on the situation... maybe none of those at all. I'd prefer to keep the raving psychopath out all together if that's possible at all. Maybe keep some of those in if there's just the understanding that you're trying to intimidate someone or just look genuinely crazy. Some options for unintelligent morons would be great too.
  19. After New Vegas, I'd rather they get another shot with a post Fallout 4 game. It'll keep the IP going strong while Bethesda works on TES VI, plus New Vegas was my favorite open world game and just one of my favorite games period. Since Fallout isn't dead, I want to see Obsidian do more with it.
  20. And at the begining i was laughing about how porly they designed NWN2 in every possible aspect. I was laughting that they must go Kickstarter to get founds for their game, and i was laughing when anyone of your ever thinked that this whoud be next BG2 ... We already know that this will be cross bread between nwn2 and icewind dale ... But still how many people baced this game becouse it's supose to be BG2 and Torment inspired ? 3/4, the only people that can be glad are those who wanted next Ice Wind dale ... And mayby becouse of that laughing Chis never made good game, becouse both
  21. He's not a project director on any of these, so he doesn't have to dedicate himself fully to any one thing.
  22. Minsc is kind of all shtick. Edwin, on the other hand, was very surprising in his many interactions with the world despite how much he stuck to his basic character type. When you have the two together in a party, I was never at all surprised by anything Minsc did (barring one rare banter where he actually feels some concern about the all the head wounds he's sustaining), so he just kind of got old for me. Edwin on the other hand I love more and more every time I decide to bring him along because he feels more real. When I run into banters I hadn't seen before, they'll usually make me laugh, wh
  23. Well they were off for quite a while, so unless someone planned out a minor update in the meantime, I think we'll probably have to wait a couple of weeks to account for the downtime.
  24. This game seems to be pretty standard in presentation, only getting stranger as you really dive in to learn about things. I imagine most, if not all companions will follow that trend. Character designs work best if they fit their universe. All of the oddballs in Planescape worked just fine because of where the game took place.
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