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About Shaewaros

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    (1) Prestidigitator


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  1. Graze system seems really exciting. Overall The AC system seems to work just like the way I want it to work. If cooldowns end up being rest based I will be even happier.
  2. In BG2 there were some interesting quests related to dead party members, so this kind of missions can definitely add something to the game. I sometimes let NPCs die if there's a way to resurrect them or if I'm not planning to take them along permanently. However if the game doesn't have possibility for NPCs to die permanently it breaks the immersion for me completely.
  3. Congrats! I still can't believe that they raised over 300k over the last 5 hours.
  4. As long as the two cities are really different it doesn't matter to me that much whether the cities are on top of clouds or in the deepest pits of abyss. Maybe the cities should be inhabited by different races? And it would be nice if at least one of them is next to an ocean.
  5. I sure want those playing cards. Obsidian has really planned the pledge tiers well, since I'm really considering pledging over 100$ even though originally I was perfectly fine with the simple boxed version tier.
  6. One of the most important thing about joinable factions for me personally is that they should have some kind of requirements, especially when the player begins to rise in ranks. One of the most disapponting aspect of Oblivion was that you could actually become a grand master mage without knowing anything about magic. In Morrowind every faction has specific requirements for every rank and achieving those ranks really made you feel like you have accomplished something and it was virtually impossible to join every faction and rise to the top. PE should have similar rank requirement system than Mo
  7. I approve almost all the poll options, although I'm not sure whether eating is really a necessary feature in PE. Majority of voters seem to agree that the game should not display reputation modifiers or skill thresholds and I also agree - Fallout did this perfectly. Please, Obsidian, do not tell us how much charisma we need to persuade someone or how much lockpicking skill we need to open a certain lock. Pretty please.
  8. BY quickly reading the OP I didn't understand the question.
  9. I kind of like the idea that some NPCs would require payment to stay in your party or that they might occasionally just out right refuce to give some valuable item to another party member. It's also very exciting when NPCs craft something without player directly instructing them to do so.
  10. I don't like the term "minigame" if that means a separate little game inside of the main game - I don't want those in PE. But it'd be awesome if getting drunk would lead to a special quest.
  11. Critical hits and misses should have adverse effects, but I'd prefer them to be quite minor ones, like decrease of movement for a short time, disarming of a weapon or an injury that can only be cured out of combat. Stun, blind and fear might also be fine, but only if the effect does not last longer than one combat round.
  12. I've always been completely happy with the walking speed in Infinite Engine games. Sometimes it take a long time to walk from one place to another, but I would be far more bothered if the game would allow instantaneous travelling.
  13. I'm so excited that the graphics in this game are going to be an awesome painted 2D with animations - it is going to look magnificent. I think that the low-intelligence chracter dialogue would have been an excellent stretch goal in kickstarter, but I'm glad that it's going to be included in the game nonetheless.
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