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Loranc

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Everything posted by Loranc

  1. Thanks guys, that's what I get for not coming to the forums and seeing what was going on with the development of the game. Life's just been busy!
  2. That would explain it then lol. Haven't been on the forums in forever, so didn't know. Thanks!
  3. Signed Retail Collector's Edition This tier includes: Signed Collector's Box Version of Pillars of Eternity, DRM free for Windows, Mac, or Linux, with DVD and printed manual. Cloth Map of the World. Pillars of Eternity Kickstarter Backer Cloth Patch. Pillars of Eternity Mouse Pad. Hardcover full color Pillars of Eternity Collector's Book Early Access Beta Key. Pillars of Eternity T-Shirt. Special Thanks in-game credits. Thank you postcard from the development team. VIP Forum Badge. Digital Strategy Guide. Digital Novella by Chris Avellone. Digital Campaign Almanac. Digital download of the Co
  4. I was going to reply to Merin's posts, but seeing as they have nothing to do with romance, i'll stick to Tigranes point. I'm almost tempted to say it's not worth trying another time Tigranes. I think enough has been said about this topic.
  5. I fail to see how this applies to this discussion at all. Yes, if you're roleplaying then you're making the decisions your character would make, given his personality. No one is disputing this. The issue is whether that personality should be created entirely by the player, or whether it should be handed to the player by the writers. I insist that the player needs to be the one to create that personality, because that's the only way for the player to know what his character should do in any given circumstance. It simply isn't possible for the writers to provide the player with sufficien
  6. I have to say I agree with jarpie on this. It would make no sense for the characters own self motivations not to factor into the game world at all. In the end, whether you're playing Baldurs Gate or Planescape Torment, your character had their own self motivations that probably completely differed from the person playing that character. Especially in Torment, the Nameless one had several motivations that I could of given a crap less about, but they were interwoven into the character. Even though through dialogue, the player is given choices to choose from, there is still a very underlying conc
  7. More buggy than ME2? Can't say I agree with that at all. I bought the CE of ME2 when it came out and I never experienced any bugs with that game, and I've played through it a good 4 or 5 times now. Alpha protocol on the other hand I've had several clipping issues, but my main grievance with that game was just that it was too darn easy. Otherwise it wasn't bad. Wish they'd make a new fallout game, not sure how well New Vegas did sales wise, but I loved that game.
  8. No, they don't. They champion the illusion of choice. Most of their choices have no consequence. Later games from them are limiting choice due to their focus on cinematic presentation and full VO. To be honest though, I don't understand you desire for romance. When you claim you can imagine party members on the one hand, and prefer that to dev designed companion. Then on the other championing dev developed romances. Surely you could just imagine the romance, right? I think ME3's ending had the best champion of choice options ever. Made me laugh so hard when I reloaded to see wha
  9. no problem with it so long as it fits game, character, etc. Some of the jRPGs have dealt with this idea - Namco's TALES OF GRACES f for example; more or less with 4 main characters Asbel, Sophie, Cheria and Hubert all as kids where they have an adventure (that goes wrong) and then later as adults who end up coming together to deal with some further issues that tie into that original ill-fated adventure. Great...jRPGs... next thing you know folks will demanding that we be able to make heros that look like effiminant teenage girlish boys (with bare midriffs and low cut pants) wit
  10. Raise your hand, everyone who wants angsty teen conceptions of love. C'mon, show of hands. *waits with hand firmly not raised* Well, see it kind of depends on the story. If the characters were modern teens, it'd be fitting to have angsty teen luv. For this game, it doesn't seem to involve traditional modern conceptions of teens or teen life as its story focus (from what little we know) so wouldn't fit the story being told. Again the story being told should dictate the elements in the story. I'm still in favor for some dark romance. Not sure why all the rpgs these da
  11. People are the real monsters, I think we need to see some more politicians in this rpg.
  12. I get it, don't add anything onto the armor. Armor is armor for the sake of being armor. http://www.youtube.com/watch?v=0Jsp1Nh0Cc8 http://www.youtube.com/watch?v=MIaORknS1Dk
  13. I can't find, it's buried somewhere beneath all the rubble on the forum. I know I read it and wish I could find it again. He was saying something a long the lines of the main character suffering and will continue to suffer throughout the story, having no real options to be in a romance with someone. I just wish for the life of me that I could find that quote, if I had a better memory... or maybe someone else remembers reading it on the forum and knows where it was.
  14. Because I am sure someone would have rubbed that in my face pages ago :D @Jarpie No I did say if you take your "ressources"-argument seriously, then you would shoot against other features than romances, like for example the low-int-dialogues. My diagram would look like this, so for me both reactions are with emotions to what you did. For me romances can be exactly that. Minsc: Hamster in microwave yes --> Friendship reaction angry --> dialogue accordingly Hamster in microwave no --> Friendship reaction happy --> dialogue accordingly NPC2: Comfort when sad yes --
  15. First of all nobody said they hate writing romances. Secondly if ressorces really are your argument there is no way you can support something that takes this much more ressources than romances and is clearly optional as well even if they like writing it.. If you do not shoot against it, then it shows that your argument of ressources isn't that important to you. Then what were you trying to say with this? "If you really worry about ressources in optional features go where a lot of ressources are needed - for example redoing whole dialog for low int or low charisma. probably 50 times mo
  16. Don't get me wrong I loved the dialogue between your main PC and Aerie, up till the end. If you look at the dialogue options under my spoiler above and remove the last 4 or even the last 6 lines of text, you wouldn't really miss anything. Especially the last 4 lines, also the romance abruptly ends if you sleep with her, and you have no way of knowing this! After the sex dialogue option, there's one more line of text and that's it! No more romance or anything until the expansion. There are so many things they could have done better. Made the romance last through the game, instead of having
  17. I read his post, it just had wrong data. There's a big different between 60 lines of text and 30. I didn't feel that the bg2 romance really built up in a realistic way. I'm not saying I hated it, just saying that it lacked a feeling of depth to it. But, perhaps I'm one of the few that share that opinion. I just felt that the story wasn't really woven into it, and it felt more fan service than anything else. I didn't originally think this way but when someone mentioned it, I took a moment and thought about it. It added nothing to the game whatsoever. It's funny because I'm stuck in the
  18. Don't think anyone really needed to make that point as I'm pretty sure it was well understood that if the PC had a romance option that they'd have to add in dialogue for it. I have to agree that the romance was quite lacking in depth with this one. 1. Aerie's romance not deep ? I have to disagree. Just to get things right: Aerie has (ToB included) about 60!!! so called "love talks". I builds up slowly and is deep for that very reason. Additionally, you can end the romance at various points with the wrong decisions. In comparison: Bastila in KOTOR has about 10 such dialogues.
  19. I felt as though no one was ever going to tackle this and though it wasn't directed at me but at another poster, I figured I'd add my 2 cents into your comments and questions towards the other person. I have to agree that the romance was quite lacking in depth with this one. Actually loot can take quite a long time, depending on how they tackle it. If you want to talk about different variations of the same weapon/armor, different textures, etc etc. I think you'd be surprised with the amount of time it can actually take to make items, unlike the massive trash Diablo 3 th
  20. I agree, one of my favorite romances was FF7, with Cloud and Aeris. It was interwoven into the story and the interpretation of the whole theme was left up to the player. (Some people say there was nothing between them, others say there was.) They already plan on doing so much with companions, and there was a statement sometime back where I believe Chris said that romance just wouldn't fit the main character. Now while I'm all for a PS:T style romance, I honestly get the feeling that if it's added into this game, it will be due to pressure from backers and not something that they wante
  21. You really like the 'wait a bit and repeat arguments that already received a counter point',eh? Player choice is not an excuse to put in whatever you want.It's still the designer who has to choose what gets in and he should choose what makes sense. Even if it was half/ a third of 2-3 months just for the romance path for it'still quite a bit.And we are also talking about 'a pretty quick writer' here,eh. This is true, but i'm still and have always been on the stance that romance should be added in the format of PS:T. If it makes sense and is true to the story put it in, otherwi
  22. Where did they say this? Link or it didn't happen. You do exactly the same by asking to sacrifice romances for spells and side quests. You are no better. Here: Nick K: “Romances, are you planning on developing them in Project: Eternity as well?” Feargus Urquhart: “Romances take a lot of effort, and I don’t want to be cagey on romances at all. We don’t want to make them a stretch goal, it’s just a question of if we feel comfortable with the funding. We have to do them right. Some people were giving us flak about, you know, the goal to get to the first companion, class, race, and thi
  23. Where did they say this? Link or it didn't happen. You do exactly the same by asking to sacrifice romances for spells and side quests. You are no better. Here: Nick K: “Romances, are you planning on developing them in Project: Eternity as well?” Feargus Urquhart: “Romances take a lot of effort, and I don’t want to be cagey on romances at all. We don’t want to make them a stretch goal, it’s just a question of if we feel comfortable with the funding. We have to do them right. Some people were giving us flak about, you know, the goal to get to the first companion, class, race, and thi
  24. They re-released it on the pc with a lot of enhancements to the game, just this year. And I wouldn't save any of them. I don't think I've come across that one rpg that pretty much tells me there's nothing left to look forward to in rpgs anymore. And until I do play that 'one'... I'll just keep on hoping it gets made sometime in my life time.
  25. Want to know where most of the money goes for triple A games, then check this out.
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