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49 replies to this topic

Poll: Character Customization (219 member(s) have cast votes)

How would you like to affect your characters appearance?

  1. Sliders [DAO, TES, NwN2] (73 votes [33.33%])

    Percentage of vote: 33.33%

  2. Portraits with choice of pre-rendered body parts [NwN] (28 votes [12.79%])

    Percentage of vote: 12.79%

  3. Portrait with choice of prerendered body based on race and sex [BG] (93 votes [42.47%])

    Percentage of vote: 42.47%

  4. Only Portrait [Arcanum] (11 votes [5.02%])

    Percentage of vote: 5.02%

  5. None [PsT] (6 votes [2.74%])

    Percentage of vote: 2.74%

  6. Other [Describe] (8 votes [3.65%])

    Percentage of vote: 3.65%

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#41
Falkon Swiftblade

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Yeah, long hair would be cool. It's strange how that's somehow the most difficult thing in the world to do.

Cloaks as well.

I'd like both hair and cloaks react with some belieavability to movement, not just point straight down like they were made of steel sheet.
It'd be awesome to see the wind blowing with hair and cloak flapping about.


You know what? I know a technique how to do this using 2d and it would work fine in this type of game. In fact, I don't think it's an unreasonable request. I'd be willing to mod it if possible, depending on the direction they go with things. Worst case scenario dev's could pre-render cloaks and other cloth simulations and import them back in and still most of the time they don't because of clipping issues. Although users of the new Unreal engine will notice fully real time cloth simulation this next generation with UDK4. i'm not sure if Unity 4 supports it or not, but my industry friends using it right now love it to pieces.

#42
Tychoxi

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I want sliders but not in the TES way of a zillion inconsequential options, just want general face presets, and sliders for skin tone, hair style, beard style, hair color, (and maybe eye color and face tattoos?) I guess that should be enough. And then the game takes a snapshot (maybe we can rotate the face to an angle we want and we take the snapshot) and that'll be your portrait.

#43
rjshae

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Will this game even allow rendered character images per NWN2? That seems unlikely given the isometric display scheme. I was just expecting a portrait selection along the lines of the BG series. But rendered portraits would be nice, if it can be done cost-effectively. That way they could apply facial expressions for different states and conditions, if they so choose.

#44
Vargr

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Like others, I hope, for our portrait, we get to pick between rendered and painted portraits. I don't see why not.
  • JediMB likes this

#45
Skie Nightfall

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It would be nice to be able to play a rotund character that isn't a dwarf for a change :p
I love custom portraits very much!

#46
Hassat Hunter

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Meh, rendered portraits always look fairly horrible. What say I, extremely horrible.

I rather have portraits, and if we really need to express states in expression, make multiple per character. If they can for transitions in KOTOR, they surely can here. Especially with 2.8 million and a bunch of good graphic designers...

#47
rjshae

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Meh, rendered portraits always look fairly horrible. What say I, extremely horrible.

I rather have portraits, and if we really need to express states in expression, make multiple per character. If they can for transitions in KOTOR, they surely can here. Especially with 2.8 million and a bunch of good graphic designers...


Very true. As in Oblivion where you spend 15 minutes just trying to make your character look half way decent. I'm sure the uncanny valley has something to do with it.

#48
HeedlessHorseman

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I really like the idea of painted portraits. I tend to get ideas for character builds based on them.

Meh, rendered portraits always look fairly horrible. What say I, extremely horrible.

I rather have portraits, and if we really need to express states in expression, make multiple per character. If they can for transitions in KOTOR, they surely can here. Especially with 2.8 million and a bunch of good graphic designers...


Very true. As in Oblivion where you spend 15 minutes just trying to make your character look half way decent. I'm sure the uncanny valley has something to do with it.


I wanted my character not to look ugly, which was very hard in that game (for me). I think that it ws partly an issue with facial structure. I though many of the characters looked like they had a balloon head.

#49
Slumpy

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Painted portraits for me. I'm fine with the in-game models being generic so long as they have enough detail that they don't look out of place against the painted backdrops, and equipment and clothing is well represented.

#50
Michael_Galt

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Don't care about the face. Sliders for body type would be great, and hair displaying would be excellent.





Also tagged with one or more of these keywords: character customization, pc, customization, player, character, personalization, appearance, character creator, character edit, looks

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