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About Remmirath

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    Obsidian Order's Knight of Chaos

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    Michigan, USA
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    Roleplaying (primarily 1st and 3rd edition D&D and MERP); theatre (acting, stage combat, directing); drawing and painting; reading (fantasy and science fiction); computer gaming (RPGs, some FPSs, some other); listening to music (metal and classic rock, some other); and some other miscallenous things.


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  1. One way or another I intend to continue the party I finished the game with. Since that was all hired adventurers other than the main character, because I prefer playing with a party of my own characters, I'll recreate them in the new game instead of importing them if I have to... but I really hope that, even if it's not currently planned, we'll end up being able to import the whole party. If I can't, I'll just pretend that's what happened as best I can, I guess.
  2. Money was a big issue for me early on, but that's because I go with the "create my own party via hiring adventurers and hire a new one any time one dies in a fight" model, which takes a large percentage of money to keep going towards the beginning. That was also when I was still buying up stronghold fortifications and such. After about halfway through the Endless Paths and having completed several other quests, Raedric's Hold included, that started to turn around. By the time I went for the White March (nearly finished with the main game) my party had so much money they couldn't have spent it
  3. I did find the travel time to and from Stalwart rather odd. The first time it says that it will takes weeks -- and the narration backs that up -- but after that, as far as I could tell, it actually did take the stated 24 hours (although I didn't have much time critical going on, since I did the expansion as the very last thing before the final area). Maybe there's a cap on the amount of time the travel window can display, so it just maxes out at 24 hours? Assuming I'm wrong and it actually does take weeks each time, mind; otherwise the script overwriting the travel time the first time woul
  4. Yeah, I really hope this is possible. I don't know how many people would've completed the game with one or more hired adventurers, but I'm guessing it's a fairly large number.
  5. That would eliminate much of the point of making your own companions to me, and probably to a decent number of other people. If one wants characters with a backstory that one didn't decide on, and who will say things of their own accord, why not just take the NPCs? This idea would fill a completely different niche to player-created characters, which I believe are generally employed by people who want to create more than one player character in the game. If you want to decide that all your hired adventurers have lost their tongue or what have you, you can already do that. Nothing stopping you.
  6. I happen to prefer the artstyle to that used on many newer games, and believe that it works better for RPGs -- especially party-based RPGs -- than modern 3d graphics often do. I also think that 'dated' is a foolish term to use to describe an art style or indeed anything that is primarily judged on (inherently subjective) aesthetic merits. Going by that definition, they may as well decry every game as having a dated art style, because it inevitably will become older and thus 'dated'. Artistic merit is considerably more important than rather or not an art style is the newest thing, and use o
  7. It is an overall minor complaint, but I always miss being able to name saved games when I can't. It's much easier to keep track of where you are and what you're doing if you can name them. It also leaves a more interesting trail when you're looking back on a certain time playing through the game.
  8. 1. Not only do I quicksave after doing just about anything, I also keep a long (often very long on the first playthrough) list of saved games with supposedly witty or cunning titles that don't actually tell me particularly much about what's going on. Inevitably, many of them will be jokes that I will not remember when I look back on them. It's part of the fun, somehow. (Assuming you can name saved games. You can name them, right? I don't recall anybody mentioning it for certain.) 2. Despite this large number of saved games that I will accumulate, I will not reload unless absolutely necess
  9. I'm interested enough to keep an eye on it, but only very cautiously optimistic at this stage -- with a dash of pessimism ready at any moment. I did, in fact, like both Neverwinter Nights and Temple of Elemental Evil as well as Dragon age: Origins (albeit none of those so much as, say, Icewind Dale or Planescape: Torment), so if turns out being like one of those I'll probably go for it. I'm not wild about 5E, but it's far, far better than 4E -- I wouldn't touch any CRPG made with 4E -- but if they're changing a bunch of the mechanics, that might not matter. Talk of cooldowns makes me susp
  10. It depends quite a bit on the type of game for me. I don't outright hate multiplayer, surely, but I have a preference for singleplayer. I'll generally be leery of a game which I can't play singleplayer, but not one I can't play multiplayer. It also depends heavily on the type of multiplayer experience. LAN multiplayer is always cool by me. MMORPGs never are, and everything else falls somewhere in between. If we're talking, say, shooters or strategy games, it's nice to be able to play against real people. Multiplayer is a plus. I actually enjoy playing against the computer generally as muc
  11. Baldur's Gate is the only game I'm playing steadily at the moment, with a no-reload quest near the end. If the party should survive that, I'll go on to Baldur's Gate II. I had been playing Dragon Age: Inquisition, which didn't have quite as many or the same problems as I thought it would, but I finished that last month. Also still slogging my way through Mass Effect 3, because I prefer to finish games once I start them, even if it's making me grit my teeth fairly often. There's a distinct possibility I'll eventually give up on that one, though. I'm also planning on picking Rome II: T
  12. In a perfect game, one might get not only a tight story and carefully crafted content but also infinite side content just in case. I probably wouldn't use that side content, or not very much of it, even if it were there. As it is, one usually has to choose between the two, and I far prefer the first. There's nothing quite like a nice, hand-crafted dungeon; volume does not make up for lack of quality. In short, I am happy with the way it is. Every game that I have ever played which has so-called infinite content (to me, it more often seems that the real content is actually even more finite
  13. I would prefer to get everything at the same time, because I strongly prefer to install games from disc instead of downloading them, and I don't mind waiting a few days. My internet connection is faster than it used to be, but it still takes much longer to install from the internet than it does to install from a disc. That said, the GOG download wouldn't be too bad since it doesn't have the problem of having to open up some distribution service every time you want to play the game, and I certainly understand why people who live farther away wouldn't want to wait weeks to get all of their
  14. I'm not sure. It depends on what character concept I have in mind at the time, the portraits I have on hand that might fit that concept, and whim of the moment. The problems that occasionally keep me from playing female characters in games (silly armour, voice acting that's annoying to me or doesn't fit the concept I'm thinking of) aren't going to be a problem here, so for that reason female is slightly more likely than male. Of course, I am planning on making heavy use of the Adventurer's Hall, so whichever one my main character is, I'll certainly have at least one or two characters even
  15. I intend to start playing the day it comes out. The only two ways I can see myself waiting to play the game are if I end up being too busy that week (unlikely, but possible) or if the game has serious enough problems that it won't run in a playable state on my computer (also unlikely). Minor bugs don't usually bother me, and I doubt I'll have the patience to wait for the first patch, so diving in is the way to go.
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