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Poll: Character Customization (219 member(s) have cast votes)

How would you like to affect your characters appearance?

  1. Sliders [DAO, TES, NwN2] (73 votes [33.33%])

    Percentage of vote: 33.33%

  2. Portraits with choice of pre-rendered body parts [NwN] (28 votes [12.79%])

    Percentage of vote: 12.79%

  3. Portrait with choice of prerendered body based on race and sex [BG] (93 votes [42.47%])

    Percentage of vote: 42.47%

  4. Only Portrait [Arcanum] (11 votes [5.02%])

    Percentage of vote: 5.02%

  5. None [PsT] (6 votes [2.74%])

    Percentage of vote: 2.74%

  6. Other [Describe] (8 votes [3.65%])

    Percentage of vote: 3.65%

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#21
JediMB

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I think it would be cool if we could choose between traditional hand-drawn portraits or customizable 3D portraits for our characters.

But I suppose implementing a character customization system might be more work than it's worth. Still, I'll cross my fingers.
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#22
Osvir

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Colors of the cloth's. No dye mechanic in-game that you have to buy please.

I loved the Baldur's Gate simplicity of just changing the colors. Apart from that I kind of do want to see some hair customization, then I'm all good. Perhaps a set of 3 different "basic models" for each class/race/gender.

What I mean is... in BG we got this and I would kind of prefer this (<my suggestion to be>):
* Human M/F Warrior (x3)
* Human M/F Mage (x3)
* Human M/F Rogue (x3)
* 4 Color Modifications, Hair-, Skin-, 2xClothing Palette's (I would love to see this taken just a small step further, where you can change the color of helmets and armors. In BG you could only change the basic "No Equipment" parts of the character model clothes)

EDIT: I would love to see some sort of "Wolfenstein" thing with the portrait's. The more damage you take, the more scarified and such they could get.
edited: correcting myself

Edited by Osvir, 08 October 2012 - 12:14 PM.

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#23
ogrezilla

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It doesn't need to be anything crazy, but I don't want every human male to be the same guy with different hair color. But some basic options like skin color, beards and a few hair styles would be good. The things you can actually notice from an isometric view. I don't care about changing my eyebrows.

Edited by ogrezilla, 08 October 2012 - 12:04 PM.

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#24
Amentep

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That's why I liked TOEE's character creation. Add the ability to create thin / fat characters and you've got a fairly robust system from an isometric view, IMO.
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#25
Osvir

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I feel as if the isometric viewpoint is underrated. Check out Shadowgrounds (A good shooter, a bit amateurish but still good, made by the same developers that made Trine). Look at Diablo 3.

There is also "Alien Swarm" on Steam (free). Alien Breed 1, 2, 3 as well. There is a lot of things that can be done with the graphical style today, and I think you will notice more about the details than you think here in the forums, and I'm sure Obsidian already knows this so it'll probably be taken into account.

I don't care about changing my eyebrows.


This is one of those things that would be pointless to customize, unless there is going to be "zoomed in conversations". I still don't want to rule it out entirely though. Simplicity in this area whichever way it goes (more char customization vs less char customization)

Edited by Osvir, 08 October 2012 - 12:43 PM.

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#26
FreeMayk

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I loved the way Troika's TEMPLE OF ELEMENTAL EVIL did it.

You could adjust height within the racial type's height limits, hairstyles and hair color, skin tone within racial type and of course gender and race altered the look as well.

It made for characters who could look different from one another despite being the same race and class and was generally noticeable from the isometric view.


Yeap, i think same.

For me was best system for customization.

#27
Silver6986

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Colors of the cloth's. No dye mechanic in-game that you have to buy please.

I loved the Baldur's Gate simplicity of just changing the colors. Apart from that I kind of do want to see some hair customization, then I'm all good. Perhaps a set of 3 different "basic models" for each class/race/gender.

What I mean is... in BG we got this and I would kind of prefer this (<my suggestion to be>):
* Human M/F Warrior (x3)
* Human M/F Mage (x3)
* Human M/F Rogue (x3)
* 4 Color Modifications, Hair-, Skin-, 2xClothing Palette's (I would love to see this taken just a small step further, where you can change the color of helmets and armors. In BG you could only change the basic "No Equipment" parts of the character model clothes)

EDIT: I would love to see some sort of "Wolfenstein" thing with the portrait's. The more damage you take, the more scarified and such they could get.
edited: correcting myself


Other then the Wolfenstein idea, I am pretty much with you, some hair customisation would be great, I felt that was sorely missing from BG, especially so when you could see that Drizzt had long hair for his animations in game, yet your character (playing as an elf) could not have long hair!

I think if done tastefully your "damage over time" idea with the portraits is actually not bad, but I shudder to think about it if done poorly, regardless that's a lot more work for the portrait artist. You could see some form of this with the transition from BG1 to BG2 with the new portraits, the "canon" NPCs that follow you to chateau Irenicus (ie Minsc, Jaheira, Imoen) look somewhat injured compared to the originals in order to give an indication as to the experiences Irenicus subjects everyone to.

Which is interesting in itself as your portrait doesn't show any signs of damage, obviously I can tell why (you can have a custom portrait foe example), but thought it worth mentioning.

#28
Remmirath

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I prefer the portrait and fairly generic sprite with changeable colours method still. It's actually only been very recently that I think that face customisation on models has been catching up, and still, there isn't as much possible variation as there is with portraits -- although this does assume that you can add in custom portraits, which is definitely what I'd hope for.

I find that it's easier to imagine the not-very-individual sprite as looking like your character in combination with the portrait than it is to imagine a more detailed model to resemble the portrait if it doesn't. It might be nice if there was just a wee bit more customisation to the sprite (hair lengths, beard/no beard, that kind of thing), but just one hairstyle is to me also fine.

#29
ogrezilla

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I prefer the portrait and fairly generic sprite with changeable colours method still. It's actually only been very recently that I think that face customisation on models has been catching up, and still, there isn't as much possible variation as there is with portraits -- although this does assume that you can add in custom portraits, which is definitely what I'd hope for.

I find that it's easier to imagine the not-very-individual sprite as looking like your character in combination with the portrait than it is to imagine a more detailed model to resemble the portrait if it doesn't. It might be nice if there was just a wee bit more customisation to the sprite (hair lengths, beard/no beard, that kind of thing), but just one hairstyle is to me also fine.

for what its worth, they aren't going to be sprites.

#30
Remmirath

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I prefer the portrait and fairly generic sprite with changeable colours method still. It's actually only been very recently that I think that face customisation on models has been catching up, and still, there isn't as much possible variation as there is with portraits -- although this does assume that you can add in custom portraits, which is definitely what I'd hope for.

I find that it's easier to imagine the not-very-individual sprite as looking like your character in combination with the portrait than it is to imagine a more detailed model to resemble the portrait if it doesn't. It might be nice if there was just a wee bit more customisation to the sprite (hair lengths, beard/no beard, that kind of thing), but just one hairstyle is to me also fine.

for what its worth, they aren't going to be sprites.


Yeah, wrong word there. I know that they are not going to be actual sprites, but the right term for it escaped me at the time (long day) -- thanks for pointing it out, though. I suppose just going with "character models" would've been better. Anyhow, my basic opinion on the matter is still the same.

#31
Umberlin

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I prefer the portrait and fairly generic sprite with changeable colours method still. It's actually only been very recently that I think that face customisation on models has been catching up, and still, there isn't as much possible variation as there is with portraits -- although this does assume that you can add in custom portraits, which is definitely what I'd hope for.

I find that it's easier to imagine the not-very-individual sprite as looking like your character in combination with the portrait than it is to imagine a more detailed model to resemble the portrait if it doesn't. It might be nice if there was just a wee bit more customisation to the sprite (hair lengths, beard/no beard, that kind of thing), but just one hairstyle is to me also fine.

for what its worth, they aren't going to be sprites.


But they did talk about portraits, which I think should make quite a few people happy. :)

#32
ogrezilla

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I prefer the portrait and fairly generic sprite with changeable colours method still. It's actually only been very recently that I think that face customisation on models has been catching up, and still, there isn't as much possible variation as there is with portraits -- although this does assume that you can add in custom portraits, which is definitely what I'd hope for.

I find that it's easier to imagine the not-very-individual sprite as looking like your character in combination with the portrait than it is to imagine a more detailed model to resemble the portrait if it doesn't. It might be nice if there was just a wee bit more customisation to the sprite (hair lengths, beard/no beard, that kind of thing), but just one hairstyle is to me also fine.

for what its worth, they aren't going to be sprites.


Yeah, wrong word there. I know that they are not going to be actual sprites, but the right term for it escaped me at the time (long day) -- thanks for pointing it out, though. I suppose just going with "character models" would've been better. Anyhow, my basic opinion on the matter is still the same.

I figured, just wasn't sure if being 3d models would change your opinion at all. I still want to be able to make different human males (and every other combination) look like different people beyond just hair color. A few basic options like skin color, hair and facial hair would be plenty.

Edited by ogrezilla, 08 October 2012 - 09:23 PM.


#33
Umberlin

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Things you can actually see versus tiny details that you'd barely be able to see even if you can zoom? Unless they were using those tiny details in face portraits . . . I guess . . . but still, I think I'm not the only one that would just prefer oldschool painted portraits when it came to such things. Maybe I'm wrong, I obviously don't speak for everyone.

Edited by Umberlin, 08 October 2012 - 09:39 PM.


#34
Remmirath

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I figured, just wasn't sure if being 3d models would change your opinion at all. I still want to be able to make different human males (and every other combination) look like different people beyond just hair color. A few basic options like skin color, hair and facial hair would be plenty.


No problem. It doesn't, because I figure that with the isometric style they'll be probably not much larger than the old sprites were, so it'll likely be about the same level of perceivable detail. I could be wrong about that, of course, and then I'd want more options. Skin and hair colour I definitely think should be changeable, and I do think that having at least one or two different options for hair and facial hair would be a plus -- but I'd be fine with just one hairstyle. I suppose my main point is that if there is a portrait, I rely on the portrait to represent what the character looks like, and then I just want the model to not conflict with that in too noticable a fashion.

After giving it some more thought, height and build are also things that I think would be nice if they are there, but I probably won't miss them too much if they aren't.

#35
ogrezilla

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I figured, just wasn't sure if being 3d models would change your opinion at all. I still want to be able to make different human males (and every other combination) look like different people beyond just hair color. A few basic options like skin color, hair and facial hair would be plenty.


No problem. It doesn't, because I figure that with the isometric style they'll be probably not much larger than the old sprites were, so it'll likely be about the same level of perceivable detail. I could be wrong about that, of course, and then I'd want more options. Skin and hair colour I definitely think should be changeable, and I do think that having at least one or two different options for hair and facial hair would be a plus -- but I'd be fine with just one hairstyle. I suppose my main point is that if there is a portrait, I rely on the portrait to represent what the character looks like, and then I just want the model to not conflict with that in too noticable a fashion.

After giving it some more thought, height and build are also things that I think would be nice if they are there, but I probably won't miss them too much if they aren't.

none of these are deal breakers for me either certainly. I figure it isn't asking too much to expect something on the level of Temple of Elemental Evil customization.

#36
Adhin

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Keep in mind since it wont be a 100% 3D game, it's 3D characters, 2D pre-rendered gameworld. They can't do D3-style 'zoom in'. That's where it tiltes the camera down to zoom in on stuff, they also wont be doing any cinematic cutscenes.. games literally gonna be IE/ToEE style in anything like that will still play out with the same camera, and zooming in would just give you a closer look at the top of there head (or awkwardly angled face).

So, outside of a character inventory, or perhaps a GW2 style conversation thing... yeah. I actually kind of like how GW2 does its conversations where the whole game world kinda fades away with a painted background and you see the characters tanding opposed to eachother with talking animations (often look kinda bad). 'That' kinda zoomed in conversation thing would actually work great in an IE style game with 3D models as that type of zoomed in approach would let us see things in an angle and distance you don't get outa normal exploration/combat.

Either way I think height/width (and maybe fat/musle) are the most important 'sliders' for me, or a game of this view angle.

Edited by Adhin, 08 October 2012 - 11:55 PM.


#37
Sugarjaye

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I want portraits and some customisation, ie. Height, maybe weight, skin colour, hair colour and styles. I just really want long hair for once.

#38
Jarmo

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Yeah, long hair would be cool. It's strange how that's somehow the most difficult thing in the world to do.

Cloaks as well.

I'd like both hair and cloaks react with some belieavability to movement, not just point straight down like they were made of steel sheet.
It'd be awesome to see the wind blowing with hair and cloak flapping about.
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#39
Shades

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Thinking about it, I wonder how they're going to do the inventory paperdolls? Because I think the BG2 ones were art? While the BG1 ones were the sprites (I think, been a while), and ToEE of course uses the same 3D character models that you wander around with. I think perhaps going with slightly larger versions of the 3D models (like ToEE did?) might be easiest and would still look good.

#40
Ywerion

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I would love to see the blend of BG 2 pre-rendered bodies with option to change skin and hair tone and Arcanum array of portraits for each race, I personally dont need anything else. Nice touch would be also having weapons colored like in the Planescape Torment, like rusty dagger actually looked rusty, wooden club was wood brown, hammer with acid damage was green, and so on. Each weapon of certain type(hammers, axes) had one sprite/model/whateverisitcalled but with colour swaps it got immediately more lively and recognizable and put the weapon in character so to speak, not to mention it looked really nice, without need for any of those oh-so-eye-cuddling, bigg-and-shiny Sparkles of Power or Halos of Eye-Candy.

Edited by Ywerion, 09 October 2012 - 02:02 AM.






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