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Posted

+paladin class

+romances

 

:3

 

You are hopeless dlux.

 

Romance, yes, but you should also have to spend time with the future in-laws. :p

  • Like 1

"It has just been discovered that research causes cancer in rats."

Posted (edited)

I think a pack of trading cards is cool. I am not really interested in the card game itself, rather I see the cards as a collection of game art. Hope that gets added!

Edited by Krios
Posted

I got 2 ideas for additional classes:

 

- Alchemist: A crafty, intelligent and educated yet vulnerable "specialist". His specialties are poisoning enemys with various effects by throwing flasks at them, creating helpfull yet dangerous portions with "special effects" for allies and playing mind tricks on enemies, charming, confusing, or scaring them. He should only be able to use staffs to defend himself if necesarry.

 

 

- Monk: Intelligent and educated like the Alchemist but also, unlike the Alchemist, quick-fooded, resilient and only effective in close combat. He fights by stunning, overwhelming and crippling enemies with kicks and punches and is most effective in a duo with a warrior. Any effects ment to influence his mind have less effect on him, because he´s trained to focus. He can also learn comlete resistence to most poisons mind-influencing spells. The monk is the most consistent part of any team, reliable and effective

Posted (edited)

Also, I don't get the "adventurer's tavern." Just let people load a custom party and don't bother with it please. I'd rather the in-game content was more focused and in my mind the adventurer's tavern is a way to waste resources (devs, artists, etc.) that could be going to improve the actual game content and game on a problem that could be solved by using character creation 6 times and take like 30 minutes of 1 developer's time.

For some of us it's a major selling point. You would have to be a fan of the Icewind Dale games to appreciate it though.

 

BIG selling point for me.

 

 

- Monk: Intelligent and educated like the Alchemist but also, unlike the Alchemist, quick-fooded, resilient and only effective in close combat. He fights by stunning, overwhelming and crippling enemies with kicks and punches and is most effective in a duo with a warrior. Any effects ment to influence his mind have less effect on him, because he´s trained to focus. He can also learn comlete resistence to most poisons mind-influencing spells. The monk is the most consistent part of any team, reliable and effective

 

Uhm, there is a monk.

Edited by Merin
Posted

Also, I don't get the "adventurer's tavern." Just let people load a custom party and don't bother with it please. I'd rather the in-game content was more focused and in my mind the adventurer's tavern is a way to waste resources (devs, artists, etc.) that could be going to improve the actual game content and game on a problem that could be solved by using character creation 6 times and take like 30 minutes of 1 developer's time.

For some of us it's a major selling point. You would have to be a fan of the Icewind Dale games to appreciate it though.

Agreed. To me it was the best part in the Icewind Dale series. Adding the possibility for us to have both BG and IWD style companions in one game is brilliant. Everybody wins.

 

Er, IWD didn't have that. It had exactly what khango is suggesting, so not sure quite what your point is.

Posted

To me, the most valuable addition would be anything that increases replayability value.

 

If I play the game through twice, with different companions, will my experience be sufficiently different the second time?

 

I would like to see companion/class/race/gender-specific side-quests, encounters and areas.

 

I would also like to see interactions between my companions and any other "small" details that will make it worthwhile to re-play the game.

Posted (edited)

+paladin class

+romances

 

:3

 

You are hopeless dlux.

*sigh*

 

Please, go and complain about somebody elses opinion and recommendation.

Edited by dlux

:closed:

Posted

Class idea: Tinker

I'm sure it won't be many people's favorite yet this class is a good indicator of the existence of industrialization. Strange contraptions and steam powered robots and primitive explosives <3

Posted (edited)

Class idea: Tinker

I'm sure it won't be many people's favorite yet this class is a good indicator of the existence of industrialization. Strange contraptions and steam powered robots and primitive explosives <3

 

There's no industrialization in Eternity. It was confirmed that the technological level is around the 15th century

Edited by C2B
Posted (edited)

Class idea: Tinker

I'm sure it won't be many people's favorite yet this class is a good indicator of the existence of industrialization. Strange contraptions and steam powered robots and primitive explosives <3

 

There's no industrialization in Eternity. It was confirmed that the technological level is around the 15th century

 

Right, no steam-powered machinery. But that doesn't preclude magic-based power systems in some societies. Magitech wouldn't necessarily have led to development of the the mass production line, but it could be engaged for the construction of large structures, powering some types of transport, for building animated religious edifices, and for the original purpose of the steam engine: pumping water out of mines. In fact the presence of magic-based power may derail the development of the steam engine for a period of time.

 

Not sure what that has to do with the tinker class, but it's interesting to think about... at least to me. :)

Edited by rjshae

"It has just been discovered that research causes cancer in rats."

Posted (edited)

Whatever their next stretchgoal(s) is (are), I do hope they have something else in store than yet another class/race.

Edited by Undecaf

Perkele, tiädäksää tuanoini!

"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."

Posted (edited)

Since you announced a full expansion, why not let people add it to their pledges (whatever those might be) for 20 $ ? That´s assuming this expansion will cost around 30 $ retail price.

Edited by playdude92
Posted

Since you announced a full expansion, why not let people add it to their pledges (whatever those might be) for 20 $ ? That´s assuming this expansion will cost around 30 $ retail price.

 

An expansion is not a sure thing. It'll be a bonus you get for that tier, but they can't garantuee anything. That's why they will probably not add it as an add-on.

  • Like 1
Posted

Shirts should be available for sale after the Kickstarter ends. I've pledged as much as I can afford off my October 15th paycheck, but would be very eager to order a shirt with my October 30th check.

There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty.

Posted (edited)

Mouse pad... any chance to replace that with a keychain using the PE uroboros?

 

PLEASE?

 

I just regret reminding myself of this now...

 

 

A PE uroboros keychain... it... it... it would be....

 

 

 

 

 

 

tumblr_m4kmd0mrMU1rwcc6bo1_250.gif

 

THAT WOULD BE SO COOL!

 

 

If not, any chance to add the keychain to the higher tiers? >= 165$ (it could make 140$ raise their pledge)

 

 

If the keychain were to replace the mousepad it could be a cheaper one (plastic ember encasing an uroboros pic). If it were to come with the higher tiers (>= 140$) then it could be a higher quality keychain (metalic uroboros, hopefully using some material that doesn't get rusty easily).

 

 

can we have it?

Edited by hideo kuze
Posted

The problem with having the expansion as an add on is that a lot of people will increase their pledge, which gives money to the KS which they have vowed would be spent solely on the main game only.

The money from sales post launch and from obsidians coffers are what will pay for the development of the expansion, and to recoup that money they need to sell the expansion to us post kickstarter, if most already own it, it will be harder to recoup money spent on the expansion. They are a business after all and I am sure this is their worry.

  • Like 2

Legendary Weapons Made By You - A post about weapon customisation and creating your own legendary items

Magic Spell Customisation - A post about adapting spells to fit your style, making news ones from old

 

$4million+ raised, I think our jobs here are done.

Posted (edited)

I hope they have a Ball and Chain of Grumbling item. It's intelligent, but all it does is whine about what's in the Kickstarter pledge levels. :p

 

Joking, of course.

Edited by rjshae

"It has just been discovered that research causes cancer in rats."

Posted

It's been suggested a few times already I think, but I really like the idea of signed and framed artwork as a higher tier backer reward.

Yeah, I brought it up as well, but looking at the amount of stuff Obsidian has added already, I don't really see this happening.

Exile in Torment

 

QblGc0a.png

Posted

I wonder if it would be possible to get tshirts earlier than 2014...though I know there will be issues with the postage costs of two mailings.

 

Even if there is just an option to get another tshirt from an online store or whatever after the KS, waiting until game release seems like a bit too long.

 

I would like to get my tshirt now and be a walking advertisement for Obsidian and Project Eternity for the next 18 months.

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