ZeshinX Posted September 18, 2012 Posted September 18, 2012 Guns do NOT belong in a "traditional" fantasy RPG. The closest thing to a gun in P:E should be a crossbow or magic wands. Where is this coming from? Here: http://www.eurogamer.net/articles/2012-09-18-project-eternity-interview-new-information-tentative-spring-2014-release-date The last paragraph of that article. If guns will be a part of this, consider my support for this game removed completely and I will remove my monetary pledge from Kickstarter. Obsidian, if you want guns, make a Fallout-inspired game (which I believe you are involved with in Wasteland 2). Stick to fantasy and leave guns in the steampunk, post-apoc type games. Please. 2
licketysplit Posted September 18, 2012 Posted September 18, 2012 I basically agree, but I don't believe in lobbying for features in games. It's their project.
Entropious Posted September 18, 2012 Posted September 18, 2012 Perhaps the game will take on a more steampunk approach, or go towards a mixture of fantasy and science fiction elements, vide Planescape: Torment. After all, limiting oneself to a set technological levels also limits possibilities. 2
Badprenup Posted September 18, 2012 Posted September 18, 2012 I don't have a problem with guns in the game, provided they are used tastefully. Keeping it to one or two character classes and a few enemy types is fine with me. Besides, there are a lot of fantasy games with guns, even some of the really old school ones. And with the fact that we will be able to choose our own class and weapons, and the fact that we are not forced to take on any potential gun wielding companions (except perhaps, temporary story related followers), means you will likely not even have to touch them. Removing support from the game over one weapon type that has been used plenty in fantasy is just silly. 2
Infinitron Posted September 18, 2012 Posted September 18, 2012 (edited) You don't even need a steampunk setting to have guns. Guns were around long, long before the Industrial Age. They were made in workshops by craftsmen. These werent "flintlocks", either. Flintlocks were high-tech compared to some of these early firearms. Edited September 18, 2012 by Infinitron
Lexx Posted September 18, 2012 Posted September 18, 2012 Please, guns. There is no reason not to have guns. Think outside the box. /Thread. 2 "only when you no-life you can exist forever, because what does not live cannot die."
aVENGER Posted September 18, 2012 Posted September 18, 2012 I don't mind having guns in the game, if they are properly implemented and balanced. Introducing steampunk elements into a fantasy world can be refreshing, as Arcanum has already proven.
Entropious Posted September 18, 2012 Posted September 18, 2012 I agree. The more diverse a weapon arsenal is, the better. However, if guns were to be actually invente, three factors would have to be taken into account. Firstly, they would have to be monstrously powerful, since a bullet, even a stone one, could pretty much go through any Medieval armour like a knife through warm butter. Secondly, their cost would have to be on a cosmic level, being as expensive as magical weaponry (unless the game developers heed my humble advice and completely remove magical weaponry from being buyable in shops, in which case firearms would become the most powerful armaments money could buy). Lastly, since early firearms were very inaccurate and slow to relode, these factors would have to be included into the game mechanics.
Infinitron Posted September 18, 2012 Posted September 18, 2012 (edited) However, if guns were to be actually invente, three factors would have to be taken into account. Firstly, they would have to be monstrously powerful, since a bullet, even a stone one, could pretty much go through any Medieval armour like a knife through warm butter. This is a myth. The projectiles of early firearms bounced off of plate armor. Edited September 18, 2012 by Infinitron
Wintersong Posted September 18, 2012 Posted September 18, 2012 Guns do NOT belong in a "traditional" fantasy RPG. The closest thing to a gun in P:E should be a crossbow or magic wands. Where is this coming from? Here: http://www.eurogamer...14-release-date The last paragraph of that article. If guns will be a part of this, consider my support for this game removed completely and I will remove my monetary pledge from Kickstarter. Obsidian, if you want guns, make a Fallout-inspired game (which I believe you are involved with in Wasteland 2). Stick to fantasy and leave guns in the steampunk, post-apoc type games. Please. If they remove guns, I remove my pledge. Not really, just in case the smiley wasn't clue enough. New IP. Surprise! Seriously, were is the people that complains about elves and dwarves for being overused? Shouldn't they be complaining about the overused weaponry of "traditional" fantasy settings too?
Tigranes Posted September 18, 2012 Posted September 18, 2012 [Edit: It's been far too long since I read anything on the subject, so I should probably not embarrass myself.] Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
mkreku Posted September 18, 2012 Posted September 18, 2012 Wow.. if every little detail in this project that you don't agree with is going to make you "remove your monetary pledge", you might as well do that now and delete your account here. You're actually trying to threaten the developers into making the game YOU want to 100% by removing your measly pledge if they don't comply? Seldom have I seen a whinier and more self-entitled post. 2 Swedes, go to: Spel2, for the latest game reviews in swedish!
Sarog Posted September 18, 2012 Posted September 18, 2012 Disagreed. I'd welcome guns so long as their place in the world is intelligently considered, and I'm more than willing to give Obsidian the benefit of the doubt on this one.
Entropious Posted September 18, 2012 Posted September 18, 2012 (edited) However, if guns were to be actually invente, three factors would have to be taken into account. Firstly, they would have to be monstrously powerful, since a bullet, even a stone one, could pretty much go through any Medieval armour like a knife through warm butter. This is a myth. The projectiles of early firearms bounced off of plate armor. No, Sir, this is not a myth. I have a PhD in history, so believe me, I know what I'm writing. Even crossbow bolts and composite arrows pierced plate mail easily, which is why, for example, the Pope declared utilising crossbows against Christian as a mortal sin. After all, wthin a feudal society, you wouldn't want some filthy merchant being able to shoot a kinght in shining armour dead from thirty meters. Edited September 18, 2012 by Entropious 2
Hornet85 Posted September 18, 2012 Posted September 18, 2012 Wow.. if every little detail in this project that you don't agree with is going to make you "remove your monetary pledge", you might as well do that now and delete your account here. You're actually trying to threaten the developers into making the game YOU want to 100% by removing your measly pledge if they don't comply? Seldom have I seen a whinier and more self-entitled post. Exactly. OP seems to want the entire game shaped around his own liking with absolutely no regards to others or the dev, the people who will be making the game.
Valorian Posted September 18, 2012 Posted September 18, 2012 I agree with the OP, I just find guns to be out of place in a swords&sorcery fantasy setting. A gunman versus a knight with a shield and sword.. it's just.. sad. 1
Infinitron Posted September 18, 2012 Posted September 18, 2012 However, if guns were to be actually invente, three factors would have to be taken into account. Firstly, they would have to be monstrously powerful, since a bullet, even a stone one, could pretty much go through any Medieval armour like a knife through warm butter. This is a myth. The projectiles of early firearms bounced off of plate armor. No, Sir, this is not a myth. I have a PhD in history, so believe me, I know what I'm writing. Even crossbow bolts and composite arrows pierced plate mail easily. lol credentialism Yes, it's a myth. It's true though that longbows were actually more powerful than early firearms.
ZeshinX Posted September 18, 2012 Author Posted September 18, 2012 Oh if Obsidian decides they want guns, awesome. It is indeed their game to make as they see fit. I will simply pull my support for it. I will not, ever, support a "traditional fantasy" RPG with guns. For now I'll wait and watch. If by the last day or so of the kickstarter there has been no mention of guns being removed, then my pledge is gone and I wish Obsidian all the best with P: E. I'm not dictating to them, they can do as they please of course. I'm just letting them know my support and contribution vanish in the event guns are a part of this game.
mkreku Posted September 18, 2012 Posted September 18, 2012 I agree with the OP, I just find guns to be out of place in a swords&sorcery fantasy setting. A gunman versus a knight with a shield and sword.. it's just.. sad. But you have no problem going up with a sword against a guy who can shoot fire (magic user)? Makes sense. Swedes, go to: Spel2, for the latest game reviews in swedish!
Pidesco Posted September 18, 2012 Posted September 18, 2012 I agree with the OP, I just find guns to be out of place in a swords&sorcery fantasy setting. A gunman versus a knight with a shield and sword.. it's just.. sad. But you have no problem going up with a sword against a guy who can shoot fire out his ass (magic user)? Makes sense. As long as the magic user has to point his bum at you to get a hit, the fight should be considered fair. "My hovercraft is full of eels!" - Hungarian tourist I am Dan Quayle of the Romans. I want to tattoo a map of the Netherlands on my nether lands. Heja Sverige!! Everyone should cuffawkle more. The wrench is your friend.
OldRPG'sAreGood Posted September 18, 2012 Posted September 18, 2012 Hmmm.. this got me thinking. If a knight had both a sturdy shield and a set of plate armor, could the impacting bullet pierce through both?(Assuming that the shot hits the shield). Also, weren't the early firearms very inaccurate(I could be wrong, someone correct me if that is the case)? I personally don't see anything wrong in firearms in a fantasy setting, if anything I think they add to it and make stand out from the usual design, which is, IMO, a good thing. Dude, I can see my own soul.....
Sammael Posted September 18, 2012 Posted September 18, 2012 Arguably the most famous of all fantasy RPG settings, Forgotten Realms, features guns. Warhammer, another incredibly popular fantasy setting, also features guns. Hell, Middle Earth features gunpowder and explosives. What is your problem? There are no doors in Jefferson that are "special game locked" doors. There are no characters in that game that you can kill that will result in the game ending prematurely.
Undecaf Posted September 18, 2012 Posted September 18, 2012 (edited) Wow.. if every little detail in this project that you don't agree with is going to make you "remove your monetary pledge", you might as well do that now and delete your account here. Indeed. I say yes for guns and other contraptions that hint towards progression of the world (not to go overboard, though). They add a lot of variety and flavor to the setting and how the combat can be played out - if done right. Edited September 18, 2012 by Undecaf Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."
Tale Posted September 18, 2012 Posted September 18, 2012 Hmmm.. this got me thinking. If a knight had both a sturdy shield and a set of plate armor, could the impacting bullet pierce through both?(Assuming that the shot hits the shield). Depending on the period, it might not even pierce the plate armor without the shield. "Show me a man who "plays fair" and I'll show you a very talented cheater."
ZeshinX Posted September 18, 2012 Author Posted September 18, 2012 Wow.. if every little detail in this project that you don't agree with is going to make you "remove your monetary pledge", you might as well do that now and delete your account here. You're actually trying to threaten the developers into making the game YOU want to 100% by removing your measly pledge if they don't comply? Seldom have I seen a whinier and more self-entitled post. Exactly. OP seems to want the entire game shaped around his own liking with absolutely no regards to others or the dev, the people who will be making the game. The entire game? Hardly. Re-read my post. Then read it again. Then one more time. Then once more, just to be sure. If you still think I'm talking about anything other than guns....well, I pity you both.
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