Dialogues, should they be tied to your stats?
319 members have voted
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1. How do I want dialogues to work mechanically?
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Tied to stats, If i want to excel at talking, I should need to devote resources that way.120
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My choices inside the game, like which faction i align with should determine who i can persuade or not22
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Finding the right things to say to each npc should determine if i can sway them (Deus ex HR as an example here)20
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Mechanically tied, but choosen separately from class and attributes, like dividing a pool of persuasion, intimidation, bluff etc points32
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Other, I will explain in the comments9
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All of the above116
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