-Zin- Posted September 16, 2012 Posted September 16, 2012 Heya, I'm from Baldur's Gate: Enhanced Edition's forum. I'm planning to get BG:EE for the iPad so I can bring the game with me on my travels. Actually, I think that's a good strength for the Infinity Engine, that it's not a very demanding engine so tablets can run its games quite easily. I was just interested in hearing why this game isn't going to be for sale on multiple platforms. Anyway, I'm looking forward to this game regardless, but I think that would be a neat offer. - Zinstah 1
The Sharmat Posted September 16, 2012 Posted September 16, 2012 It's not going to be on sale for a wide variety of platforms because it's already a small budget indie game that needs every dollar it can get. Ports are extremely time consuming and expensive. 3
Ieo Posted September 16, 2012 Posted September 16, 2012 Eternity isn't going to use the Infinity Engine. IE was only mentioned as a marketing nostalgia hook in terms of the genre of games that used that engine. The KS Collector's Edition does not include the Collector's Book. Which game hook brought you to Project Eternity and interests you the most? PE will not have co-op/multiplayer, console, or tablet support (sources): [0] [1] [2] [3] [4] [5] [6] [7] Write your own romance mods because there won't be any in PE. "But what is an evil? Is it like water or like a hedgehog or night or lumpy?" -(Digger) "Most o' you wanderers are but a quarter moon away from lunacy at the best o' times." -Alvanhendar (Baldur's Gate 1)
guiskj Posted September 16, 2012 Posted September 16, 2012 No, no, no and no. Even though I would get BG: EE for ipad if I had one, I would not like Obsidian spending time trying to figure out how the game is going to play in two widely different enviroments. BB exists, the enhanced part is preatty much code cleaning and optimizing. It is a much more focused endevour and it is for that reasonthat I think it can work onthe ipad.
Darji Posted September 16, 2012 Posted September 16, 2012 No thank youl !! First make the game 100% for PC gamers and than if its finished and good they should look into a port. 2
Badmojo Posted September 16, 2012 Posted September 16, 2012 No, it would limit the creative freedom, its already going to be for PC, probably mac and linux too. Let them create the game, IF after the game it looks feasable, then go for it, they can probably get some other company to do it, but do not worry about it now. I have seen so many great games neutered because of the limitations of a platform (looking at you consoles), we do not need that here. It is a shame that shadowrun returns is forced to limit itself because its being developed for tablets, its probably why we wont have astral or matrix in the game and why the game looks like it is being developed by pixar. So no, maybe later AFTER the game is released we can think about it, but it should NOT even be considered as a stretech goal. 1
-Zin- Posted September 16, 2012 Author Posted September 16, 2012 (edited) Actually, if it's not going to be on the Infinity Engine, then I agree. I misunderstood, sorry, and you're absolutely correct. Definetly make it a solid game experience for the PC. Edited September 16, 2012 by -Zin-
Hornet85 Posted September 16, 2012 Posted September 16, 2012 As others mentioned, trying to port the game to mobile platform will only take away valuable resources that should go into improving the game's quality. Not to mention any potential compromises to ensure the game will work well on a mobile platform.
Djole Posted September 16, 2012 Posted September 16, 2012 Let Obsidian make a good game on the PC first, then if possible we'll discuss things like these.
Ieo Posted September 16, 2012 Posted September 16, 2012 Actually, if it's not going to be on the Infinity Engine, then I agree. I misunderstood, sorry, and you're absolutely correct. Definetly make it a solid game experience for the PC. 'Sokay, I can see how you might misunderstand given the marketing around the project. As a side comment, I wonder if the full Windows 7 and Windows 8 tablets could handle this (it comes down to the graphics hardware, I imagine). It's the iOS/Android tablet OSes that really aren't on the table for support. Only full Mac and Linux desktop clients are being suggested in the stretch goals. Could be something to consider only after the desktop version(s) is completed, which would be 2014. The KS Collector's Edition does not include the Collector's Book. Which game hook brought you to Project Eternity and interests you the most? PE will not have co-op/multiplayer, console, or tablet support (sources): [0] [1] [2] [3] [4] [5] [6] [7] Write your own romance mods because there won't be any in PE. "But what is an evil? Is it like water or like a hedgehog or night or lumpy?" -(Digger) "Most o' you wanderers are but a quarter moon away from lunacy at the best o' times." -Alvanhendar (Baldur's Gate 1)
Metabot Posted September 16, 2012 Posted September 16, 2012 Seriously, it has been on kickstarter for 3 days. Give it some room. 1
Kovaelin Posted September 16, 2012 Posted September 16, 2012 Nyeh. I'd rather the devs just focus their efforts on making a good game than worrying about tablets.
Hexuss Posted September 20, 2012 Posted September 20, 2012 Would definately love to play it on Android Tablets. Will see how Baldurs Gate Enhanced Edition will perfom..
Lysen Posted September 20, 2012 Posted September 20, 2012 I've heard it isn't too difficult to port a PC game to tablets. So, why not? But it definitely shouldn't affect development of a PC version. Maybe they could do it later, after Eternity will be released.
Cariannis Posted September 20, 2012 Posted September 20, 2012 My legs fall asleep in the bathroom to much as it is thank you...then again maybe I should stop taking the Kindle Fire to the bathroom with me... Cowboys.com is now a gay dating site…GreenBayPackers.com is something we shall never discuss again…EVER. Shakespeare said: Play to those who get it. Don’t dumb it down “to split the ears of the groundlings.” Groundlings: The lowest common denominator.
Jaesun Posted September 20, 2012 Posted September 20, 2012 Project Eternity is 100% specifically designed only for the PC/MAC (and maybe Linux). And that is where it need to continue in development. Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography
nikolokolus Posted September 20, 2012 Posted September 20, 2012 (edited) I've heard it isn't too difficult to port a PC game to tablets. So, why not? But it definitely shouldn't affect development of a PC version. Maybe they could do it later, after Eternity will be released. Mostly because they're already operating on a shoestring budget, so regardless of how "easy" it is to code a port to a tablet OS, it still takes programming and resources to make it happen. Who knows, maybe they'll push 5 or 6 million in their kickstarter effort and adding mobile OS support will become a viable option, but diluting their time and resources at their current funding level (or even projected funding level) isn't just as simple as saying "why not." To get mobile support post release, I'm guessing they would need to generate some pretty beefy sales and then they'd probably contract with a company that has experience in mobile OS games and let them do the port ... but they'd need to see a pretty clear cut demand for such support. Edited September 20, 2012 by nikolokolus 1
The Sharmat Posted September 20, 2012 Posted September 20, 2012 I've heard it isn't too difficult to port a PC game to tablets. So, why not? Time and money. Also time IS money. Something we're going to be short on no matter how good the kickstarter does.
hellslayer Posted September 20, 2012 Posted September 20, 2012 I've heard it isn't too difficult to port a PC game to tablets. So, why not? But it definitely shouldn't affect development of a PC version. Maybe they could do it later, after Eternity will be released. That is just wrong.
molarBear Posted September 20, 2012 Posted September 20, 2012 No. Tablet, smartphone, toaster etc. ports should come after the game is released. 1 "if everyone is dead then why don't i remember dying?" —a clueless sod to a dustman "if we're all alive then why don't i remember being born?" —the dustman's response
Posbi Posted September 20, 2012 Posted September 20, 2012 How about some luv for the iPad and tablets? How about "no"?
MReed Posted September 20, 2012 Posted September 20, 2012 Another vote for "Wait until after it is released, then consider porting it to the tablets". I do think that the tablet market both from a UI perspective and an audience perspective is likely to be the source of a commercial renaissance of old-style RPGs of this sort -- but it won't help much from a fundraising point of view (tablet users aren't likely to know about or find out about this game), and they are already splitting their focus (Max / Linux) more than I would like given the budget.
Brother Pain Posted September 20, 2012 Posted September 20, 2012 I'd rather see the game ported to iPad and other tablets than to consoles, as mouse control translates fairly well to a touch screen. If it were up to me, ports to other platforms (including Mac and Linux) could wait until the game was otherwise done, but at least those won't have to compromise when it comes to resolution, space, controls, etc.
Entropious Posted September 20, 2012 Posted September 20, 2012 I would not like to see a single, even smallest feature of the game being sacrificed or distorted in order for people with funny small-PC's to be able to play it.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now