Jump to content

MReed

Members
  • Content Count

    397
  • Joined

  • Last visited

Community Reputation

276 Excellent

About MReed

  • Rank
    (4) Theurgist

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  1. Easy -- Ao is the only "true" god in the Forgotten Realms setting. The deities that the players (and the rest of the setting) interact with on a daily basis with "serve at his pleasure". No mortal can ascend to a divine position without his tacit approval, and no deity can maintain his/her position if Ao wishes otherwise. Simple enough, yes?
  2. The level cap is 12, and yes, you are near the end of the game (the end game plays out on the burial isle, and you'll need the help of the gods to access it).
  3. This pretty much has nothing to do with 2D or 3D. Even with 2D backgrounds, the environments had to be modelled in 3D in the first place, so you can't really cut any production costs that way. The decision to go 2D was for nostalgia reasons (to allow a paint-over layer), not for budget reasons. It's still much more expensive to do things in 3D, or at least to do them well. You may model a 2D environment in 3D, but it only has to be seen from one direction, and never in close-up, and it never has to stretch to the horizon. It cuts some corners, but it also creates new ones: 1)
  4. You can open a PDF file in Kindle (well, at least the tablet version -- I doubt that the desktop / web version supports it). The easy, and cross platform, way to do this is via sending the PDF as an attachment to an e-mali to the Kindle specific e-mail address. However, this won't work for the guidebook, as it is too big. There is software that you can download on your PC that allows you to do the same thing, but it shares the same file size limitation. On an Apple product, the easiest way to handle this is to simply not use the Kindle E-Reader at all -- just download the PDF file vi
  5. This would make sense if the game wasn't released to the public, but... It is. Surely, given a released product one can reasonably pass judgement on it -- understanding, of course, that others might disagree. If X has released products A, B, and C to widespread acclaim (and possibly to your own acclaim), and has now released product D that doesn't receive widespread acclaim (and/or your personal evaluation is that it is inferior), then it is flatly absurd to argue (as you seem to be arguing here) that "D must be as good as A, B, and C: the defect is in your perception of the product."
  6. If you use the machine to enhance your own power, a talent is granted to your character (which, as others have stated, gives +1 Might, +1.05% (a 5% increase) in Endurance). You can actually find the new talent on the protagonists character sheet, and hovering over it will detail the bonus (you'll need to scroll down). I point this out because there are other places in the game where you are offered a chance to enhance your character (annoyingly enough, never with details) and they are handled the same way.
  7. I was only responding to Ohioastro's post (which seems to imply that, because Sawyer has built good games in the past, his current game must also be good). I actually largely agree with your post -- successful game development is an iterative process, and it is not unreasonable to assume that future iterations will improve matters. On the other hand, you have the progression from DAO -> DA2 -> DA3, where (IMO) each game feature (in my mind) worse mechanics than the previous, or (again, in my opinion) the progress from BG1 -> PoE, where I believe the benefits offered by positive i
  8. This would make sense if the game wasn't released to the public, but... It is. Surely, given a released product one can reasonably pass judgement on it -- understanding, of course, that others might disagree. If X has released products A, B, and C to widespread acclaim (and possibly to your own acclaim), and has now released product D that doesn't receive widespread acclaim (and/or your personal evaluation is that it is inferior), then it is flatly absurd to argue (as you seem to be arguing here) that "D must be as good as A, B, and C: the defect is in your perception of the product."
  9. Because: 1) A game with such limited multiplayer support would inevitably attract an audience that would expect far, far, more, due to the fact that the meaning of "supports multiplayer" has evolved over that past 15 years. Worse yet, Obsidian is well aware of this fact and would almost certainly design the game to match the current market expectations (to avoid the negative reviews that would occur if they did not). 2) Speaking for myself only, I believe that the Infinity Engine games would have been /much better/ had multiplayer been omitted from the design.
  10. Or, you could, you know.... Just not kill the monsters? No combat XP, after all. You'll miss out on some loot, obviously, but most monster's neither posses nor guard any significant loot (at least, loot that you can access without breaking stealth and starting combat). POE should have lots of encounters that can be bypassed this way -- but, due to either poor encounter designer or deliberate designer decisions, it is generally impossible to proceed in a dungeon without fighting most, if not all, of the monsters within the area. The only ones you can bypass are the ones that aren't on a
  11. In other words, you want the combat from Dragon Age 2 in PoE? That's... that's just... Nope, I don't have the words. I never played any DA after the first.. And i don't see anything wrong with the suggestions. Also, I'd like to see more enemies using stealth or invisibility... For example a group of Leaden Key assassins which are all rogues and use Shadowing Beyond repeatedly. Or groups of casters. I'd strongly recommend picking up DA2 and playing it -- as the previous poster pointed out, DA2 implemented many of your suggestions, most particularly enemies that spam abilities (es
  12. The prima guide has tons and tons of errors -- especially when talking about resolution paths for side quests. If you are planning to use it as a walkthrough, stay far away. If all you want is a handy list of loot locations (realizing that the details of the loot will be incorrect in a fairly large percentage of the cases), class summaries, and a high-level list of quests that you can perform, then it will probably work out fairly well for you. None of the above limitations are Prima's fault, of course -- the game didn't "go gold" until a week before the physical release, and I'm sure th
  13. I'm not sure that I understand the issue here: You do realize that the constellations (that tell you which gods are available at which pedestals) are not static features of the room, but are instead magical projections that can change over time, right? This is quite obvious in the game as when you initially enter the room there are no constellations visible (and, although I haven't tried it, I assume none of the pedestals are functional). You have to take a crystal out of a chest and place it in the pedestal in the center of the room to "turn everything on". The gods have clearly organi
  14. I dug through the relevant conversation file. Skaen remarks upon the following items in the introduction: Helping the Skaen priests in the Blood Legacy quest: His black eyes glitter. "I have observed you, Watcher. The way you handled that noble girl in Dyrford, delivering an idle Effigy to her uncle." He nods, his bald, scarred head shining. "A most careful scheme." nRymrgand_Coalition_State = 4: His black eyes glitter. "You know something of quiet servitude, Watcher. Groveling and simpering before the gods whose aid you need... so that when they finally raise you to a place of power,
×
×
  • Create New...