Volourn Posted June 8, 2012 Share Posted June 8, 2012 "looks like Dragon Age, meh" Looks like Baldur's Gate, meh. Just better graphics. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted June 8, 2012 Share Posted June 8, 2012 (Link stolen from GAF): 1 Link to comment Share on other sites More sharing options...
Morgoth Posted June 8, 2012 Share Posted June 8, 2012 CryTek wants to go out of business, aka all future games to be F2P. Morons. Rain makes everything better. Link to comment Share on other sites More sharing options...
Morgoth Posted June 8, 2012 Share Posted June 8, 2012 (Link stolen from GAF): Nice. But I don't really see anything there that UE3 couldn't do. At least they updated the toolset significantly. I really like the Maya-like Hypershade Editor. Rain makes everything better. Link to comment Share on other sites More sharing options...
Blarghagh Posted June 8, 2012 Share Posted June 8, 2012 Link to comment Share on other sites More sharing options...
greylord Posted June 9, 2012 Share Posted June 9, 2012 Those swarm hosts look absolutely brutal... Link to comment Share on other sites More sharing options...
Orogun01 Posted June 9, 2012 Share Posted June 9, 2012 (Link stolen from GAF): Nice. But I don't really see anything there that UE3 couldn't do. At least they updated the toolset significantly. I really like the Maya-like Hypershade Editor. I don't know if you have used UDK but the current version didn't do a lot of what was advertised like all the realtime. So i'm not holding my breath until I get a chance to test it. I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you. Link to comment Share on other sites More sharing options...
Bos_hybrid Posted June 11, 2012 Share Posted June 11, 2012 http://www.kickstart...ie-survival-rpg Dead State Kickstarter now LIVE. Already backing this. <3 Look like it will hit it's target, plus get a bit extra. Link to comment Share on other sites More sharing options...
Lexx Posted June 11, 2012 Share Posted June 11, 2012 New screenshots from Black Mesa Source. "only when you no-life you can exist forever, because what does not live cannot die." Link to comment Share on other sites More sharing options...
C2B Posted June 12, 2012 Share Posted June 12, 2012 Nuka Break passed 120'000. Chris Avellone and Tim Cain are confirmed. Link to comment Share on other sites More sharing options...
Bos_hybrid Posted June 12, 2012 Share Posted June 12, 2012 Dead State added two pledge tiers: $85 The Save One for Yourself Tier (USB shaped like a bullet with the game loaded on it) $250 The Splendid Box Deluxe Edition Link to comment Share on other sites More sharing options...
Morgoth Posted June 12, 2012 Share Posted June 12, 2012 (edited) "Huge problems ahead" for mid-tier console developers. Mid-tier? Those died a long time ago already with the advent of the Xbox 360 and PS3. If a company with so much muscle and technology like Crytek already shies away from AAA, excuse me, AAAA titles (the new ****) by announcing to go completely F2P in the future, what's gonna happen to the likes of Obsidian? Oh I see, so Southpark is like that new direction for Obsidian's future? O_o. Edited June 12, 2012 by Morgoth Rain makes everything better. Link to comment Share on other sites More sharing options...
Mamoulian War Posted June 12, 2012 Share Posted June 12, 2012 South Park RPG comapred to the stuff you usually play is pure gold Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours Link to comment Share on other sites More sharing options...
Morgoth Posted June 12, 2012 Share Posted June 12, 2012 Except you haven't played it yet. Rain makes everything better. Link to comment Share on other sites More sharing options...
Volourn Posted June 12, 2012 Share Posted June 12, 2012 And? I haven't played plenty of games I know sucked. It's why I avoid them in the first place. L0L But, hey, I bet you never prejudge games and buy every single game out there. L0L DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Orogun01 Posted June 12, 2012 Share Posted June 12, 2012 "Huge problems ahead" for mid-tier console developers. Mid-tier? Those died a long time ago already with the advent of the Xbox 360 and PS3. If a company with so much muscle and technology like Crytek already shies away from AAA, excuse me, AAAA titles (the new ****) by announcing to go completely F2P in the future, what's gonna happen to the likes of Obsidian? Oh I see, so Southpark is like that new direction for Obsidian's future? O_o. So even after the last E3 there's people that think that the future is AAA games? The indie market is growing and discontent for AAA game series is being voiced, even the casual audience has probably played enough clones to be sick of the generic. If Indie games can beat AAA in terms of pricing and enjoyment mid-tier producers have a shot by producing innovative games that appeal to those seeking for something other than what AAA games have become. I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you. Link to comment Share on other sites More sharing options...
Morgoth Posted June 12, 2012 Share Posted June 12, 2012 And? I haven't played plenty of games I know sucked. It's why I avoid them in the first place. L0L But, hey, I bet you never prejudge games and buy every single game out there. L0L Hey, DSIII got George Ziets on board, so it must be good, right? R00fles! Rain makes everything better. Link to comment Share on other sites More sharing options...
sorophx Posted June 12, 2012 Share Posted June 12, 2012 DS3 *is* good Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe. Link to comment Share on other sites More sharing options...
Zoraptor Posted June 12, 2012 Share Posted June 12, 2012 So even after the last E3 there's people that think that the future is AAA games? It's all publishers know, the blockbuster model has been drummed into them repeatedly by MBA types for the past decade or so. To an extent it's fair too, if you want to run a highly profitable large company you can do it with ongoing WoW, a CoD Iteration + perhaps a Blizzard title; or maybe 100 successful indies, a year. Being publicly listed companies means that most publishers have limited scope for long term thinking and planning because there's always the push to make money now and in the 'safest' (almost always actually means the most conservative) way possible. It's extremely difficult to say that your business model is out of date because that will almost always mean a precipitous drop in share value and 'you' carrying the can for it, and people will inevitably point at CoD/ GoW/ Halo/ GTA and ask why you can't shift those numbers when others can. Basically, if you're a Paradox sized publisher running mid tier projects with maybe 30 odd employees you can do fine on six releases a year selling into the 100ks. If you're an EA or Activision size with multiple thousands of employees you have to sell blockbuster because it's the only way to maintain yourself so their options are limited. Link to comment Share on other sites More sharing options...
Orogun01 Posted June 12, 2012 Share Posted June 12, 2012 It's all publishers know, the blockbuster model has been drummed into them repeatedly by MBA types for the past decade or so. To an extent it's fair too, if you want to run a highly profitable large company you can do it with ongoing WoW, a CoD Iteration + perhaps a Blizzard title; or maybe 100 successful indies, a year. Being publicly listed companies means that most publishers have limited scope for long term thinking and planning because there's always the push to make money now and in the 'safest' (almost always actually means the most conservative) way possible. It's extremely difficult to say that your business model is out of date because that will almost always mean a precipitous drop in share value and 'you' carrying the can for it, and people will inevitably point at CoD/ GoW/ Halo/ GTA and ask why you can't shift those numbers when others can. Basically, if you're a Paradox sized publisher running mid tier projects with maybe 30 odd employees you can do fine on six releases a year selling into the 100ks. If you're an EA or Activision size with multiple thousands of employees you have to sell blockbuster because it's the only way to maintain yourself so their options are limited. Indie games aren't likely to ever compete with AAA on terms of production values, barring a massive change in technology. But they will still find their niche and; unfortunately, if they become successful they will find their way into AAA companies. That said, there's a lot of AAA series that seem to have ran their course and are now taking a turn for the worse. What is worst, there are very few new successful IPs emerging I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you. Link to comment Share on other sites More sharing options...
Volourn Posted June 12, 2012 Share Posted June 12, 2012 "DS3 *is* good" No. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
sorophx Posted June 12, 2012 Share Posted June 12, 2012 Yes, Volo. it really is. it's not the best game ever, not even one of the best. but it's better than DS1, and *that* game is almost universally considered a masterpiece (in reality it's a piece of crap, but you know that already) Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe. Link to comment Share on other sites More sharing options...
HoonDing Posted June 13, 2012 Share Posted June 13, 2012 To be fair, DS3 is to the original DS games what Failout 3 is to the original Failout games. The ending of the words is ALMSIVI. Link to comment Share on other sites More sharing options...
Volourn Posted June 13, 2012 Share Posted June 13, 2012 How 'bout this? They both suck. two of the worst games ever. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
greylord Posted June 13, 2012 Share Posted June 13, 2012 What I'm realizing is that there is a smaller PC gaming scene where there isn't DRM and it isn't in the media or covered by the hype. These publishers don't sell in the numbers that the large publishers do...but they don't need to. What's fascinating is that they are popular in their own right. It's more like the old late 80s and early 90s style of gaming has returned with small house publishers that none of the media, the masses, or anyone with popularity knows about. However those that are into those games know all about them. It's in that scene where remarkably over the past half a decade it appears adventure games have been thriving (like the old adventure games that I hated to tell the truth, but my wife loved), and turn-based games still are doing well. I suppose Paradox is on the top end of that group (as in, the VERY top, almost so popular as to be out of the stream of that group...so basically the Sierra of the early to mid 90s? in relation to popularity and how well they are known, not the games they put out). It's like an entire underworld of PC gamers are out there, but no one realizes about them and the mainstream gamers don't even care as it's not the pop...pop...action and see the graphics are so wonderful type crowd. Some must be successful just seeing how many have been released and keep being released (another of the top tier almost too successful games like this would be the Nancy Drew games by Herinteractive). Others I think are now moving more towards the mobile scene. Just interesting how there's a thriving gaming underworld on computers that is just about completely ignored by gaming sites, mainstream gamers and just about everyone (sort of like PC gaming all the way up until it's hey day around the mid 90s). Link to comment Share on other sites More sharing options...
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