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FO: NV (DLCS) Discussion


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you get a dog named dogmeat,

Wow, funny.

 

there are robots with big exposed brains in cases toting shotguns,

So funny, I laugh out loud!

 

you get sent to a place called the glow and when you survive the guards are completely dumbfounded,

Now I am rolling on the floor, laughing! (Did you really laughed after experiencing THAT in the game? I was more shocked than anything else.)

 

there are SUPER MUTANTS in the game (merely the name alone is funny),

Not for me then. The idea is clear, but I never had the urge to laugh hard about it.

 

there is a creature called a deathclaw,

So, where is the funny in here?

 

the goddamn opening of the game is set to "maybe" by the ink spots and features 50's style ads and propaganda before panning out to a wasteland.

Yes, and then a canadian gets executed. Hilarious!

 

 

Yes, Fallout has dark humor in appropriate amount, but not lol humor like Fallout 2 with thousands of silly references. Since Fallout 2, the Fallout games seem to be all about references now. "It's Fallout in name only, if there are no references to every movie and book in the world!"

Edited by Lexx

"only when you no-life you can exist forever, because what does not live cannot die."

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Heh, I couldn't agree with Lexx more. Big difference between setting ideas that are outlandish and dark and wacky talking plants and idiotic brain robots that forgot what fingers are but remember what a **** is. **** TOES OMG LOL! :lol:

 

Heh, I'm surprised this forum censores that part of the male anatomy even though I was using the high-school proper term for it.

Edited by GreasyDogMeat
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Yes, Fallout has dark humor in appropriate amount, but not lol humor like Fallout 2 with thousands of silly references. Since Fallout 2, the Fallout games seem to be all about references now. "It's Fallout in name only, if there are no references to every movie and book in the world!"

And I suppose the robin hood rip-off found it's way into Fallout 1 by accident?

Nor do I see what the references have to do with the way the series handled humor.

That trend is clearly going to end anyway as target audience demands everything to be serious nowadays.

I got a total of 3 poorly placed referenced in F3&FN:V and about as much humorous content.

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And I suppose the robin hood rip-off found it's way into Fallout 1 by accident?

Its all how something is handled. If that character was in Fallout 2 it would be a group in bright green doing the men in tights dance. It amazes me that people can't see the difference in homor and how it was handled between Fallout 1 & 2.

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Humor is an essence for Fallout series but "funny" is rather vague to differentiate the humor in Disney cartoons and that in, for example, The Unbearable Lightness of Being. For me, it is should be witty and poisonous at the same time rather than plain silly in Fallout...something near to Dr. Strangelove (Somehow, the song selection of FO reminds me of Try a Little Tenderness in the opening). The risk is that it can be pretentious if it doesn't have a certain core to it. In Fallout's case, the imaginary world is presented quite convincingly. FO2 appears to be less focused and even Chris Avellone admitted they tried too many things without a certain focus in terms of the theme (Yea, typical "beautiful failure" pattern for him... :p Seriously way too dangerous for Obsidian as a company, at times . Nice to see OWB seems to have gotten his better side although it would stay in wishlist on my steam account till sale...still my hands are full!).

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And I suppose the robin hood rip-off found it's way into Fallout 1 by accident?

Its all how something is handled. If that character was in Fallout 2 it would be a group in bright green doing the men in tights dance.

And yet most of such events in Fallout 2 were made separate via special-encounters, most was found by those who actively looked for them.

Fallout 1 had no such separation.

It amazes me that people can't see the difference in homor and how it was handled between Fallout 1 & 2.

Nobody claims the tone and usage is the same.

I just think Fallout 2 handled it better and was a better game for it.

For me, it is should be witty and poisonous at the same time rather than plain silly...

And that may be the problem - because I see the Fallout setting is inherently extremely silly.

The giant rats, 100 year old ghouls and radiation that makes you grow toes are corny comic book territory and no pondering on the nature of war or the price of survival will change that.

If the setting itself is not really serious why is it so wrong to admit that and have some in game distance to the whole thing?

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And I suppose the robin hood rip-off found it's way into Fallout 1 by accident?

Its all how something is handled. If that character was in Fallout 2 it would be a group in bright green doing the men in tights dance.

And yet most of such events in Fallout 2 were made separate via special-encounters, most was found by those who actively looked for them.

Fallout 1 had no such separation.

Are you kidding!? Fallout 2's talking plant and nerd glasses wearing chess playing radscorpion were NOT hidden at all. What few joke characters were in Fallout 1 were not overdone to the extreme. The extreme jokes like godzilla's footprint were hidden extras in Fallout 1. Fallout 2 also had those hidden extras but there was far less seperation between the wacky extras and the actual in game jokes. I once saw a list of the gags and pop-culture references in comparison from Fallout 1 to 2 and the difference was huge.

 

From the vault wiki.

 

"Fallout fans are generally divided in their opinions of Fallout 2. The most common complaints involve the voluminous amount of pop-culture references throughout the game, many of which are thought of as extraneous and forced; the exaggerated "adult" content such as the porn studio in New Reno, or even New Reno as a whole; the perceived lack of a true Fallout atmosphere when compared to the original game; and especially the overall lack of advancement over the original in terms of graphics and gameplay."

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And yet most of such events in Fallout 2 were made separate via special-encounters, most was found by those who actively looked for them.

 

No. This was the case in Fallout 1, not Fallout 2. And even the special encounters in Fallout 1 aren't as lolzy as the ones in Fallout 2.

"only when you no-life you can exist forever, because what does not live cannot die."

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Had no time to play it yesterday. Will probably grab it up again in sunday evening or monday evening, depending on my free time. Last thing I remember has been that I hate the robo-scorpions, because I couldn't damage them.

"only when you no-life you can exist forever, because what does not live cannot die."

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I feel that all this discussion misses the point: the writing in Old World Blues just isn't particularly good.

 

Disagree, but it's easy to see how writing that from the start is over-the-top funny is a hit & miss. Certainly if the main game was like that I'd get sick of it.

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Same here. I find Old World Blues to be very well written as a stand-alone thing. Don't think it particularly feels much like Fallout but eh. The writing is not as good as some of other Avellones stuff I'd say but it's still really good, especially if one compares to other videogames.

 

Still, my least fav of the NV DLCs so far. Definitely felt it was worth the price but the tone really seems to separate it from the others which makes the references clash a bit, plus the combat is a real drag.

Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0

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Same here. I find Old World Blues to be very well written as a stand-alone thing. Don't think it particularly feels much like Fallout but eh. The writing is not as good as some of other Avellones stuff I'd say but it's still really good, especially if one compares to other videogames.

 

Still, my least fav of the NV DLCs so far. Definitely felt it was worth the price but the tone really seems to separate it from the others which makes the references clash a bit, plus the combat is a real drag.

 

Aye, I agree. Very well written (so far at least). As stand-alone thing I don't mind the extra wackyness, full game would be probably too much.

 

I don't know how I would rank the dlcs though. They've all been better than anything Bioware has made (and I've bought). And since they are all focusing on different aspects (horror, science&comedy and exploration&tribals) it's kinda hard to rank them.

Hate the living, love the dead.

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When it comes to atmosphere, I like Honest Hearts the most. It simply hit the nail for me. Just sad that it wasn't very strong quest and dialogue-wise.

"only when you no-life you can exist forever, because what does not live cannot die."

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"Fallout fans are generally divided in their opinions of Fallout 2. The most common complaints involve the voluminous amount of pop-culture references throughout the game, many of which are thought of as extraneous and forced; the exaggerated "adult" content such as the porn studio in New Reno, or even New Reno as a whole; the perceived lack of a true Fallout atmosphere when compared to the original game; and especially the overall lack of advancement over the original in terms of graphics and gameplay."

that's fanboi talk, whoever thinks New Reno wasn't a "true Fallout experience" should have his head checked.

 

and there's nothing forced about the jokes in FO2, even the radscorpion was very well hidden, I only encountered the scientist and his pet on my third walkthrough. the talking plant... well, I found it funny, that's a matter of taste probably, but saying it spoiled the game... meh

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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whoever thinks New Reno wasn't a "true Fallout experience" should have his head checked.

A town of big casinos and drugs without anything else, 30s mobsters and mafia families... True, that's 100% what Fallout is.

 

 

even the radscorpion was very well hidden, I only encountered the scientist and his pet on my third walkthrough.

You. But you are not rule for everything and everyone. I found the radscorpion on my first playthrough.

"only when you no-life you can exist forever, because what does not live cannot die."

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you are not rule for everything and everyone.

same goes for you, don't you think?

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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Well, you made it sound as if just because you didn't found it, nobody found it first as well.

"only when you no-life you can exist forever, because what does not live cannot die."

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whoever thinks New Reno wasn't a "true Fallout experience" should have his head checked.

A town of big casinos and drugs without anything else, 30s mobsters and mafia families... True, that's 100% what Fallout is.

C&C, lots of role playing, dark humor, multipath quests. Yep, nooothing at all.
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Dialogue & voice-acting in the beginning is indeed cringe-worthy. I clicked through it as fast as possible. I also dislike fighting respawning lobotomites and nightstalkers.The main quest so far seems a mish-mash of "Superhuman Gambit" quest in FO3 and Point Lookout.

 

Best part of the DLC is the references to Dead Money and Lonesome Road.

Edited by virumor

The ending of the words is ALMSIVI.

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whoever thinks New Reno wasn't a "true Fallout experience" should have his head checked.

A town of big casinos and drugs without anything else, 30s mobsters and mafia families... True, that's 100% what Fallout is.

C&C, lots of role playing, dark humor, multipath quests. Yep, nooothing at all.

 

The wiki quote is about the setting, not about the C&C and Co. People would realize this, if they would read.

"only when you no-life you can exist forever, because what does not live cannot die."

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yeah, a mutated plant and a deranged scientist who likes to put glasses on his test subjects sure hurt the setting... and all the references simply destroyed it

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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oh I understand it alright. I just don't agree.

 

getting back to DLCs, I wish they were designed as stand-alone games, like mini add-ons or something, I have no desire to level up a new char from scratch just to play a through a short adventure(s) :ermm:

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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