Monte Carlo Posted November 16, 2010 Posted November 16, 2010 I'm doing the Ghoul Quest near Novac, I've killed the dudes in the basement and been asked to find some maguffins to blast the Ghouls into outer space. Obviously, I want to see them win a Darwin Award, so where are these items perchance?
Tale Posted November 16, 2010 Posted November 16, 2010 They give you waypoints directly to them. But there's at least on alternative location too. "Show me a man who "plays fair" and I'll show you a very talented cheater."
Enoch Posted November 16, 2010 Posted November 16, 2010 They give you waypoints directly to them. But there's at least on alternative location too. To flesh that out a little, go talk to the junk dealer with the dogs a little ways north of Novac. IIRC, she can point you where you need to go for both items.
Gfted1 Posted November 16, 2010 Posted November 16, 2010 Obviously, I want to see them win a Darwin Award, so where are these items perchance? The rocket nozzles are purchased at the junkyard North of Novac for 500 caps. The radioactive fuel can be found just South East of Novac on a dead body in the middle of the road wearing a yellow radiation suit. "I'm your biggest fan, Ill follow you until you love me, Papa"
sorophx Posted November 16, 2010 Posted November 16, 2010 you can also give them the souvenir 5 rockets from the Novac gift shop, that will be sufficient rocket fuel (but you may need to pass a science check) Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
Monte Carlo Posted November 16, 2010 Posted November 16, 2010 It's a bit confusing, I've done that bit, Chris the scientist has gone to Novac and now I'm meant to launch the rockets for them but how? It isn't clear at all.
Tale Posted November 16, 2010 Posted November 16, 2010 They tell you to go to the observation room, which is in another part of the facility back towards where they used to hang out. "Show me a man who "plays fair" and I'll show you a very talented cheater."
Gfted1 Posted November 16, 2010 Posted November 16, 2010 Yeah, I found the observation deck through sheer dumb luck. Go back to the room you entered when you first met them face to face. Go left of the entrance, up a set of stairs and through the door at the top. If you've got the science for it, you can even help out a bit by using the machine to the right of the launch button. "I'm your biggest fan, Ill follow you until you love me, Papa"
Tigranes Posted November 16, 2010 Posted November 16, 2010 It's up those steel railing-style stairs, yes. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
sorophx Posted November 16, 2010 Posted November 16, 2010 you guys need to learn to use the compass Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
Guest Slinky Posted November 16, 2010 Posted November 16, 2010 Guys, just use the local map... it ain't that hard...
Monte Carlo Posted November 16, 2010 Posted November 16, 2010 The pip-boy map is a triumph of gritty low-fi aesthetics over any practical use for the player whatsoever. It is a bloody horrible bit of GUI, a clean map mod would be very handy.
Gfted1 Posted November 16, 2010 Posted November 16, 2010 Amen brother. "I'm your biggest fan, Ill follow you until you love me, Papa"
Enoch Posted November 16, 2010 Posted November 16, 2010 The pip-boy map is a triumph of gritty low-fi aesthetics over any practical use for the player whatsoever. It is a bloody horrible bit of GUI, a clean map mod would be very handy. Bah, any Fallout game with a map function that actually provides useful feedback to the player would be a Fallout in Name Only!
Cantousent Posted November 17, 2010 Posted November 17, 2010 Okay, ladies, take off yer dresses and quit yer damned whinin'. Go play an ol' skool text adventure if you want see some confusing mazes. ...And Vault 21 in Vegas actually confuses the player on purpose. If you listen to the floating dialogue you keep hearing the gamblers saying, "did you get turned around." I thought that was clever, but I'm easily amused. I didn't have too much of a problem finding my way anywhere, but I agree that the local map is fairly useless most of the time. It's not only inside places, either. In perfectly reasonable fashion, you might have to spend a lot of time finding a path up or down to various locations outside. Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
LadyCrimson Posted November 17, 2010 Posted November 17, 2010 The compass & local map do not help when there are multiple floors and multiple "triangles" and elevators like in some of the casinos. I don't find it a "really big problem" or anything...but it does occasionally become a little annoying because I'm wasting all this time running circles. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Gorgon Posted November 17, 2010 Posted November 17, 2010 The local map isn't a local map, it's all the levels in overlay, you see what look like a corridor, and it's the one below. How did Bethesda manage to design something like that to begin with. There were no alarm bells ringing ? Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
Tigranes Posted November 17, 2010 Posted November 17, 2010 Maps were pretty useless in every FO game, and it's no exception here. The upside though, is that you stop staring at the map all the time and treat the wasteland ilke a real place you explore. I think that's good, as long as there aren't too many super-convoluted areas (and there aren't, really). I always assumed FO3/FNV maps were automatically generated... Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Gorgon Posted November 17, 2010 Posted November 17, 2010 How long would it take someone to sort through the auto generated in door maps and and sort them by level. Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
Tigranes Posted November 17, 2010 Posted November 17, 2010 Quite a while, given their number and depending on the method used? I'd imagine at least a full day. I mean, that's not a lot in the grand scheme of things, but they probably felt it was good enough as is. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
mkreku Posted November 17, 2010 Posted November 17, 2010 The earlier Fallouts never had to worry about the third dimension and their maps sucked at least as hard. But I still don't know how you can get lost with all the little arrows pointing you in the right direction all the time. I guess you guys are the reason why there are games like Fable, with its breadcrumb trail.. Swedes, go to: Spel2, for the latest game reviews in swedish!
Humanoid Posted November 17, 2010 Posted November 17, 2010 (edited) I always thought a map that automatically was drawn by the player character on graph paper as they walked around would be a cool compromise - mimicking what older gamers had to do manually. Minimaps in the old Fallouts were like documentation for FORTRAN programs. You could use it, but it was easier to just look at the actual world/code. On the radar markers, I think the most internally consistent use would be to ask the question "can I find it with a GPS?" If an NPC tells you about such and such building knowing where it's located then the ability for the player's compass to point the way isn't nearly immersion-breaking as getting compass direction hunting down a notorious outlaw who as far as your character knows could be anywhere. Edited November 17, 2010 by Humanoid L I E S T R O N GL I V E W R O N G
Gorgon Posted November 17, 2010 Posted November 17, 2010 The earlier Fallouts never had to worry about the third dimension and their maps sucked at least as hard. But I still don't know how you can get lost with all the little arrows pointing you in the right direction all the time. I guess you guys are the reason why there are games like Fable, with its breadcrumb trail.. The little arrows point the wrong way in multiple levels. Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
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