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Posted

I'm doing the Ghoul Quest near Novac, I've killed the dudes in the basement and been asked to find some maguffins to blast the Ghouls into outer space.

 

Obviously, I want to see them win a Darwin Award, so where are these items perchance?

sonsofgygax.JPG

Posted

They give you waypoints directly to them. But there's at least on alternative location too.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted
They give you waypoints directly to them. But there's at least on alternative location too.

To flesh that out a little, go talk to the junk dealer with the dogs a little ways north of Novac. IIRC, she can point you where you need to go for both items.

Posted

you can also give them the souvenir 5 rockets from the Novac gift shop, that will be sufficient rocket fuel (but you may need to pass a science check)

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

Posted

It's a bit confusing, I've done that bit, Chris the scientist has gone to Novac and now I'm meant to launch the rockets for them but how? It isn't clear at all.

sonsofgygax.JPG

Posted

They tell you to go to the observation room, which is in another part of the facility back towards where they used to hang out.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted

you guys need to learn to use the compass

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

Posted

Guys, just use the local map... it ain't that hard...

Posted

The pip-boy map is a triumph of gritty low-fi aesthetics over any practical use for the player whatsoever. It is a bloody horrible bit of GUI, a clean map mod would be very handy.

sonsofgygax.JPG

Posted
The pip-boy map is a triumph of gritty low-fi aesthetics over any practical use for the player whatsoever. It is a bloody horrible bit of GUI, a clean map mod would be very handy.

Bah, any Fallout game with a map function that actually provides useful feedback to the player would be a Fallout in Name Only!

 

Fallout_PIP-Boy_2000.jpg

Posted

Okay, ladies, take off yer dresses and quit yer damned whinin'. Go play an ol' skool text adventure if you want see some confusing mazes.

 

...And Vault 21 in Vegas actually confuses the player on purpose. If you listen to the floating dialogue you keep hearing the gamblers saying, "did you get turned around." I thought that was clever, but I'm easily amused.

 

I didn't have too much of a problem finding my way anywhere, but I agree that the local map is fairly useless most of the time. It's not only inside places, either. In perfectly reasonable fashion, you might have to spend a lot of time finding a path up or down to various locations outside.

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Posted

The compass & local map do not help when there are multiple floors and multiple "triangles" and elevators like in some of the casinos.

I don't find it a "really big problem" or anything...but it does occasionally become a little annoying because I'm wasting all this time running circles. :)

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Posted

The local map isn't a local map, it's all the levels in overlay, you see what look like a corridor, and it's the one below.

 

How did Bethesda manage to design something like that to begin with. There were no alarm bells ringing ?

Na na  na na  na na  ...

greg358 from Darksouls 3 PVP is a CHEATER.

That is all.

 

Posted

Maps were pretty useless in every FO game, and it's no exception here. The upside though, is that you stop staring at the map all the time and treat the wasteland ilke a real place you explore. I think that's good, as long as there aren't too many super-convoluted areas (and there aren't, really).

 

I always assumed FO3/FNV maps were automatically generated...

Posted

Quite a while, given their number and depending on the method used? I'd imagine at least a full day.

 

I mean, that's not a lot in the grand scheme of things, but they probably felt it was good enough as is.

Posted

The earlier Fallouts never had to worry about the third dimension and their maps sucked at least as hard.

 

But I still don't know how you can get lost with all the little arrows pointing you in the right direction all the time. I guess you guys are the reason why there are games like Fable, with its breadcrumb trail..

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Posted (edited)

I always thought a map that automatically was drawn by the player character on graph paper as they walked around would be a cool compromise - mimicking what older gamers had to do manually.

 

Minimaps in the old Fallouts were like documentation for FORTRAN programs. You could use it, but it was easier to just look at the actual world/code.

 

 

 

 

On the radar markers, I think the most internally consistent use would be to ask the question "can I find it with a GPS?" If an NPC tells you about such and such building knowing where it's located then the ability for the player's compass to point the way isn't nearly immersion-breaking as getting compass direction hunting down a notorious outlaw who as far as your character knows could be anywhere.

Edited by Humanoid

L I E S T R O N G
L I V E W R O N G

Posted
The earlier Fallouts never had to worry about the third dimension and their maps sucked at least as hard.

 

But I still don't know how you can get lost with all the little arrows pointing you in the right direction all the time. I guess you guys are the reason why there are games like Fable, with its breadcrumb trail..

The little arrows point the wrong way in multiple levels.

Na na  na na  na na  ...

greg358 from Darksouls 3 PVP is a CHEATER.

That is all.

 

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