Gorgon Posted October 13, 2010 Posted October 13, 2010 Ok so it's another week before the game is out and we will actually have something concrete to talk about. dum di dum .... So, seen any good movies ? Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
entrerix Posted October 13, 2010 Posted October 13, 2010 i want some reviews to pass the time. stupid no reviews till release malarky. i also want the release date moved to right now, so i can play over this weekend. Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.
Tigranes Posted October 14, 2010 Posted October 14, 2010 UK/Aus release seems to have changed to 22nd, according to retailers. why does every game ever do this? edit: I should have known, actually, as all UK releases are Fridays. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Lexx Posted October 14, 2010 Posted October 14, 2010 (edited) Yeh, the release date totally sucks. I hope that my UK shop will send out the game before this date, so that it will at least not need *that* long to arrive here. Edited October 14, 2010 by Lexx "only when you no-life you can exist forever, because what does not live cannot die."
mkreku Posted October 14, 2010 Posted October 14, 2010 I'm busy sharpening my superlatives. They will come to good use once I've played the game for a few hours, as no normal geek can ever describe a game as anything other than the best game EVAH or the worst piece of tripe EVAH. There is no middle ground. Swedes, go to: Spel2, for the latest game reviews in swedish!
funcroc Posted October 14, 2010 Posted October 14, 2010 F:NV lead producer Larry Liberty leaving Obsidian for Killspace Entertainment (where ex-Obsidian devs Montgomery Markland, Larry Charles, and Bradley Smith are also working IIRC)
Pop Posted October 14, 2010 Posted October 14, 2010 (edited) Huh, well all things considered a CEO position is quite an opportunity (to put it mildly). Good luck to him! Edited October 14, 2010 by Pop Join me, and we shall make Production Beards a reality!
WorstUsernameEver Posted October 14, 2010 Posted October 14, 2010 I'll miss Larry and his superhero-ish last name, but I can see why he's left. Best of luck! (Doubt he reads the forum though)
C2B Posted October 14, 2010 Posted October 14, 2010 Sad, he was a really good producer and has a calm good voice which really helped to sell the game in the promotional material. I'm happy for him that he has a CEO job now.
funcroc Posted October 14, 2010 Posted October 14, 2010 (edited) PC Gamer: Sneak peek at new perks in Fallout: New Vegas Tess Treadwell's blog post Edited October 14, 2010 by funcroc
funcroc Posted October 14, 2010 Posted October 14, 2010 (edited) Gamasutra: The Music of The Mojave Wasteland by Scott Lawlor, Obsidian's audio director F:NV wallpaper from IGN UK microsite Edited October 14, 2010 by funcroc
WorstUsernameEver Posted October 14, 2010 Posted October 14, 2010 The Strategy Guide leaker confirmed that there are no Behemoths. Rejoice!
Enoch Posted October 14, 2010 Posted October 14, 2010 Gamasutra: The Music of The Mojave Wasteland by Scott Lawlor, Obsidian's audio director That's a really cool article. Reminds me of how impressed I was when I was first playing PS:T and realized how the Hive background music shifted into a character motif when I walked by where Annah was standing.
Guest Slinky Posted October 14, 2010 Posted October 14, 2010 Gamasutra: The Music of The Mojave Wasteland by Scott Lawlor, Obsidian's audio director As the player starts to see a house on the horizon, the first layer (of three) starts to play. The player hears the tension change. As he nears the house, a second layer comes in, and once he is in the center of town, the whole music track plays. The same thing happens in reverse as the player leaves the area. This gives a very natural flow to the experience of exploring the wasteland. And to this, we also make sure the music has night and day variations. Fallout is a game that allows for its players to choose their own role, and their own morality. Some players play the good guy, and others play the bad guy. We decided that the music system should reflect that. If the player runs through the town of Goodsprings and kills everything in sight, the music will reflect that with a dark, foreboding tone. If the player is helpful to the townsfolk and doesn't cause too much trouble, the there is a much lighter, rural tone to the music. That sounds really cool to me!
Slowtrain Posted October 14, 2010 Posted October 14, 2010 I usually turn the music off and just go with ambient world sounds. ALthough ambient sound work has improved somewhat over the years, it could still be a lot better. Ambient sound only makes for a more evocative experience vs some cruddy background muzak. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Tale Posted October 14, 2010 Posted October 14, 2010 Background music kills my immersion. "Show me a man who "plays fair" and I'll show you a very talented cheater."
Lexx Posted October 14, 2010 Posted October 14, 2010 I just used the music radio in Fallout 3, because I couldn't stand the ambient music. Hopefully in New Vegas it will be reverse. "only when you no-life you can exist forever, because what does not live cannot die."
Flouride Posted October 14, 2010 Posted October 14, 2010 The Strategy Guide leaker confirmed that there are no Behemoths. Rejoice! The game just got a lot a better! Hate the living, love the dead.
funcroc Posted October 14, 2010 Posted October 14, 2010 (edited) A tweet from Andrew Reiner, Game Informer executive editor On my second playthrough of Fallout: New Vegas. As expected, I can approach situations in different ways. Edited October 14, 2010 by funcroc
funcroc Posted October 14, 2010 Posted October 14, 2010 PS Europe blog - Your Fallout: New Vegas PS3 Questions Answered: Hardcore Mode, Morality, Combat And More
Slowtrain Posted October 14, 2010 Posted October 14, 2010 Wait. Why the behemoth hate? Weren't there only 4 in the whole game or something? At least they were a significant enemy (one of very few) in the vanilla game. I'd like to see some bloatfly hate. Let's put the hate where it belongs. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Tale Posted October 14, 2010 Posted October 14, 2010 (edited) I liked them a bit, too. It was a holy crap, it's Godzilla moment. Edited October 14, 2010 by Tale "Show me a man who "plays fair" and I'll show you a very talented cheater."
WorstUsernameEver Posted October 14, 2010 Posted October 14, 2010 Wait. Why the behemoth hate? Weren't there only 4 in the whole game or something? At least they were a significant enemy (one of very few) in the vanilla game. Big big enemy that is incredibly easy to kill and has pathfinding problems. But I don't really hate it I just think that he doesn't belong on the West Coast.
Slowtrain Posted October 14, 2010 Posted October 14, 2010 Wait. Why the behemoth hate? Weren't there only 4 in the whole game or something? At least they were a significant enemy (one of very few) in the vanilla game. Big big enemy that is incredibly easy to kill and has pathfinding problems. But I don't really hate it I just think that he doesn't belong on the West Coast. Oh. I always found them fairly difficult to kill, more so than most other things anyway, so I always think of them fondly for that reason. Generally my most difficult fights. But, ok on the WC part. I'd rather not see SM at all anymore, truth be told, but I guess they are too much a part of Fallout lore to ever go away at this point. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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