Enoch Posted August 24, 2010 Posted August 24, 2010 Armor does follow linear DT progressions upward, but outfits are now divided into Light/Medium/Heavy classes. Light moves without any movement penalty, Medium with some, and Heavy with more. Of course, some armor types come with their own built-in bonuses and penalties. I think there are compelling reasons to use different armor types, even toward the high end. Care to elaborate on how these movement penalties are implemented? Because if it affects the speed at which the player walks from point to point in the gameworld outside combat, that's going be become a significant reason for me to avoid character builds that use the heavy stuff.
Undecaf Posted August 24, 2010 Posted August 24, 2010 (edited) Armor does follow linear DT progressions upward, but outfits are now divided into Light/Medium/Heavy classes. Light moves without any movement penalty, Medium with some, and Heavy with more. Of course, some armor types come with their own built-in bonuses and penalties. I think there are compelling reasons to use different armor types, even toward the high end. Care to elaborate on how these movement penalties are implemented? Because if it affects the speed at which the player walks from point to point in the gameworld outside combat, that's going be become a significant reason for me to avoid character builds that use the heavy stuff. I'd like to know that too. Though, for me it would be a welcome tradeoff for high DT. No more backpedaling away from enemies without a worry (if the effect is that strong, that is). Edited August 24, 2010 by Undecaf Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."
taviow Posted August 24, 2010 Posted August 24, 2010 I hope taking the armor off is not the way to avoid fast travel trouble on hardcore. :S
sorophx Posted August 24, 2010 Posted August 24, 2010 huh? hardcore and fast travel don't mix in my book Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
Undecaf Posted August 24, 2010 Posted August 24, 2010 Didn't Sawyer say, at some point, that armor affects fasttravelspeed? Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."
WorstUsernameEver Posted August 24, 2010 Posted August 24, 2010 huh? hardcore and fast travel don't mix in my book You can use fast travel in hardcore but all of your dehydration/food/sleep meters go up while you do (depending on the distance of the location and the time you would spend to go there I guess?).
taviow Posted August 24, 2010 Posted August 24, 2010 (edited) Does how much you're carrying make a difference, too? I mean, just as I said, if that's not the case then it's just a matter of taking off the armor, lol. Errr.... yeah. Edited August 24, 2010 by taviow
Oner Posted August 24, 2010 Posted August 24, 2010 (edited) I hope taking the armor off is not the way to avoid fast travel trouble on hardcore. :S Why would it not be? You get movement penalties wearing armor because they weight down your limbs (and torso), not because you lug them around tied to your back. Edited August 24, 2010 by Oner Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
taviow Posted August 24, 2010 Posted August 24, 2010 I hope taking the armor off is not the way to avoid fast travel trouble on hardcore. :S Why would it not be? You get movement penalties wearing armor because they weight down your limbs (and torso), not because you lug them around tied to your back. But but but... traveling without armor on isn't wise... and well, fast travel offers no risks... you know what I mean?
Undecaf Posted August 24, 2010 Posted August 24, 2010 Maybe they should offer a healthloss penalty for fasttraveling based on the distance and armor (or the lack of it). Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."
taviow Posted August 24, 2010 Posted August 24, 2010 I just thought that if the way to avoid the more serious penalties is to take off the armor then it just becomes a matter of... uh, when to take it off and when to put it back on, and there's nothing else to it other than that. Just sounds pretty wrong to me.
TheHarlequin Posted August 24, 2010 Posted August 24, 2010 that doesnt seem right to me. how does one person saying 2 lines take less space than two people saying 1 line each? Bottom line.. it costs more to hire 2 VA then one VA to play 2 different non-major characters. Its a cost vs benefit formula and the publisher will most always go with the cost saving option when it comes to the VA. World of Darkness News http://www.wodnews.net --- "I cannot profess to be a theologian; but it seems to me that Christians who believe in a super human Satan have got themselves into a logical impasse with regard to their own religion. For either God can not prevent the mischief of Satan, in which case he is not omnipotent; or else He could do so if he wished, but will not, in which case He is not benevolent. Fortunately, being a pagan witch, I am not called upon to solve this problem." - Doreen Valiente
C2B Posted August 24, 2010 Posted August 24, 2010 that doesnt seem right to me. how does one person saying 2 lines take less space than two people saying 1 line each? Bottom line.. it costs more to hire 2 VA then one VA to play 2 different non-major characters. Its a cost vs benefit formula and the publisher will most always go with the cost saving option when it comes to the VA. Which really isn't that bad if the VA is talented. Think of people like Billy West on futurama.
WorstUsernameEver Posted August 24, 2010 Posted August 24, 2010 Josh said that damage is fixed on the Beth fora, Ausir misinterpreted the stats shown probably.
Ausir Posted August 24, 2010 Posted August 24, 2010 (edited) Yeah, sorry for the confusion. Must have misremembered it for some reason. Edited August 24, 2010 by Ausir Pillars of Eternity Wiki * The Vault - Fallout Wiki * Wasteland 2 Wiki
WorstUsernameEver Posted August 24, 2010 Posted August 24, 2010 Yeah, sorry for the confusion. Must have misremembered it for some reason. Don't worry, it's reassuring to know that even Mighty Ausir makes mistakes once in a while!
entrerix Posted August 24, 2010 Posted August 24, 2010 forgive my question, but exactly is the difference between DT and DR, don't both of them reduce the total amount of hp taken off by the attack? ie: attack does 7 damage if DT was 3 the monster takes 4 hp of damage (because the first 3 points of damage didn't overcome the threshold) if DR was 3, the monster also takes 4 hp of damage (because it reduced the amount of damage done by 3) i assume that I have this wrong, but i need more explanation plz k thank you!! Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.
Ausir Posted August 24, 2010 Posted August 24, 2010 DT reduces the damage by a fixed amount, e.g. by 3 damage points. DR reduces the damage by a percentage, e.g. 50% of the damage. Pillars of Eternity Wiki * The Vault - Fallout Wiki * Wasteland 2 Wiki
Pop Posted August 24, 2010 Posted August 24, 2010 Does armor classification affect skills as well? Is it harder to sneak in Power Armor than it is to sneak in civ clothing? Join me, and we shall make Production Beards a reality!
Pop Posted August 25, 2010 Posted August 25, 2010 Sawyer sez certification coming soon. Join me, and we shall make Production Beards a reality!
WorstUsernameEver Posted August 25, 2010 Posted August 25, 2010 The interview was interesting. I'm not sure what to think about Josh's opinion on AP, he was much clearer on Formsprings than there. By the way GamesRadar's guide to New Vegas factions. There are quite a lot of lore mistakes from what I can see (plus, they seem to consider Brotherhood Of Steel canon), but it could have been worse.
Ausir Posted August 26, 2010 Posted August 26, 2010 Meh, just something cobbled together from sloppy research at The Vault. Pillars of Eternity Wiki * The Vault - Fallout Wiki * Wasteland 2 Wiki
Oner Posted August 26, 2010 Posted August 26, 2010 Awesome concept art though, I haven't seen it yet. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
WorstUsernameEver Posted August 26, 2010 Posted August 26, 2010 EGM's Fallout : New Vegas preview. Almost anything in there has already been written but there is some new art inside the article. Worth a look, imho.
Bendu Posted August 26, 2010 Posted August 26, 2010 I'm getting sick of those previews. Why don't they reveal the full perk and traits list? I wonna start planing my first character now. Even the achievement list would be more interesting than one of those previews.
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