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FO:NV


Gorth

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Poker is probably too complex of a game to include in F:NV. A better game to include would be Blackjack. It's simple, quick and it's entirely chance-based. Pazaak and Quasar (from KOTORs and Mass Effect, respectively) are basically variations on Blackjack anyhow.

 

If there's actually a minigame you have to wonder how a gambling skill would affect the game. It's more trouble than it's worth, frankly.

 

Was there a Blackjack minigame in ME? I totally don't remember that.

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Come on Nathaniel, you don't remember the strip quazar game you could have with Wrex? Tsk tsk.

Christ, I wish I could unsee that. Bioware's creations can be horrifying at times.

And here I was, thinking Starwars was joking,
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I never got why Gambling was a skill.

 

Just use luck

 

If you are an ace at counting cards (like Rain Man) it helps for blackjack, though the house mitigates this by mixing six decks in a shuffle and only using about 2/3s of them before a re-shuffle. My experience stems not from Vegas, but rather one of the many small casinos that dots the upper mid-west. Of course I refer to the "pox on the prairie", a chain of garish reservation based gaming casinos across the dakota's and minnesota, operated by the sioux & chippewa. Historically contributing virtually nothing to their state/local economies, yet raking in the bucks now. Damn....

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No need for a gambling skill, particularly in a game where Luck is a quantifiable character attribute. If you want to include some gambling interactions (which would be cool), just use plain ability checks. PE to detect a cheat, IN to count cards, AG to slip an ace out of your sleeve, EN to out-drink your opponents, CH to bluff, and, of course, LU for all other purposes.

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Poker is probably too complex of a game to include in F:NV. A better game to include would be Blackjack. It's simple, quick and it's entirely chance-based. Pazaak and Quasar (from KOTORs and Mass Effect, respectively) are basically variations on Blackjack anyhow.

 

If there's actually a minigame you have to wonder how a gambling skill would affect the game. It's more trouble than it's worth, frankly.

 

Was there a Blackjack minigame in ME? I totally don't remember that.

Quasar (which you could play in the Citadel nightclub that wasn't the strip club) and Blackjack both function around the same basic principle - there's a high limit, 21 in Blackjack, 20 in Quasar. The risk of both games comes from trying to get as close as possible to those limits without busting. Quasar is a much easier game, both because there's no house to compete with and because there's a greater control over the risk of the draw.

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Almighty save makes all gambling systems flawed. Best way to deal with this would be to make hard cap for total wins. In RL casino gets very suspicious if someone just keep on winning, no matter if there's some cheating (card counting, or other systems) going on or not. In game like Fallout player could always refused to be kicked out of casino and it'd end up in bloody conflict... just like it should :thumbsup:

Let's play Alpha Protocol

My misadventures on youtube.

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It's unlikely that Bethsda will allow any changes to the skills anyway.

 

But maybe a new perq or two that were related to gambling would be cool.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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The gambling skill was and is quite useless. You can use it on a TT game to (quickly) simulate the process (when the dm or the players have no idea how to play the said game or dont have time to play :wowey:) but on a C-game, automating it just makes it boring.

 

That said, there have been more than a few nice examples of thase games. Poker, Carps, "Dice" Poker, Blackjack, Roulette games are not that hard to insert in a game. Used right they can be a real hard, long and enjoyable "Quest" on their own right to become the best tragic player, to complete a full tragic desk, to win a tournament.

 

Hell if the quest designers are creative they can even insert one of these games as alternate paths to some quests:

-Target: Infiltrate the Gambini family's compoıund to steal their wi-fi access codes (that they use to speak with their manufacturing center located at "abandoned military outpost 42").

Location: The Gambini compound is a series of pre and post war buildings located in a star formation. The whole compound is walled in with 3 tiered defence: A hard wall, a heavy patrolled palisade and a cleared and mined ground that has a fence except south. The south "wall" consists of a massive pre war building that houses Gambioni mercenary recruitment hall, Long haul merchant organisation offices and "Wild Swan" Casino.

 

Solutions:

You can go tech and tap into their connection from an external location by hand

You can go ninja and sneak into their compound the hard way

You can buy some gangs to do a ride-by which screens your entrance

You can enter via the front door, play some games at the casino and have yourself taken in as they get suspicious of your constant good fortune. While they leave you to alone a bit, you go ninja :)

IG. We kick ass and not even take names.

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The gambling skill was and is quite useless. You can use it on a TT game to (quickly) simulate the process (when the dm or the players have no idea how to play the said game or dont have time to play :)) but on a C-game, automating it just makes it boring.

 

That said, there have been more than a few nice examples of thase games. Poker, Carps, "Dice" Poker, Blackjack, Roulette games are not that hard to insert in a game. Used right they can be a real hard, long and enjoyable "Quest" on their own right to become the best tragic player, to complete a full tragic desk, to win a tournament.

 

Hell if the quest designers are creative they can even insert one of these games as alternate paths to some quests:

-Target: Infiltrate the Gambini family's compoıund to steal their wi-fi access codes (that they use to speak with their manufacturing center located at "abandoned military outpost 42").

Location: The Gambini compound is a series of pre and post war buildings located in a star formation. The whole compound is walled in with 3 tiered defence: A hard wall, a heavy patrolled palisade and a cleared and mined ground that has a fence except south. The south "wall" consists of a massive pre war building that houses Gambioni mercenary recruitment hall, Long haul merchant organisation offices and "Wild Swan" Casino.

 

Solutions:

You can go tech and tap into their connection from an external location by hand

You can go ninja and sneak into their compound the hard way

You can buy some gangs to do a ride-by which screens your entrance

You can enter via the front door, play some games at the casino and have yourself taken in as they get suspicious of your constant good fortune. While they leave you to alone a bit, you go ninja :)

 

 

i like your quest solutions.

 

i also would hope that going ninja can be done deus ex style, where there are multiple ways into and out of the building, instead of just the bethesda style ONE WAY IN. ONE WAY OUT.


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

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All I have to say is you guys better not **** it up.

BACK TO THE DRAWING BOARD.

:)

 

O NOES! That bad? :lol:

 

In all seriousness. Lets see, make the weapons degrade less. Degradation in Fallout 3 is unrealistic. Give us a gambling perk or something like in the previous Fallouts. This is after all Vegas and what does Vegas have? Casinos!

2010spaceships.jpg

Hades was the life of the party. RIP You'll be missed.

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That got old real fast the first time around.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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I demand a romance option! With dogmeat, if possible.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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That got old real fast the first time around.

 

Lies.

 

Its Fallout name only until they have some hot lesbian sex or even boy boy sex. This is Vegas after all.

 

I agree. This is what Fallouts are all about: gay sex. Preferably done in turn based and with S.P.E.C.I.A.L.

This post is not to be enjoyed, discussed, or referenced on company time.

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