edit - this post has been edited to clarify the nature of this bug. For any devs, please do skim this thread, angry posts aside, due to the many examples being given. there are many interactions with afflictions that appear to be just fundamentally broken now, such as counters, suppression, resistance interaction, or weakness interaction. I do provide a dropbox link and output_save for a specific such case in this post.
edit 2 - a more complete summary of the rest of this thread i posted on page three, but i'll re-quote here:
it's a little more complciated then that. i forget if it was mentioned here or i mentioned in a direct message to someone else, but inspirations will still counter the affliction if the debuff is solely the affliction. (I've been able to counter some afflictions in my current run like this)
if, however, the debuff has more than just the affliction (like another affliction e.g. spreading plague is both hobbled and weakened) or has extra effects (like xaurip skirmisher poison is both a paralyze and a damage-over-time) what appears to happen is that dispelling an affliction just transfers the characteristics of that affliction to the remaining parts of the debuff. it's such a weird bug.
and then, not to mention that suppression effects don't work at all for hostile effects, and there's a lot of weirdness with weaknesses and resistances going on (e.g. fugue spores' confusion being resisted by giant cave grub, who should be weak to intellect afflictions). also i've seen very weird behavior with charm and dominate.
Just now, Tekehu got hit by a debuff (Putrid Blast) that both sickened and immobilized him. That's fine, his AI script is set up to use his shapeshift (which grants dexterity immunity) when he has a dexterity affliction. It dispelled the immobilized. But he still can't move. In fact, when I try to move, the game erroneously claims that the remaining Sickened affliction is the reason why he can't move:
Given that I'm also a software engineer, I try to be patient and understanding about bugs that crop up because I know they're a fact of life, but seriously, what the hell is going on that these kinds of regressions are occurring. This is especially alarming given that the game is pretty much approaching end-of-life for support if not with the next patch to bring turn-based mode out of beta, then soon after that.
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thelee
edit - this post has been edited to clarify the nature of this bug. For any devs, please do skim this thread, angry posts aside, due to the many examples being given. there are many interactions with afflictions that appear to be just fundamentally broken now, such as counters, suppression, resistance interaction, or weakness interaction. I do provide a dropbox link and output_save for a specific such case in this post.
edit 2 - a more complete summary of the rest of this thread i posted on page three, but i'll re-quote here:
original post:
I thought this was just limited to Suppress Affliction, but it's not.
Just now, Tekehu got hit by a debuff (Putrid Blast) that both sickened and immobilized him. That's fine, his AI script is set up to use his shapeshift (which grants dexterity immunity) when he has a dexterity affliction. It dispelled the immobilized. But he still can't move. In fact, when I try to move, the game erroneously claims that the remaining Sickened affliction is the reason why he can't move:
Given that I'm also a software engineer, I try to be patient and understanding about bugs that crop up because I know they're a fact of life, but seriously, what the hell is going on that these kinds of regressions are occurring. This is especially alarming given that the game is pretty much approaching end-of-life for support if not with the next patch to bring turn-based mode out of beta, then soon after that.
Dropbox link to output_log and save: https://www.dropbox.com/sh/kbocdfa6ag9vejf/AAAqIQSwvXVwQ6ktHld7Qzcia?dl=0
Edited by thelee113 answers to this question
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