Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

What are you playing right now?


  • Please log in to reply
793 replies to this topic

#241
Starwars

Starwars

    Arch-Mage

  • Members
  • 3220 posts
  • Location:Sweden
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

Looking forward to the Civ VI expansion this week. 

But atm I'm playing Civ IV. What can be said about this game? It's just amazing, though I'm not supercrazy about some of the additions in Beyond the Sword. Even so, easily my fav game in the series. Never fails to completely suck me in and lose track of the time.

 

Also playing a bit of Banished. Really love this game as well, been a while since I played it the last time. Another one where it's really easy to lose track of time.


  • IndiraLightfoot likes this

#242
Tale

Tale

    Forum Moderator

  • Moderators
  • 11002 posts
  • Location:Home is where the heart is, mine is in my chest.
  • Steam:Tale
  • PSN Portable ID:Taleroth
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
Finished Resident Evil 4. Tried to do Separate Ways, but I just don't like it enough to trudge through that.

I started Resident Evil 5. I already hate it more than RE4, and I've played it before too. At least RE4 had down periods, places that were empty or had only a few Ganados. RE5 is constant waves of enemies until you hit some trigger and they stop spawning. It's the worst parts of RE4 on repeat.

Okay, second worse parts. There's fewer quicktime events.

#243
Katphood

Katphood

    Arch-Mage

  • Members
  • 2780 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

RE5 made me feel...desolate. The narrative and cutscenes didn't have any weight to them. Both protagonists are a mute.



#244
SonicMage117

SonicMage117

    Arch-Mage

  • Members
  • 3237 posts
  • Location:Texas, United States
  • Deadfire Backer
  • Fig Backer
I still haven't played RE7 but it looks more interesting to me than RE2 Remake. I'm sad that RE2 Remake gets more attention than The Evil Within due to legacy but my heart knows which game is truly better.

#245
Majek

Majek

    Obsidian Order's Whatchamacallit

  • Members
  • 2935 posts
  • Location:SB city, Slovenia
  • Pillars of Eternity Silver Backer
  • Deadfire Backer
  • Fig Backer

 

Division 2 private beta. Now this is( will be... at least it looks so from the beta) a game where the devs learned the right lessons and used them in the sequel.

 

Ubisoft might even convince to buy the Ultimate edition. :geek:

 

What did they change?

 

Nothing major i think, they just made small improvements i liked. Like no insta heal in combat and combat flows better to. The added specialist weapons that are fun to use. Exploration feels more rewarding so pretty much wandered around the map doing side stuff instead of just focusing on missions.

And mostly their plan for endgame seems to be better thought out. 3 dark zones and only one meant for PVP, so no more insta gank when you arrive somehwere,... and the whole city going to level 32,...

 

To me it's enough but you'll see plenty of people who don't see anything different other than the setting, so the see it more as another DLC than a "real" sequel.



#246
Tale

Tale

    Forum Moderator

  • Moderators
  • 11002 posts
  • Location:Home is where the heart is, mine is in my chest.
  • Steam:Tale
  • PSN Portable ID:Taleroth
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
Continuing my hate of Resident Evil 5

Died 5 times in one section because of chainsaw dudes. They take a ton of ammo, but they're easy to screw around with so I just kept using up all my ammo and then dying to a lucky shot in a tight space.

I used up all my ammo and didn't down the second one. I never saw him go down in all 5 deaths. I'm not sure he was killable. I just moved on with no ammo.

#247
Saito Hikari

Saito Hikari

    (3) Conjurer

  • Members
  • 133 posts
  • Steam:Alilatias

Edit:
I should add that not many games make it a priority for bows to shine. I remember liking bows in Dragons Dogma, Horizon Zero Dawn and Gauntlet, that's about it though. I feel like ny character is a Green Arrow of sorts.

 

I've always been looking for games where you can actually be an archer without feeling like you're gimping yourself because the combat was primarily designed for melee/magic combat instead. In that case, the game you're describing is on my radar now.

 

(Also, in the case of Dragon's Dogma, producer Itsuno last week outright said that Capcom already gave him the approval to work on a Dragon's Dogma 2, he just chose to make Devil May Cry 5 first - which heavily hints that DD2 is already in pre-production. When I heard this last week, I got really giddy. I need more Magick Archer in my life.)


Edited by Saito Hikari, 11 February 2019 - 09:06 PM.


#248
GhostofAnakin

GhostofAnakin

    Arch-Mage

  • Members
  • 11351 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Without spoilers, does Kassandra and the dude (forget his name) have the exact same story/missions, or is it a completely different story (or rather, a different take on the same events)?



#249
Fenixp

Fenixp

    Arch-Mage

  • Members
  • 2407 posts
  • Steam:Fenixp
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

Warframe for like 3 hours straight. Is it "grind" when you're having fun?



#250
SonicMage117

SonicMage117

    Arch-Mage

  • Members
  • 3237 posts
  • Location:Texas, United States
  • Deadfire Backer
  • Fig Backer

I've always been looking for games where you can actually be an archer without feeling like you're gimping yourself because the combat was primarily designed for melee/magic combat instead. In that case, the game you're describing is on my radar now.

(Also, in the case of Dragon's Dogma, producer Itsuno last week outright said that Capcom already gave him the approval to work on a Dragon's Dogma 2, he just chose to make Devil May Cry 5 first - which heavily hints that DD2 is already in pre-production. When I heard this last week, I got really giddy. I need more Magick Archer in my life.)

Yeah, the vast majority of rpg's have that issue. I think it's because devs think not as many players like to play as archer so they either simplify it to where it no longer has any value or treat it as a tacked on afterthought. Thr games of which I mention treat bows and quivers with the same respect as melee. All games should really but I'm glad it's getting better.

And I'm excited to hear that, Dragon's Dogma 2 is welcome here :D

Without spoilers, does Kassandra and the dude (forget his name) have the exact same story/missions, or is it a completely different story (or rather, a different take on the same events)?

I haven't beat the game yet but know the answer. The quests stay the same but the cultists story changes slightly. That's all I can say.

Not sure if there is a trophy for playing with each character.


I'm still surprised that only 4.7% of players have fully traveled the map. I'm like "really???" Lol The map is bug but not huge, alot of it is water after all.

Edited by SonicMage117, 12 February 2019 - 02:21 AM.

  • GhostofAnakin likes this

#251
marelooke

marelooke

    (8) Warlock

  • Members
  • 1115 posts
  • Location:Ghent, Belgium
  • Steam:marelooke
  • Pillars of Eternity Silver Backer
  • Deadfire Silver Backer
  • Fig Backer

 

Edit:
I should add that not many games make it a priority for bows to shine. I remember liking bows in Dragons Dogma, Horizon Zero Dawn and Gauntlet, that's about it though. I feel like ny character is a Green Arrow of sorts.

 

I've always been looking for games where you can actually be an archer without feeling like you're gimping yourself because the combat was primarily designed for melee/magic combat instead. In that case, the game you're describing is on my radar now.

 

(Also, in the case of Dragon's Dogma, producer Itsuno last week outright said that Capcom already gave him the approval to work on a Dragon's Dogma 2, he just chose to make Devil May Cry 5 first - which heavily hints that DD2 is already in pre-production. When I heard this last week, I got really giddy. I need more Magick Archer in my life.)

 

 

Oooh, I sure hope it can live up to DD1, a bit more polish and a better PC UI would be top of my wishlist.

 

Warframe for like 3 hours straight. Is it "grind" when you're having fun?

 

No, that's my story and I'm sticking with it!

 

 

Been playing Shadow of the Tomb Raider. So far (but I'm not that far in, so take it for what you will) the game feels like a pretty big step back when compared to Rise of the Tomb Raider. It's as if Shadow was made by the same team that made the original reboot while Rise was made by an entirely different team. It's weird.

 

Can't wait to start having a crack at those challenge tombs, I've found one but I couldn't get in because I didn't have the right tools, hope I'll be able to go back soon.


Edited by marelooke, 12 February 2019 - 08:23 AM.

  • Fenixp likes this

#252
the_dog_days

the_dog_days

    (9) Sorcerer

  • Members
  • 1209 posts
  • Location:Over Yonder
  • Deadfire Silver Backer
  • Fig Backer

Without spoilers, does Kassandra and the dude (forget his name) have the exact same story/missions, or is it a completely different story (or rather, a different take on the same events)?

 

Yes. The way the actors deliver lines are different but literally everything else is the exact same.


  • GhostofAnakin likes this

#253
LadyCrimson

LadyCrimson

    Obsidian VIP

  • Members
  • 9164 posts
  • Location:Candyland
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer

Dragon Quest Builders on PS4

 

I bought it because it looked like a Minecraft-y game that was yet not Minecraft and reviews said it had a no-combat freeplay mode. Started the game. Am forced into playing Chapt. 1 with no menu options for freeplay or anything else. The game is cute and I like the design and ran around doing whatever as the quests dictate. There is little guidance within the game outside of the npc's original "do this", the controls are sometimes awful, and the narrator/npc dialogue is super repetitive ("you know you're a builder right? Only you can build! You know you're the only one with the ability to build, right?" ... I mean, seriously...). Still, kind of fun.

 

But after a few hours of getting to know the game I wanted to freeplay-build. Apparently I have to complete Chapt. 1 before I can. So I kept going. Now I'm low on healing items and apparently that is the one of  the few things that doesn't respawn and I was too free with them earlier when I had zero clue. :p More of a different type later, according to a walkthru I finally consulted after 6 hours, but will I make it to that point? Combat isn't hard, mind, but I do tend to lose hp frequently because controls/timing are awkward and half the time I end up hacking at air, or my avatar spins around and walks/slashes in the wrong direction, or I get stuck on a block while backing up, or something.

 

Anyway ... according to that walkthru, Chapt. 1 has a long way to go to finish and while I'm sure a replay would ofc go much faster since you'd be familiar what to do/where to go, since I'm not familiar, I've become irritated that freeplay is locked behind this time-sink of a Chapt. Also, some freeplay unlockables apparently require you to do challenges in the Chapter format, meaning a 2nd playthru of all 4 chapters, most likely. Nothing wrong with that, except when all you want to do is Freeplay in the first place and your annoyance starts to grow by leaps and bounds every hour you can't ....

 

:disguise: :biggrin: :disguise:

 

...it is a cute/fun game however. Not knocking that. But if I'd realized ahead of time what it takes to get to Freeplay, my lazy butt might not have bought it. Pfft.


Edited by LadyCrimson, 12 February 2019 - 11:19 AM.

  • Katphood likes this

#254
Katphood

Katphood

    Arch-Mage

  • Members
  • 2780 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
^ I bought that game on release. It is fun but also very deep. I have to get back to it someday, hopefully more prepared this time around.

#255
LadyCrimson

LadyCrimson

    Obsidian VIP

  • Members
  • 9164 posts
  • Location:Candyland
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer

I'm at 10 hours now and I think I'm only halfway through the 1st chapt. Dangit. The thing is current quest says "go over here" and I'm blocked by this giant mountain cliff. So I keep banging away through it hoping to make an upward tunnel path to it or something but keep getting blocked at every turn and backtracking. Taking forever. When you're in a tunnel the view camera is also absolutely horrid, can't see jack. If there's some fancy easy shortcut I have no clue. Guess I'll try just dirt-block placing/jumping my way up the outside of the cliff instead. What a waste of time. lol

 

Reading more, sounds like the freeplay maps are unlocked by chapts as well. So you get 1 or so or whatever per chapt you complete? Dunno? At this rate I may as well go back to 7 Days to Die as a free-builder. :cat:



#256
Tale

Tale

    Forum Moderator

  • Moderators
  • 11002 posts
  • Location:Home is where the heart is, mine is in my chest.
  • Steam:Tale
  • PSN Portable ID:Taleroth
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
I take back what I said about fewer QTEs. There's just fewer instant kill QTEs. I've had two "boss" fights that were turret sections with constant QTEs.

I swear people already hated this stuff last gen, so why is this game full of it?

#257
GhostofAnakin

GhostofAnakin

    Arch-Mage

  • Members
  • 11351 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

So I was curious to see how AC would handle the "romance" option.  Kassandra does a quest for an old lady and the two of them .... disappear into a house, people chat outside while the day shifts to night, then Kassandra returns.

 

Rather underwhelming.  Not that I think it should be a gratuitous scene, or even have romances at all, for that matter.  But if you're going to include them, why something so ... mundane?



#258
the_dog_days

the_dog_days

    (9) Sorcerer

  • Members
  • 1209 posts
  • Location:Over Yonder
  • Deadfire Silver Backer
  • Fig Backer

AC:O hangs a lantern on the fact that romances don't matter. They make they funny, short, and pointless. Honestly, it's about as good as romances in video games can be done.



#259
Fenixp

Fenixp

    Arch-Mage

  • Members
  • 2407 posts
  • Steam:Fenixp
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

All right, after putting about 20 hours into Warframe (inside like 6 days, mad!), I've got Things to say.

 

First of all, the core gameplay is fantastic. Seriously, the guns feel great, meele's even better and when you're doing content for which you're not underlevelled, Digital Extremes somehow managed to create a looter shooter which doesn't need spongy enemies to function - so you're murderizing dudes left, right and center while zooming around and using abilities that can cause anything raging from instant death of a bunch of guys all the way to a small extinction event. (Unless under-levelled) you never feel like you're shooting enemies with peas and slapping them around with a rubber duck - weapons have weight to them and they're balanced enough to allow you to just pick your poison and stick with it. There's also functional stealth and parkour system, both of which are an optimal way of getting through some levels - optimal, but not required.

 

And while we're at picking your poison, while I may just not have progressed far enough to see any of it, there doesn't seem to be such a thing as a 'superior' weapon that you'd find in, say, Borderlands. All weapons seem to be sidegrades with varied behavior, but none seem to necessarily be more powerful than another one - and if that does turn out to be the case, I'm going to love this system. See, there's mods that can be levelled up and made more powerful. These mods are what makes weapons more powerful and they're transferable between weapons of the same class - so you can totally use a different weapon and have it as powerful as the one you were using previously simply by transferring those (that's not entirely true, there's also a gear levelling system, but let's forget that for now)

 

Yeah, loving this design, loving the gameplay. I'm even ejoying exploring the individual levels a whole lot, albeit procedural generation can sometimes create bits which make absolutely no sense - still, exploration is fun and when you find something rare, you feel rather good about it.

 

Now, for the Switch port. Let me just say that the little console has no damn right of running something this pretty, but... It does! The performance was a bit dodgy once I started, but it turned out there's actually quite a lot of graphics settings to fine-tune it to a fidelity you find acceptable while getting table performance (so I basically turned off all the graphical bells and whistles and while I barely notice the difference in how the game looks, I sure do see the difference in how it performs - the thing's running silky smooth.) The game's absolutely enjoyable in both handheld and docked modes - what I find a bit more irritating is that, even in solo mode, it just refuses to handle the console going to sleep and then waking up - when you do so, the game restarts, abandoning whatever mission you were doing at the time.

 

Anyway, if Warframe is something you find remotely interesting but go "Eww! Free to play!", give it a shot. It's really good - and that's coming from a guy who did so in the past, bounced off and decided he'll never play it again. ... But did. And damn.


  • Katphood and marelooke like this

#260
Malcador

Malcador

    Arch-Mage

  • Members
  • 7909 posts
  • Location:Someplace in Canada
  • Xbox Gamertag:Pft, consoles.
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Almost done Wildlands.  Still laughing at the story as we threaten people with jail time when we're operating as an extra-judicial kill squad (another funny moment is Nomad telling Katari that 'We're not hitmen',  a couple of missions after we kill some narco because Bowman told us to).    Also like the fact we have to kill Boquita after hearing him talk to his daughter when we don't kill cartel members that are up to worse stuff than running cocaine (like the human sacrificing priestess)


Edited by Malcador, 13 February 2019 - 05:50 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users