Ogi79 Posted November 2, 2018 Posted November 2, 2018 Quests for major factions gives you huge ammount of XP and that allowes you to progress faster lvl up! I leveled up up to level 14 by doing just quests in Nekekataka. i explored just 3 islands !!! 75% of map is still unexplored and i am almost lvl15! with only 20lvl cap thats too much!I started on Veteran now i switched to Path of damned (hope this will slow me down). I think with next patch OBS should rebalanse game XP wise. I play on 3.0 Seeker Slayer Survivor. 3
Hulk'O'Saurus Posted November 2, 2018 Posted November 2, 2018 Not all that there's to it, but I tend to agree.
xzar_monty Posted November 2, 2018 Posted November 2, 2018 I will have to agree. This is particularly apparent in Neketaka: you get absolutely huge amounts of XP just walking around and talking to people.
Gfted1 Posted November 2, 2018 Posted November 2, 2018 For those inclined to modify the exp gain: [Mod/Tweak] - XP Gain Modifier. "I'm your biggest fan, Ill follow you until you love me, Papa"
InsaneCommander Posted November 2, 2018 Posted November 2, 2018 I did the opposite: first I explored the outer islands and then I went to Neketaka. Well, not exactly, but I did avoid the main quest as much as possible. As a result, I received significantly less xp and, unlike most people talking about it, I was not at level 20 halfway through the game.
Guest Posted November 2, 2018 Posted November 2, 2018 As someone who skips most of the side content, I really hope that Obsidian leaves this to the modders
frogmoth Posted November 3, 2018 Posted November 3, 2018 (edited) I read about this issue and knowing the first game i used a mod in my first game to reduce the XP gain (part of Deadly Deadfire, 25-30% reduced quest XP). It seems i have done most of the quests in Neketaka, most of other bigger quests, 15 bounties and i've just reached level 14. It would seem like i made the right decision. Edited November 3, 2018 by frogmoth 2
InsaneCommander Posted November 3, 2018 Posted November 3, 2018 As someone who skips most of the side content, I really hope that Obsidian leaves this to the modders A God's Challenge would be ideal. Just an option, without affecting anyone who doesn't want it. 3
Archaven Posted November 3, 2018 Posted November 3, 2018 (edited) in my opinion, quest faction should give appropriate amount of xp (base on difficulty). some gamers or reviewers just want to brief to the game (or people who already have 10 playthroughs). so in order for them to do so, they need to have the appropriate level. this is different for the fans of the game. for me, i don't have a problem. i'm not sure what's the fuss was about. i actually did hasongo pretty late like level 16 (potd upscale). my only issue is that certain items are tied to main quest progression. Edited November 3, 2018 by Archaven
monoiris Posted November 3, 2018 Posted November 3, 2018 Acctually I think the current exp gain is ok.When you have played many playthroughs,you just want to level up as soon as possible to use your builds and enjoy the game.(or new dlc) 1
Archaven Posted November 3, 2018 Posted November 3, 2018 Acctually I think the current exp gain is ok.When you have played many playthroughs,you just want to level up as soon as possible to use your builds and enjoy the game.(or new dlc) Well said. They can make the less XP as a challenge. No need to to drag around everyone with you because you feel that everyone must follow your ideology. It's no different than social justice warriors 3
AndreaColombo Posted November 3, 2018 Posted November 3, 2018 Agreed that less XP should be an option rather than the standard. I too like being maxed out for a prolonged amount of time and enjoy my endgame builds. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
mammasaura Posted November 3, 2018 Posted November 3, 2018 Let obsidian tuning the xp rate and put a god's blessing for increased experience gain instead. Neketaka is an experience deposite atm.
itshairtime Posted November 4, 2018 Posted November 4, 2018 if they do make it make it a option in the regular menu god challenges should never EVER be used to tweak balance they are for some fun things for a new playthrough if they do like they should do and make mods available with gods challenges then this wont be an issue 1
Erik Dirk Posted November 4, 2018 Posted November 4, 2018 Acctually I think the current exp gain is ok.When you have played many playthroughs,you just want to level up as soon as possible to use your builds and enjoy the game.(or new dlc)Well said. They can make the less XP as a challenge. No need to to drag around everyone with you because you feel that everyone must follow your ideology. It's no different than social justice warriorsThe issue is the DLC content isn't targeted at end game (I know the next one is) so I had to carefully plan what quest items I wanted so as not to be absurdly overleveled. I suppose I could have gimped myself with worse gear instead, but that seems nowhere near as rewarding.
mychal26 Posted November 6, 2018 Posted November 6, 2018 I'm not sure how anyone could think this is anything but terrible game design. Can anyone think of a single RPG where you can reach max level when you've only played through 50% of the content? I really like the Pathfinder route where the base game will get you to around level 17 doing everything and each subsequent DLC/expansion allows you to get closer to 20. It really adds to a sense of progression, instead of stagnation as seen here.
AndreaColombo Posted November 6, 2018 Posted November 6, 2018 That’s the opposite extreme. If I only max out when the game’s over, when am I going to enjoy my finished build? If I never get to enjoy it, why did I even spend time building it in the first place? There has to be a good chunk of content to play at max level—appreciate Deadfire has too much of that for many players’ taste (I don’t have a problem with that.) Having close to no content to play when you max out isn’t a good solution. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Boeroer Posted November 6, 2018 Posted November 6, 2018 I'm not sure how anyone could think this is anything but terrible game design. I'm also not sure how I do it, but I can. 3 Deadfire Community Patch: Nexus Mods
baldurs_gate_2 Posted November 6, 2018 Posted November 6, 2018 (edited) That’s the opposite extreme. If I only max out when the game’s over, when am I going to enjoy my finished build? If I never get to enjoy it, why did I even spend time building it in the first place? There has to be a good chunk of content to play at max level—appreciate Deadfire has too much of that for many players’ taste (I don’t have a problem with that.) Having close to no content to play when you max out isn’t a good solution. The solution is: There is no max level, like in Elex. You only need more and more xp to gain more levels. But that is only possible with more quests and respawning mobs. Edited November 6, 2018 by baldurs_gate_2
xzar_monty Posted November 6, 2018 Posted November 6, 2018 If I only max out when the game’s over, when am I going to enjoy my finished build? If I never get to enjoy it, why did I even spend time building it in the first place? There has to be a good chunk of content to play at max level—appreciate Deadfire has too much of that for many players’ taste (I don’t have a problem with that.) Having close to no content to play when you max out isn’t a good solution. There are different approaches. While I understand yours, it's not one I go for myself. In PoE1, I reached max level in the beginning of Act III, when I went to Twin Elms. I lost my interest in the game right there and then. So, the ability to develop my character is much more interesting and important than ever reaching maximum level. I believe I will reach max level in Deadfire long before the story comes to an end (unless it's a lot shorter than I think). I don't know what's going to happen then. My hunch is that I am not going to lose interest in the way I did with Poe1, but it will certainly be a disappointment. To me, maxing out is just not interesting. Again, different approaches.
AndreaColombo Posted November 6, 2018 Posted November 6, 2018 I don’t know how easy or hard PoE1 was to mod, but in Deadfire it’s very easy to change the rate at which XP is gained. If you fear you’ll lose interest in the game before it’s over, why not just mod in a slower XP progression? In a few minutes you’ll secure several extra hours of quality entertainment. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Ogi79 Posted November 6, 2018 Author Posted November 6, 2018 I know , but here is a thing. I want to devs do it, to be official. I feel if i am going to do , its going to be like cheating. ( i just feel that way)
Guest Psychovampiric Shield Posted November 6, 2018 Posted November 6, 2018 I'm not sure how anyone could think this is anything but terrible game design. Can anyone think of a single RPG where you can reach max level when you've only played through 50% of the content? I really like the Pathfinder route where the base game will get you to around level 17 doing everything and each subsequent DLC/expansion allows you to get closer to 20. It really adds to a sense of progression, instead of stagnation as seen here. Actually I think it is deliberate, because most players will not get past 50% of content, but, because character progression is out of sync, they will still feel good about that part. For the same reason, DLCs nowadays do not add content at the end, but somewhere in the middle of the game so that anyone can be potential buyer, even though it may further exacerbate end-game balance/difficulty issues.
house2fly Posted November 6, 2018 Posted November 6, 2018 I don’t know how easy or hard PoE1 was to mod, but in Deadfire it’s very easy to change the rate at which XP is gained. If you fear you’ll lose interest in the game before it’s over, why not just mod in a slower XP progression? In a few minutes you’ll secure several extra hours of quality entertainment. You can also mod the level cap up! This is cool because it lets multiclass characters get max power level
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