dunehunter Posted August 31, 2018 Posted August 31, 2018 As topic, sometimes when my character tries to activate an ability of any kind, he/she will fall into a infinite loop try to cast it and stop and try to cast it and stop again... 1
0 Cdiaz Posted August 31, 2018 Posted August 31, 2018 Hey dunehunter, can you get us some media or a save of the issue at hand? Thanks! I like big bugs and I cannot lie...
0 dunehunter Posted September 1, 2018 Author Posted September 1, 2018 Hey dunehunter, can you get us some media or a save of the issue at hand? Thanks! It is really easy to reproduce the issue, I’m having the problem all the time now. The best way to reproduce is using an ability at its furthest range, very likely u gonna be stuck in an infinite animation loop which leads to game crash eventually...
0 Cyrus_Blackfeather Posted September 1, 2018 Posted September 1, 2018 https://imgur.com/a/U0Vvk5B I've been having the same issue.
0 morla Posted September 1, 2018 Posted September 1, 2018 Having the same issue, and it's extremely annoying. In my experience this happens not only with abilities but with normal attacks as well.
0 mosspit Posted September 2, 2018 Posted September 2, 2018 Same issue here. I find that Whispers of the Endless Path is very susceptible to this bug due the Cone AoE. That is my personal experience, but this could happen to other weapons too. In fact I once noticed that enemies would get stuck in the animation loop too. It is difficult to show proof as it is intermittent and depends on minute positioning during combat.
0 rasmakisnandar Posted September 2, 2018 Posted September 2, 2018 Sometimes switching weapon stop the loop
0 Cdiaz Posted September 4, 2018 Posted September 4, 2018 Hello all! We have attempted to reproduce the issue in house and are not able to get animations to loop as mentioned above. Would any of you have a save or some media to add to help us investigate the issue for you? Thanks! -Caleb I like big bugs and I cannot lie...
0 Cdiaz Posted September 4, 2018 Posted September 4, 2018 To kind of shed some light on the process, there are many variables that may prevent issues as seeing problems 100% that you may observe on your computer, which is why save games and output.logs help in our investigations to reproduce problems. Most often if you do see an issue and want to have the best case scenarios for us to get the matter fixed for you it's always a best practice to employ . Best, -Caleb I like big bugs and I cannot lie...
0 Cyrus_Blackfeather Posted September 5, 2018 Posted September 5, 2018 How would I get you those output logs?
0 Cdiaz Posted September 5, 2018 Posted September 5, 2018 How would I get you those output logs? As long as your filepaths are default, the info following will show the quickest way to get your output.log: https://support.obsidian.net/article/20-how-do-i-report-a-bug I like big bugs and I cannot lie...
0 dunehunter Posted September 8, 2018 Author Posted September 8, 2018 (edited) https://drive.google.com/file/d/15TFB5vn7CFakeVmwgM9ePHqGijAPvetJ/view?usp=sharing @Cdiaz Edited September 8, 2018 by dunehunter
0 LarkinVB Posted September 9, 2018 Posted September 9, 2018 (edited) Same issue. Pallegina is affected most of the time. It is happening nearly every battle. Edited September 9, 2018 by LarkinVB
0 dunehunter Posted September 10, 2018 Author Posted September 10, 2018 (edited) After a few more test, the bug seems to happen when a character is moving, when he try to stop himself from moving and within the animation of stopping, and before he completely stop and u try to use an ability at the same time, the bug occurs. Edited September 10, 2018 by dunehunter 1
0 LarkinVB Posted September 12, 2018 Posted September 12, 2018 Any reason the bug was not fixed but the beta was released with the bug ? 1
0 AndreaColombo Posted September 12, 2018 Posted September 12, 2018 I've just experienced this. Annoying doesn't begin to describe it. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
0 Manveru123 Posted September 13, 2018 Posted September 13, 2018 Any reason the bug was not fixed but the beta was released with the bug ? If they can't reproduce it, they can't fix it.
0 mant2si Posted September 13, 2018 Posted September 13, 2018 (edited) Hi Obs guys I really like PoE and want to help you, if you still can't reproduce this bug check this video, this bug can happen with any class and with any enemy, there no output file, my OS Windows 10, game version steam, NVIDIA GeForce GTX 1070 Edited September 13, 2018 by mant2si Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)
0 AndreaColombo Posted September 13, 2018 Posted September 13, 2018 If they can't reproduce it, they can't fix it. Don't know mate. For me it's impossible not to reproduce it...! 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
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dunehunter
As topic, sometimes when my character tries to activate an ability of any kind, he/she will fall into a infinite loop try to cast it and stop and try to cast it and stop again...
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