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Need help - Custom party !

Custom party Builds

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10 replies to this topic

#1
LuxCifer

LuxCifer

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Hello everybody !
 
I need your help. Indeed, I have not replayed since the very first days of the game, preferring to wait for a greater maturity and I would like to try again at the highest degree of difficulty with an optimized custom party.
 
Unfortunately i do not have time to follow all the evolutions of builds and modifications of the game's balance.
 
Could you recommend some interesting builds to create the custom party I have in mind?
 
- Two melee characters (tank / off tank / DPS), with possibility of cleave / magic aoe / synergy
- A sniper at range
- A magic nuker
- A Healer / buff / debuff support
 
Just one limitation please, not a lot of stealth mechanic / abuse...
 
Which classes would best fit this kind of setup?
 
I am also interested in all your suggestions! :)
 
Thank you in advance for your contribution.  :p

Edited by LuxCifer, 04 August 2018 - 02:34 AM.


#2
Frog Man

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Tank - lifegiver/goldpact.
Offtank- marauder dual wield
Sniper - rogue / ranger with ice bow. Your bear pet can offtank.
Nuker- helwalker /fury. Dance w/death and storm spells.
Debuffer- zerker/wizard warlock. Enraged and then cast super fAst stuns and blinds.

I’d probably switch one character with a single priest or priest/chanter. Devotions of the faithful is huge for accuracy. The Priest chanter can then cast the shield cracks to debuff your foes.

Edited by Frog Man, 04 August 2018 - 09:20 AM.

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#3
Dorftek

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Tank - Trickster/Unbroken with Riposte, defensive stance, Warhammer from sandswept
Ruins, reckless brigandine armor and a decent shield.

Offtank - Wizard/Monk with spiritlance and defensive buffs

Support/Dps 1 - Ascendant/ghostheart with Frostseeker or the red hand

Dps/support 2 - singleclass priest of magran

Dps/CC - Rogue/Helwalker with Handmortar (like The Howitzer Build) or Rogue/Wizard with Blights. Maxed Int
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#4
1TTFFSSE

1TTFFSSE

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Hello everybody !
 
I need your help. Indeed, I have not replayed since the very first days of the game, preferring to wait for a greater maturity and I would like to try again at the highest degree of difficulty with an optimized custom party.
 
Unfortunately i do not have time to follow all the evolutions of builds and modifications of the game's balance.
 
Could you recommend some interesting builds to create the custom party I have in mind?
 
- Two melee characters (tank / off tank / DPS), with possibility of cleave / magic aoe / synergy
- A sniper at range
- A magic nuker
- A Healer / buff / debuff support
 
Just one limitation please, not a lot of stealth mechanic / abuse...
 
Which classes would best fit this kind of setup?
 
I am also interested in all your suggestions! :)
 
Thank you in advance for your contribution.  :p

 

Tank - Holy Slayer Bleakwalker/Trickster dual wield Magran's Fury+pukestabber (+10 melee deflection modal) - riposte+trickster and paladin deflection monster with dual wielding full attacks each costing 1 resource in crippling strike and Flames of Devotion, plus you get wizard "fear" spells from Trickster on your tank that way. Secondary Healing from Greater Lay on Hands check, combines tankiness of paladin and dps of rogue

 

"sniper" - eehh the best "sniper" is actually a lightning fast Marauder Streetfighter/Berserker with lion's sprint and escape to run/teleport to mages and priests and annihilate them dual wield Gravecalling+Rusts and switch to Tarn's or Scordeo's + Rust dagger late game Crippling strike+finishing or barbaric blow 2 hit knockout combo on any squishy mage or priest - that's the way I have ai setup. I guess if you want ranged you can go Streetfighter/Sharpshooter Scout but the Berserker does more single target burst damage in melee than a scout at range and burst damage to quickly kill enemy mages and priest is what I want from this toon. Sharpshooter would probably use dual pistols or pistol+blunderbuss. Monk+Berserker or Monk+Streetfighter would work too and is similar.

 

magic melee: Shaman Priest of Magran/Berath/ Berserker fire aoe dps +unamermed with monastic unarmed training. Late game dual wield Sun and Moon+Soulbound priest dagger to trigger repeats of fire spells while casting. Healing capabilty check since it is a priest. You can try Priest/Monk too I guess - it is similar.

 

magic nuker: I like cipher still and combo them as ascendant with streetfighter or berserker but a pure ascendant cipher is good too. Evoker or generalist wizard is good too I guess. Pure single class cipher ascendant gets amplified wave early and that usually out-dps wizards. Plus you have good cc. On cipher (pure) you just run The Red Hand Arquebus and Miscreent's Leather or Sharpshooter's Garb. On Witch variant you run Hunting bow either the lightning one which is new or Amiina's Legacy. On Mindstalker you dual wield pistol+blunderbuss as you do more full attacks. On a Wizard you'd probably run Chromo Quarterstaff or Griffon Blade+another weapon to increase action speed.

 

Heals: I run Theurge now Troubadour/Lifegiver  to buff all defenses, aoe heals and summons. It's a frontliner because most druid and chanter buffs are most effective in melee range but considering 4/5 of my party are frontliners I get away with leather armour for good casting speed - I use Fleshmender now as it has extra AR and usually the other frontliners "engage" enemies and the Theurge is not focused. I use Xoti's Sickle+Sasha's SingingScimitarr for extra speed buffs on the Theurge.

 

I have 3/5 party members that have healing abilities. I skip the wizard class because The Trickster Rogue has terrify spells and that's enough. 


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#5
mant2si

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...

 

Too much micro :( Party above abuse a lot of meta mechanics, each of this party member can solo game by self

Streetfighter/Devoted - Unbending + 2 x Sabers (AI) - Will survive in any situation because of Unbending 
Monk/Paladin - Armor stacking/Small Monk Shield + Fists (AI) - Will survive in any situation because of Armor and Deflection stacking
Troubadour/Paladin - Heal (AI) - Will survive in any situation because of healing stacking and summons
Priest of Skaen / Berath (Death Godlike) - The strongest pure nuker  (Player) - ON L8  skill need single spell to melt anyone

If you like some fun combo, pick pure barbarian instead of Streetfighter, and make him survive with Death Door priest spell

 


Edited by mant2si, 04 August 2018 - 11:30 AM.

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#6
LuxCifer

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Woooo !!! Thx a lot !!! Good material.



#7
LuxCifer

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....

I have 3/5 party members that have healing abilities. I skip the wizard class because The Trickster Rogue has terrify spells and that's enough. 

 

 

 I am curious to know wich one of them are you PC ?



#8
1TTFFSSE

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....

I have 3/5 party members that have healing abilities. I skip the wizard class because The Trickster Rogue has terrify spells and that's enough. 

 

 

 I am curious to know wich one of them are you PC ?

 

I main the cipher (ranged) mainly. Because ascendant ai is still a problem and otherwise the cipher would attack with weapons when focus is full which is stupid - they should be casting spells at that point. I sometimes manually switch to the marauder just to teleport them to the backline of enemy mages so she can get to work. The healer and tank pretty much run on ai. Actually, the marauder does too once you set them to prioritize target:spellcaster - it's just it is sometimes faster to click on them, use "escape" ability to teleport behind an enemy mage and that point the script kicks in and the marauder start attacking the mage backline. 

 

I mean you can get any ai script to work really well with few exceptions like the cipher focus thing still seems not to work, even with the ai expanded mod from nexus. But I would recommend when leveling a toon to manually "adjust" custom ai script for that toon and not use the default ones

1.) clean up any script by removing abilities in the script that you don't want used.

2.) Puting defensives/ high priority attacks at top and on low cooldown while more general buffs like circle of protection etc off as you want to use those manually in case you run into a boss or hard encounter and need more protection.

3.) if a class needs "buffs" or self buffs through spells like trickster or wizard put those on top of the ai script but make cooldown pretty much the ability's duration length as you don't want them to recast the buff on themselfs when they have the old one.

4.)adjust the ai script as you go through the playthrough as if you see something that can be better optimized or something not ideal tweak the ai script of the character doing something weird in combat.  


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#9
LuxCifer

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....

I have 3/5 party members that have healing abilities. I skip the wizard class because The Trickster Rogue has terrify spells and that's enough. 

 

 

 I am curious to know wich one of them are you PC ?

 

I main the cipher (ranged) mainly. Because ascendant ai is still a problem and otherwise the cipher would attack with weapons when focus is full which is stupid - they should be casting spells at that point. I sometimes manually switch to the marauder just to teleport them to the backline of enemy mages so she can get to work. The healer and tank pretty much run on ai. Actually, the marauder does too once you set them to prioritize target:spellcaster - it's just it is sometimes faster to click on them, use "escape" ability to teleport behind an enemy mage and that point the script kicks in and the marauder start attacking the mage backline. 

 

I mean you can get any ai script to work really well with few exceptions like the cipher focus thing still seems not to work, even with the ai expanded mod from nexus. But I would recommend when leveling a toon to manually "adjust" custom ai script for that toon and not use the default ones

1.) clean up any script by removing abilities in the script that you don't want used.

2.) Puting defensives/ high priority attacks at top and on low cooldown while more general buffs like circle of protection etc off as you want to use those manually in case you run into a boss or hard encounter and need more protection.

3.) if a class needs "buffs" or self buffs through spells like trickster or wizard put those on top of the ai script but make cooldown pretty much the ability's duration length as you don't want them to recast the buff on themselfs when they have the old one.

4.)adjust the ai script as you go through the playthrough as if you see something that can be better optimized or something not ideal tweak the ai script of the character doing something weird in combat.  

 

Thank you very much. I nedd to dig on the AI. Current default behavior makes me mad !



#10
Theosupus

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I think the swashbucker Unbroken/Trickster is "the perfect tank".

 

Here's why:

Geared appropriately, you can get 6+ engagements while in still in mob stance.

Riposte, and if you don't mind killing huana, the apex shield, along with huge amounts of deflection and AR means he can not only hold aggro like no other, but can put out some decent numbers.
Constant distraction means he sets all mobs he's engaged with up for easy deathblows (for himself & other rogues).

 

Paladins may get cool defenses and all, but I haven't been able to match the tanking prowess of the Ironhammer yet.

 

My Favorite Rogue is dual blunderbuss (Hand mortar + Fire in the hole)

Favorite Monk based is still the Drunken Master, but that build is Super Micro intensive so not fun in a party unless you can automate the rest.

I admit to not having given the ranger a real chance yet though. One day I'll try one. I just like melee too much I guess. (a scout build with the 2x blunderbuss looks like it could be fun though (if driving flight even works with the aoes.).


Edited by Theosupus, 06 August 2018 - 11:17 AM.


#11
Malkoy

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I think the swashbucker Unbroken/Trickster is "the perfect tank".
 
Here's why:
Geared appropriately, you can get 6+ engagements while in still in mob stance.
Riposte, and if you don't mind killing huana, the apex shield, along with huge amounts of deflection and AR means he can not only hold aggro like no other, but can put out some decent numbers.
Constant distraction means he sets all mobs he's engaged with up for easy deathblows (for himself & other rogues).
 
Paladins may get cool defenses and all, but I haven't been able to match the tanking prowess of the Ironhammer yet.
 
My Favorite Rogue is dual blunderbuss (Hand mortar + Fire in the hole)
Favorite Monk based is still the Drunken Master, but that build is Super Micro intensive so not fun in a party unless you can automate the rest.

I admit to not having given the ranger a real chance yet though. One day I'll try one. I just like melee too much I guess. (a scout build with the 2x blunderbuss looks like it could be fun though (if driving flight even works with the aoes.).

 
One may even argue that Unbroken/Trickster would not really need a shield. I get plenty of deflection with  Trickster spells and as far as I know WotP's innate riposte with daze effect and  Rogue's riposte stack ( #AOE Ripostes). I would say that 5 engagements (1innate+3stance+1pallid helm) will suffice most of the time.
 
As mentioned above, this is amazing for applying 2 different affliction types to enemies for Deathblows for all the rogues in the party. I am giving a try to Patinated Plate, since this build does not care for recovery/attack speed at all save for the opening 2 sec of the fight for 1st cast of Mirrored Image. Mind you that this is still a tank for me, if I used her as main DPS, stuns from Patinated Plate would hurt damage output.
 
 
Streetfighter+Mortars is a ridiculously strong Combo. My favourite build so far. I am not impressed with any class combinations other than Streetfighter+Golden Pact Pally (FoD + 2 armor) and Streetfighter+Ascendant (self buffs, Ascended dmg buff).

Edited by Malkoy, 06 August 2018 - 07:38 PM.






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