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Woopee

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Everything posted by Woopee

  1. I loaded up a game with just Watcher and Eder in the Port Maje tavern, walked outside and recruited Xoti. Maybe a new game would fix it. Only have your mod and the one that unlocks the special subclasses for custom characters.
  2. Cool! Just downloaded and noticed that Xoti still has her original level 3 spell in addition to the new Wicked Briars.
  3. Ghostheart/Ascendant is pretty nice, with Frostseeker (warbow from near Neketaka) and Driving Flight you have an extremely powerful dispel that also causes you to ascend and be able to spam Cipher powers. There's also a companion that can be a ranger/wizard, might be a good one to take with you if you like both classes.
  4. Downloaded this mod and the enhanced subclasses are powerful and fun. Wael's 7th level spell is showing as just Spirit Shield, not sure if that's intended. Really looking forward to the release of more subclasses in the future, keep up the great work!
  5. It shows the effect as being suppressed, but it isn't actually suppressed. Instead, Suppress Affliction's duration is effectively added to the Charm/Dominate, as the debuff isn't ticking down while it's "suppressed." How is that not a bug?
  6. I made an Arcane Archer/Bleak Walker on Boeroer's suggestion and it's pretty amazingly good. He suggested Spearcaster (which scales with Arcana like your Imbues) but I've been using Dragon's Dowry to similarly great effect. I haven't tried Evoker as a main character but I made one for one of my max level parties and they are crazy powerful, especially with a cipher giving them infinite spells.
  7. it's not just about spamming slickens at bosses you know. blood mages can also repeatedly cast your favorite evocation spell over and over again (along with other excluded spells). sure they won't be able to one-hit-end-combat in late game like an empowered [insert high-end damage spell] can, but I would argue most of the game is not about ending combat with one super-empowered AL8/9 spell. Evokers can cast them over and over again too if you have Brilliant! Blood mage may be more versatile, but in my experience even un-empowered evocations are really strong with all the PL buffs you can pile on. It wasn't my main character but could dish out crazy damage with no limits because I had 3 ciphers in that party.
  8. The northwestern fampyr crypt with the ancient fampyr sages and others wrecked me a few times, and Splintered Reef can definitely be nasty. The interior of Bekarna's Observatory if everything pulls is pretty rough.
  9. I tried a single class Beguiler in my most recent playthrough after seeing Boeroer suggest it, and it's pretty great. You rarely need to use your weapon because Deceptions generate focus, and in fights with lots of enemies (most of them on PotD) you can refill your focus with a single cast and just keep spamming debuffs -> amplified waves or whatever. I've really enjoyed the playstyle. I've barely even used the charm/dominate spells, they're almost too good.
  10. Nope. There are other item effects that get "stuck" after the item is gone too; another playthrough of mine had multiple characters benefiting from Griffin's Blade's spell damage bonus, among other things.
  11. My Watcher can cast Thunderous Report and Wild Shot any time she wants... despite not having Kitchen Stove equipped. Before that, Serafen had it equipped in his off weapon set and was still able to use its abilities with his other weapons out. Not sure if this is the same issue but it seems similar.
  12. This is still happening. With Liberating Exhortation too. My Watcher just got destroyed by a party member's Essence Interrupter. Instant game over.
  13. For me, the build variety in Deadfire makes it a more enjoyable game to replay. I've also found that I like all spells being per-encounter more than Vancian casting.
  14. With that in mind should I look at dropping xoti potentially? Xoti's Priest subclass is a bit borked (imho, it's one reason why Priests get a bad rep in this game) with few traditional/general purpose spells compared to other kits. The class (in general) starts to shine around PL4 with Shining Beacon, Devotions for the Faithful, and Triumph of The Crusaders - Crusaders grants +5 MIG and 80hp base on kill, which is pretty spicy. At PL8 you'll gain access to Hand of Weal and Woe, which offers superb healing (25hp base per second for 10 seconds). All things considered, I would use a Priest in tandem with a supplementary healer - like Herald - since you'll want some breathing room for buffs (Dire Blessing, Minor Avatar) and solid damage spells (Storm of Holy Fire, Spark the Souls of the Righteous). I dunno, the level one execute spell and Symbol of Eothas at AL8 are both pretty awesome. I had never even cast Symbol of Eothas until my most recent playthrough but it does massive foe-only AoE damage on top of +15 defenses for your party. I gave Xoti some fire-buffing items and she could dish out a lot of damage while also bringing those great buffs you mentioned.
  15. You might have missed a great suggestion from thelee to take Ancestor's Memory on Ydwin. Cast it on Aloth. Infinite wizard spells is a real game-changer.
  16. Is it really that much better in Deadfire? Characters pushing each other out of the way is pretty annoying. They'll also just decide to do nothing rather than find a path around if they can't get directly at their target.
  17. Just leave on foot, and return to Gorecci from the south. Stealth past to the left, convince Ilari to stop looting, then commence looting yourself. I haven't bothered with fighting the horde of dudes who give just about nothing for the trouble in awhile.
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