I liked PoE I well enough (to finish it on PotD), but Deadfire surpasses it in just about every important aspect. The introduction of multiclassing and a quick leveling curve (especially when playing solo) makes coming up with new builds very entertaining. The game is almost like an action RPG (like Diablo, Path of Exile, Grim Dawn etc.) in its diversity of builds.
Part of this is facilitated by the great variety of mods found in unique items. It's clear the team put in the effort to build a very powerful item mod system and examples like Hand Mortar, Tuotilo's Palm, Pukestabber, Deltro's Cage, Reckless Brigandine, Whitewitch Mask (all off the top of my head) are testaments to the flexibility on display.
However with the strength of the itemization some things stand out:
- Some item types are disproportionally underrepresented (Wands, clubs, crossbows, etc.).
- A total of five soulbound items in total
- Lacking any enchantment options, Magic items have no use at all
The first two points are easy enough to fix: just add more! More items, especially with an eye for enabling new or exclusive character builds, can only benefit the game. I might as well make the suggestion when there are two more DLCs still in the process of hatching.
For the third, I recommend taking a page out of Diablo II (not I, not III)'s book -- where magic (blue) items had exclusively powerful +skill mods that still kept them relevant in some cases -- and provide magical items with a diverse pool of enchantments that also happen to be somewhat stronger than the mods on unique items (that is, numerically). Let magic items have more aggressive scaling from Skills, or have higher proc rates for on-hit/on-kill/on-engage abilities, or have a higher stack count for stacking bonuses, etc. that sort of thing.
I stress that the existing Deadfire game is much more interesting than Pillars 1 as it is, partly owing to the itemization. But I absolutely believe that it could be much more.
Edited by aphotic, 25 July 2018 - 01:00 PM.