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Showing results for tags 'broken'.
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Just another post on the Holiday Tree not giving gifts. Hopefully this gets addressed before December runs out! As soon as 1.1 dropped here in Aus for the full game I immediately made 14 of these trees, only to soon find out that only a max of 8 gifts get dropped each rl day, each world. So I dismantled six of them. I have not had one gift drop since the update was released. I'm playing on PC GamePass in a shared world with other Xbox players. This shared world was created a couple of weeks before 1.0 released and we have not had any bugs (issues) with our world up until now. I have not participated in any PTS previously.
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I lost two chest pieces so far that I had upgraded a lot because of the way gear works when it breaks. If you have full inventory when your gear breaks it drops on the ground with just a tiny icon if you are really close to it when you try to find it. This is extremely frustrating because it’s usually happening when I am around enemies trying to survive. So when it drops, I don’t notice and only find out later after Ive grabbed my bag and thinking I successfully made it out. So by that point I have no idea where my gear could be. The solution is simple. Broken gear should still be equipped and NOT returned to your inventory upon breaking. It should have no stats or perks since it is broken but there is no reason it should enter your inventory because things like this happen. Please allow broken gear to remain equipped so you don’t lose it. Another thing that would help is the ability to scan for gear in the resource surveyor. If our gear does get dropped then at least allow us to scan and find it that way.
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I would like it if you can fix it we’re your broken armor or weapons don’t drop out of your inventory when broken can you please just just leave it equipped when broken and just make it have no protection or benefits from armor and just make the weapons unuseful till repaired it stuck when your items Drop when you are running away from stuff or die in game and lose it and than have to start over it is very upsetting please fix or fine a solution too this.
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CONSTANT RANDOM CRASHES -- An Unplayable Game Hello Obsidian. I am revising this post because the "bug" I originally wrote about is much, much worse than I originally thought. I am getting constant random crashes. They occur 100% of the time. They make the game completely unplayable. If the opening PoE1 recap isn't skipped, the game will freeze/crash before the introduction cinematic (narrated by Eder) can play. If I skip the recap, the intro movie plays (Deadfire has not yet crashed mid-intro) and the first area--the In Between--loads and the game appears playable and stable. However it will always freeze/crash before the Watcher/Soul character makes it all the way to the Adra Pillar at the far right of the screen. Often the audio will cut-out, or seem to, a few moments prior to the freeze/crash. Exactly one time an audio line played to the end after the game froze, however. I have attempted everything I can possibly do on my end to diagnose and/or workaround the problem, including but not limited to: Windows compatibility mode (Win7, Win8, even WinXP) settings. Administrator privileges off/on. Countless possible Deadfire configurations--windowed, fullscreen, every quality preset, every available resolution, multiple vfx enabled/disabled combination. The gamut. Steam did, of course, verify the integrity of the game cache. I also redownloaded the game, multiple times, after manually purging it from my system (not a fun thing to do when you suffer from bandwidth caps) Oh, and I've also tried running the game off of an SSD, off an HDD, from the default Steam install directory and from a unique Steam install directory. I was able to get the game to run off of an old laptop, with an integrated GPU, albeit very poorly (10fps are far from optimal; combat is impossible) that doesn't even come close to the minimum recommended specs... but it doesn't crash. Using Steam cloud saves to load saves from the laptop to my PC (in the starting island, the world map and inside the cave) and... you guessed it, Deadfire still crashes on me, usually a few seconds after loading up the area. Sometimes I have time to move my party, but the game usually crashes before anyone can make a it a half-dozen steps. To be perfectly honest, I've been a PC gamer for a very long time and I haven't had this much trouble with a game since I bought a copy of Daikatana out a bargain bin for $0.99, and that game was quickly re-purposed into a Frisbee. My PC specs are as follows: 3.55ghz quad-core i5 CPU 16gb memory 2gb HD6870 GPU Windows 10 x64 (Note that this is a PC that ran Pillars of Eternity perfectly. And also note, as I've proved, that Deadfire is capable of running on a toaster.) My working theory is that this may be a compatibility problem between whichever version of Unity Deadfire is using and my GPU drivers, but only because ATI drivers are typically the cause of my headaches (whenever I upgrade, I'm going nVidia and never touching ATI again). But at the same time, the game does load and appear to render properly, so I have no idea. No ideas, just lots of frustration. Output file retrieved after recap crash: https://drive.google.com/file/d/13RPzhDTiaT_MdV-IeoeAOz8yzT1atwjX/view?usp=sharing Output file retrieved after in-game crash: https://drive.google.com/file/d/1AxLN1f9scVlJvda2K00c7b6FeacD8GQp/view?usp=sharing .... NOTE I originally posted about this problem here, but am reposting it now because my initial assumptions about what was happening were incorrect. I will request moderators lock/delete the original thread. .... EDIT1 I am experiencing greatly improved stability after patch 1.02. I can now play the game for 20 minutes--sometimes longer--before seeing a crash! And, now, when the game crashes a window pops up informing me of the creation of the output log, which is handy. I've attached the new output log file to this post. output_log.txt
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Thought I'd posted this yesterday, no sign, so trying again. Bought Obsidian edition from GOG a few days ago, installed yesterday. Install went okay, but options for Trial of Iron and Expert mode are both ON and can't be turned off. Closed and restarted, no change. Rebooted, no change. Thought it might be Razer Cortex messing things up; turned that off, no change. Do NOT want to reinstall - 50 gigs of upping and downing with no guarantee of success. Right now thinking refund, but if there's a fix I'd love to hear of it. There are postings from two YEARS ago with this problem on other platforms, and no sign of a solution. If it helps, possible relevant hardware spec is: Windows 10 Pro AMD Ryzen 7 2700X Sapphire Radeon Ntro+ RX 590 Razer Deathadder Elite Mouse, with Razer Cortex installed ASUS Prime X470-Pro mobo Any assistance gratfully accepted!
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Can someone please explain to me why in turn based combat I will select an enemy to attack that is right next to my character and instead of doing this they f$&k off in a completely random direction so the enemies can just pick them off one by one? Also while on the subject how come the pointer mode on ps4 constantly breaks so you have no control over your party and on the best occasions they pi$$ off wherever direction they feel like often loading into completely different areas at a whim forcing you to sit through the god awful load times twice to get back to where you started only for it to break again? I seem to spend more time fighting this broken game than I do playing it to the point I feel I've been conned in to paying full price for a game that's barely above an alpha build.
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THE PIT is impossible to complete because of random crashing. Im playing on XBOX ONE. Ive ran through the area 40+ times attempting to complete this, no luck. Ive gotten so good at running I only kill 4 enemies to get to the door that requires a console to open which introduces you to the guy infront if the cameras. Ive only seen him 4 times, the game gets progressively worse as i attempt. The freezes kick me completely out of the game to my xbox homescreen. Sometimes the game crashes as soon as i enter THE PIT area. Ive tried every work around, none worked. Ive tried with and without companions. Ive tried killing all enemies. Ive tried killing no enemies. Im sorry but the game is impossible to complete for me untill this is fixed.
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Wondering if anyone is having issues completing Achievements/Trophies? I am on PC using Game-Pass and trying to unlock the Achievement called "Got Your Back" Which requires you to kill 50 Enemeies using a Companions Skill. I am currently stuck on 2% Complete and regardless of which Enemies or People I kill nothing increases the Bar. Anyone else having this issue?
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Okay so I just started playing The Outer Worlds and I was delighted to discover I could kill anyone I wanted! Well at least so far. So as soon as I met the character Reed I had a conversation with him, then as soon as I got the quest and we finished talking I shot him and his guards in the face, and continued on with the quest. At the end I diverted the power from the geothermal plant to the Botanical Lab and made my way to Edgewater to steal the power regulator. Well here's where we run into problems. I make my way to the Saltuna Cannery building killing the guards in my way just to find out I can't open the door leading down to the power regulator. It stays "Sealed" and I can hear the locals asking if Reed is hiding down there, so I assume he is suppose to open the door to speak with me or something, but sense he's already dead nothing triggers. Hitting the little switch to the right of the door does nothing. I'm stuck. The quest is broken and I can proceed, making the game broken unless I restart. "What are we suppose to do now?"
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It appears 1.2007 broke one of our long-time mainstays for priests, perhaps as retribution for the time it was a nuke. The Priest level 2 spell "Iconic Projection" no longer does anything, it doesn't heal, it doesn't do damage, in fact, it doesn't even spawn a projectile anymore, graphical or mechanical. This bug is quite bizarre, might I add, because the spell was working absolutely fine on the beta patch. These screenies should help illustrate the issue. -Targeting, no problems thus far. -Casting, here's where the problems begins, since a projectile should have been spawned by now -Instead of hadoukening a bright blue glob of divine phlegm as a projectile my cast just... fizzles? What? And before anyone waves around the "just a graphical glitch" card, I've tested it on some live enemies too, because I'm nothing if not thorough. -"Earthlings, lend me your strength, clap your hands if you believe, moisturise me, yadda yadda so I can dump this log" -As you can see, nothing ever came out of this attempt at casting it, showing it was not just a graphical display glitch. This was tested on the live 1.2 patch, with and without mods, verifying the game installation showed no issues and my bandwidth data cap does not afford me the privilege of downloading and reinstalling the game the third time this week. Similar issues have been popping up with "progressing AoE" effects such as "Soul Shock" here in the forums, perhaps they are related?
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The latest patch seems to have introduced a myriad issues with the Behavior Editor subwindows in the game, making it impossible to customize any aspect of AI behavior through them. What happens is as follows: -Bringing up conditions or ability triggers in the Behavior Editor brings up the subwindows as it should, however, they are 100% uninteractable, clicking anything in them (even the "cancel button) does absolutely nothing - the only way to close them is pressing "Esc". -Additionally, clicking anywhere where there should be another trigger for bringing up conditions or ability triggers will spawn duplicate subwindows, which can only be closed by pressing "Esc". The following images should help describe what happens more accurately: - One cannot interact in any way with this subwindow, not even mousescrolling works, additionally, clicking anywhere in the screen where there would be another subwindow spawn will result the following: -Which results in two or more overlapping, uninteractable subwindows which won't go away in any manner aside from Escing. This bug was tested, reported and reproduced in both the Beta and Live versions of Patch 1.2, no mods installed, on a clean installation of the game. Verifying the game installation showed no issues, and reinstalling did not fix it either.
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Can't Leave Starting Area/Patching
Seth94 posted a question in NWN2: Technical Support (Spoiler Warning!)
I am having issues with playing NeverWinter Nights 2. I bought the game a long time ago when it was still on GamersGate, and played the base game with no real problems. I did not install the MOTB despite buying it as well. When I went to install it finally I ran into an issue where Gamersgate needed to send me a CD key, and they did eventually. Since the installation I've had a major problem and a minor one. First I can't leave the starting area anymore. I don't understand why, but whenever I click on the door I can no longer exit it, nor can I skip the tutorial. Furthermore, the installation seems to have somehow undone patches. Before the expansion I was on the final patch, however after I was somehow rolled back to 1.10. This isn't a major issue, but I can't get the auto updater to work. -
Issue: This issue occured after respeccing my Chanter who is my main. Reloading my game doesnt fix anything and niether does restarting the game. Unable to edit phrases within the "edit chants" book. The right page is blank and where you would normally assign phrases into ABCD etc... is not centered on the page and is running off the bottom of the book. If I do try and assign phrases to the book to chant, it simply creates multiple copies of the chant and the action bar grows longer with multiple copies. No chanting icons can be seen on the right page only the off center chant grid things running off the bottom of the page. Dropbox link: Contains 2x screen shots of issue, output log, dxdiag stats, a before save, an after save. https://www.dropbox.com/sh/0wynmxpd1b4z9ez/AACKEBHmkGowh_wb87BDIwAZa?dl=0 This is pretty game breaking for myself considering the character is my main, searching for similar issues before this post I also found this post which has a simlar issue except this dude was able to work around it slightly: https://forums.obsidian.net/topic/67155-chanter-ui-copies-or-deletes-sequences-of-chants-and-editing-does-not-work-until-game-restart/ Woulnd't have found this bug if I wasn't respeccing after being slaughtered by the Adra Dragon down in Od Nua, please if possible fix asap, I've got a score to settle. That and I'd like to buy White March....
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- Chanter
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Hey guys, So my game is at the point where I am trying to gain an audience within the animancy hearings in ACT 2. I have the quest from the Dozen to retrieve the engwithian weapons from the ruins. I went to the ruins, got the spear, but never received a quest update. I have the spear in my inventory and I'm standing infront of Weden and he keeps saying come back with the weapons. I've tried two methods of having it enchanted with my soul (Killing the spiderman) and without it, leaving the spiderman alive. The problem here is the crucible knights wont give me their quest and the Doemenel's hate me from the beginning after killing some of their guys early on. So my only option is to progress with the Dozen. Since the quest "The Bronze Beneath the Lake" is the only way to move it forward, I cannot complete or further progress my game. Here is some more information - I was offered the quest "Bronze Beneath the Lake" prior to having Lady Web tell me to get favor with a faction. I opened the ruins but never completed the quest, as it was too hard. I progressed the story, got told by Web to help a faction, so I went and completed the steps for Bronze beneath the lake. I retrieved the spear and looted every single container in the place. No quest triggers or advancements. My Bronze Beneath the Lake currently reads - "If Wenan is right, the ruins of Lle a Rheman contain a cache of powerful weapons. I'm sure I'll know them when I see them" Anything would be appreciated, even a work around of just getting past the stupid hearings. I really do not want to start over, especially since I have NO IDEA what caused this bug and how to avoid it.
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There is a range of "hidden" Talents in the game, that were cut during Beta, and isn't normally assignable during levelups. However, they were addable through the AddAbility command. However, 1.03 seem to have broken them. Not removed them, just broken them. And I'm asking why. I was using them to get around what I consider to be design flaws, and adding raw Skill Points is far from a workaround. I realize that they are not meant to be used, but breaking them just seems senseless to me. Unfortunately, I wasn't smart enough to do a backup of my ObjectBundles before patching, and I can't restore functionality. Guess I'll just stop playing, I'm tired of fighting the game at every turn. Edit: Actually, this is only broken for pre-existing characters, and re-adding the Talent creates a duplicate talent that actually works, so this is a legit bug after all.
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Sagani Pet Not Existing
Vertical posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I've got Sagani in my party but ever since she has joined she has never had a wolf pet, or any pet with her. For some reason no pet icon shows, there's no way to summon the pet, and it's just as if the pet doesnt exist. I'm hoping this can be fixed ASAP and that my saves are fine with the update that can fix this. Buggy as all hell with the amount of people I've read have a pet issue on rangers. -
The Ranger's Animal Companion should receive an Athletics bonus tied to the Ranger's own skill level. As most of us have already discovered - Athletics is the most useful skill in the game and every character benefits from at least one or two points so you can finish a dungeon without resting. The Ranger's Animal companion is fatigued from only a few hours however and I feel this should be looked at.
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