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Showing results for tags 'Fix'.
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As of now, there is currently no option to relocate ziplines, which took treacherous hours to gather materials and create, to different locations. Instead there is only the option to recycle the ziplines. This is not ideal as my zipline stretches from the Oak tree across the pond to the upper garden, meaning if i were to recycle the zipline, most of the string would end up inside of the pond, making it highly difficult to gather the materials again. I hope this thread reaches any dev that can have a say for the next patch or update to alleviate this issue, since I have seen another fellow grounded enjoyer post about this same exact issue back in 2022. Thank you.
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Hi, so I just finished putting the ingredients into the Javamatic and as soon as the cinematic with the ants attacking was shown, the game is now stuck in an iffy slightly zoomed in view. I have an ultrawide (Samsung CHG90) and had no issues so far, with over 240 hours in-game. I've tried changing numerous graphics settings. Tried some stuff in-game i.e. sleeping, dying, saving then loading but nothing has fixed it. If I go to third person it's still zoomed in. One thing that has sort-of mitigated it is going to third-person view and ramping the FOV up to 120, however it's still a bit off and I really prefer to play the game first-person. I've attached images so you can see. (Somehow the site let me upload five pictures originally, but after having to redo the post it's now limiting me to two...) P.S thanks to the devs for such an amazing game! It's one of the best games I've played in recent years and I am still hooked on it. Despite the odd bug here-and-there nothing has really bothered me up until now (ok, maybe the broken Natural Explorer for a little while lol). Keep it up and really looking forward to future expansions!
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english is not my first language so sorry for that so my question is simple where is the fix for some gamebreaking issues any creature in this game can somehow go throug everything (buildings i build and every objekt in this game) this makes it mostly unplayeble the pathfinding is terrible too the conzept is great but bring an version that is not unfair ( larva too strong, going throug walls etc deal alot of damage and there are groups around ur bases up to 15 wtf ) ur game is and im sorry to say that but in this state not worth 2 bucks just fix it we payed alot of money for an alpha build
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- bugs
- unplayable
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That was a pain, but I made it Here is a fixes for the slight of hand bonus missing for all rogue classes with Berath's blessing bonus skills. https://www.nexusmods.com/pillarsofeternity2/mods/206 The bonus was applied to insight instead of slight of hand. This fix redirects it to slight of hand. Berath's blessing is only applied at character creation or for npcs when they join you. So one have to start a new game for the correct bonus on the avatar. It is incompatible with anything that modifies Berath's blessing bonus skills. Just extract into the override folder like all the other mods for PoE2. This are the class IDs for anyone, who wishes to change/make abilities for classes. The ForClassID is the main class.
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- Beraths blessing bonus skill
- fix
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I got into the C&P Boarst factory with a key card but ended up having to fight everyone inside anyway. When I killed all the drones and workers it locked all the doors so I cant leave the building and my lock picking isn't high enough to get into clives office to finish the mission so I'm just stuck in the factory. This is possibly game breaking, I've spent a few hours combing threads for people with similar stories but no luck.
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I have a new iMac less than three months old. This game constantly has screen issues, half the screen is water half is land. Dialogue doesn't load properly on the screen, level up text doesn't load, voices cannot be heard. What is going on? I requested a refund and have been denied because I played for 5 hours. Half of that was spent trying to work around the bug issues, reloading the game. Waiting on the screen to load, hoping that it would work. I paid for the 59.99 package. This is insane. Ive attached a screenshot, I have more but they are more than 510kb.... I'm waiting on the second refund attempt and if that doesn't work I will post more until this is fixed.
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Not sure if this is the right place for it, but I feel like this is where people go when they have problems, so putting solutions here seems natural. Press ~ to open the console and type 'Iroll20s' to enable cheats. Press ~ again and type 'removestatuseffect <character> Fractured_Bullet_SE_ProjectileMultX3' Press ~ and type 'Iroll20s' to disable cheats. For <character>, the PC is 'Player_<YOURNAME>'. Not sure about companions. Try their name, or 'Companion_<NAME>'. So for Xoti, 'Companion_Xoti'. You might have to use Fractured_Bullet_SE_ProjectileMultX2 instead, but X3 is what did it for me. Fair warning, this will probably disable achievements for that save game..Anyways, that fix worked for me. A temporary fix until it's patched. Don't equip Eccea's (Cursed) Arcane Blaster again until it's fixed. If you accidentally do, you know how to fix it now.
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Description: Playing as a Drug addicted monk, but noticed that my buffs didn't stack as expected. While using Quick Strikes you gain the quick buff which in turn suppress my Taru Taru Chew dexterity bonus. Is this really working as intended? If so please reconsider or make a compromise. Steps to Reproduce the Issue: 1. Use any drug that boost a stat. 2. Now use any buff related to step 1 stat increase. 3. This drug effect is now suppressed if buff is higher than the drug effect. Compromise: For example Half drug bonus applies while suppressed. Or give Nalpazca subclass a special trait that allows drugs to stack with buffs. What I'd like to see if this is working as intended (If this is not a bug) Change it so that drugs stack but with half bonus for all classes. For Nalpazca allow full stack alternatively make us spend one passive point on it.
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Bought the game today, and installed. failed to even boot the game with screen dump of "oops, game crashed" Have tried checking integrity, have tried uninstalling and reinstalling, and all of the fixes i've found on official and non official sites/forums attached is the error file asked for. this forum wont let me attach a file either.... please help. not even sure who or how i can contact anyone about this, have wasted 8 hours trying to get this damn game working.
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BOW BUG PLEASE FIX
DigitalJustice posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I have posted This in regards to the current bow bug which is in pillars of eternity. This has been brought up before, but from what I can see Zero results from the DEVs on getting it fixed. This bug is not just limited to me but others as well - and not just on this site (steam for example). Here are the pictures: Information: Windows 7 professional 64 Bit Service pack 1 Installed Memory 8GB I5-6500 3.20 GHz Processor Geforce GTX 960 373.06 8GB Direct X version 6.01.7601.17514 From what I can tell this bug normally appears when switching weapons in combat (I pause to switch weapons). Reloading the game or restarting the game fixes this issue until it happens again. So I assume that the bug is not going to be part of the save game file but perhaps in the way the game is using the graphic assets. While this is not a game breaker - it is most annoying and breaks immersion. From what I can see from other post around the web - this bug has been here since the game was released. -
3.03 Beta Update 'On Hit' weapon procs now function correctly. Fixed multiple issues with companions auto-level up (thanks Hamskii). Fixed an issue where characters would stay invisible when using Cape of the Master Mystic. Added a missing hatchet (thanks nem0).
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Hi all, reading all these topics and encountering gamebreaking bugs myself (I am stuck with an invisible companion) I am wondering if something went wrong with the final install package we received?! To be honest, I cannot see how the game got all these fantastic reviews with all these game breaking bugs. Also, as I am playing the German version, it is obvious there are A LOT of issues regarding translation, not only the general quality of the translation but also obvious data mapping errors (i.e. item names are filled with item attributes "stat +2"). I saw no German review mentioning these issues (not saying I read all of them ). What I really would like to see is some kind of reaction from Obsidian regarding all these major bugs... also: HOTFIX! Any opinions?
- 6 replies
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- bugs
- gamebreaker
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Temporary fix for being stuck on loading screen
Obeythecreed posted a question in Backer Beta Bugs and Support
Not sure what causes the game to occasionally get stuck on the loading screen. It happens on travel or leaving a building in Dryford Village. I did pick up a "Missing String" item and then trying to equip it as it had an attack. The "Missing String" item dropped from Medreth and his group. It was after that when the loading screens would get stuck. I have found that pressing the 'space bar' appears to remove the screen and you can continue playing normally.