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  1. A Moment's Respite â–ș Pillars of Eternity â–ș Act 1 â–ș Saving Heodan â–ș Quest Guide https://youtu.be/lmSEVG_YL9s?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza The Ruins of Cilant Lis â–ș Pillars of Eternity â–ș Act 1 â–ș Dungeon Guide â–ș Quest Guide https://youtu.be/kOBIbepM2eA?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Vengence from the Grave â–ș Pillars of Eternity â–ș Act 1 â–șDifferent Outcomes â–ș Quest Guide https://youtu.be/Np3-DOw557Q?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Late for Dinner â–ș Pillars of Eternity â–ș Act 1 â–ș Quest Guide â–ș Saving the Dwaft â–ș Inn Discount https://youtu.be/NDlBrvbquI8?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Buried Secrets â–ș Pillars of Eternity â–ș Gilded Vale â–ș Quest Guide â–ș Walkthrough https://youtu.be/4fsfnYsv1E0?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Against the Grain â–ș Pillars of Eternity â–ș Gilded Vale â–ș Quest Guide â–ș Walkthrough https://youtu.be/wWaZq-yb41U?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Pillars of Eternity â–ș Character Creation â–ș Classes and Characters â–ș Abilities and Races https://youtu.be/A_YCUFTjpgQ?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza
  2. I wiped out the Dragon Egg hunters after intimidating them so there were three party members left when I fought them. Looted the corpses except one which I couldn't target After I went back to the village, and went back to the Dragon Egg cliff, the two characters who I had killed and looted had re-appeared though you can't interact with them. The guy who I couldn't loot had turned into a loot bag though I still couldn't target it.
  3. There appears to be a few sequence related issues to this quest/task. -Decided to not talk to Medreth first. -Talked to Nyfre at the Inn instead. -Going back to Medreth, you can say "I know where Nyfre is hiding" but there is no attack option, or option to say "screw you Medreth, I'm working with Nyfre instead" at this node (I believe you probably have to go back to Nyfre again and talk with her a second time). There should in my opinion be such an option there at this point. -I decided to attack Medreth's party manually instead, and wiped them out. But when going back to Nyfre, there is no option to say that Medreth is dead, so the quest (probably) broke when I attacked Medreth's party manually.
  4. [Description:] When completing the Quest "Cat and Mouse", if you kill Nyfre and tell Medreth about it, he'll give you something, and then walk off. However, if you leave the area and return, Medreth is again back at his post as if nothing has happened. You can select the dialogue options to complete the quest again (without the loot and xp rewards) and Medreth will walk off again. [steps to reproduce:] 1- Start quest as Vailian rogue. 2- Get quest from Medreth 3- Talk to Myfre and kill her party. 4- Return to Medreth and tell him that Nyfre was found and tha you killed her. Medreth and his crew will now walk away. 5- Go to another map or enter the dracogen inn. 6- Exit the inn. Return to where Medreth was. 7- You will find that Medreth is there again. You can initiate dialogue. 8- Tell him you found Nyfre again. Tell him you killed her. 9- Medreth will again walk away. 10 - Repeat 5-9 again. [What should happen:] Medreth should leave and not return. (He should take his stinky boar with him too!)
  5. [Description of the issue] When you return to the Dyrwood Crossing area after having chased away the two bandits and defeated the other three, once you return to the area or load a savegame, Norgar and Raolf have returned. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Have a main character that can pass the Resolve 16 check in the conversation with the bandits. 2) Meet with the bandits and select the option which uses the Resolve check. Norgar and Raolf will run away, and you get to fight the rest of the enemy party. 3) After defeating them, save your game. 4) Load the savegame or exit and reenter the area. 5) Raolf and Norgar at where they were before they ran off, and they don't react to dialogue. You can still kill them by force-attacking. [Expected behaviour] Raolf & Norgar shouldn't reappear, or if they do, some contextual dialogue with them should be possible.
  6. Culture points are not applied during character creation. Not only that they are actually taken away during conversations. For example: During the creation of my wizard I chose these stats: When I get to the culture selection screen my resolve should have gone up 1 if I picked Aedyr. But instead it remained at 13 and if I make a selection that increases another stat my resolve drops by 1. Funny thing thou on the character screen (when you get in game) reports the correct value but doesn't apply it. More later. Now how do I know it subtracts it instead of adding. When you talk to the giant one of the conversation tree requires a resolve of 13 in order to select it but the option stated I did not meet the requirement to use that conversation tree. Sorry I did not take a screen shot of that. I should have been able to select it since I already had a base of 13 and a +1 for Aedyr should have given me a 14 but instead according to the conversion I only had a stat of 12.
  7. As title states: Using the return dragon egg as an example for a quest that does not give exp: This image I have 16633/21000 before I turned in the egg Here as you can see from the log entry I was supposed to get 9000 exp for the turn in I should have leveled up with that much exp but as you can see here there was no change and I did not level up
  8. [Description] Killing Medreth without talking to him after deciding to double-cross him in favor of Nyfre doesn't give you the line you need to tell Nyfre to complete the quest when you get back to her in the inn. [Test-case] 1) Take the quest from Medreth or Nyfre 2) Kill Medreth and his gang without initiating conversation with Medreth to tell him you'll be killing him. 3) Try talking to Nyfre. You can't tell her you've dealt with Medreth. This was a valid way to finish the quest in v333, but it isn't now. [Expected Behaviour] Talking to Nyfre after Medreth has died should finish the quest, possibly with different text depending on whether it was the player that killed him or some natural disaster
  9. (I apologize. I've moved this post to the beta discussion forum, here.)
  10. It seems that every time I enter the temple in the Ruins, the game puts me in combat mode, and does not stop until every single enemy in the dungeon is dead. Thus, I cannot save, cannot leave, or have my party members who are down get up. Does anyone else have this problem? Output log is attached (no save game, for obvious reasons). Have a very nice day. -fgalkin output_log.txt
  11. I'm sure there's been topics about this but I figured we could use another one. A huge part of the forums is about discussing the mechanics (understandably so), so let's have this one for the other stuff. Overall, I'm very pleased with this part of the beta. I quite like the ratio of conversations for one thing. I like the "flow" of the town if that makes sense. I also like that you can "shortcut" your way into the Skaenite dungeon if you're persistant, I hope there's a lot of stuff like that in the full game. The Blood Ties quest is the best quest as is. Excellent writing overall which doesn't really feel "forced grimdark" even though it is very grim indeed. I've only played through the quest twice but it feels like there's a good amount of options there. I guess I would always like an "Attack option" from *all* nodes in the Skaenite conversation in the dungeon, though you can manually attack him outside of the convo. The quest with the Orlan in hiding is nice but it also feels really short. Hopefully there'll be some sort of follow-up in the full game, it doesn't really feel like you can "dive in" enough in the details of it. The pig quest has a boring premise but it's made interesting by the Ogre. Again, it's great that we can actually talk with it and come to an understanding if we wish. And I love that it kinda ties in with the Blood Ties quest (well, the currier tries to make it that way at least). The dragon egg quest is the most boring one I think, it's just not very exciting. I like the adventuring band near the cliff. I like that there's a scriped interaction there also, but I'm not quite sure what is needed to bring the egg down safely? Athletics and something else, or Survival? I managed it once but I don't remember what skills I had (or what character I used if I used a different one). I like that there's a Bard in the Inn to tell some lore, but it feels weird in that it's her *only* purpose. You can't ask her at all about the other stuff going on in town which I found pretty weird. Her conversation also feels odd in that it doesn't have much (if any?) descriptive text compared to other conversations.
  12. I had already created a topic about my xp problem here: http://forums.obsidian.net/topic/68258-v278-xp-problem/?do=findComment&comment=1501849 I made a new test yesterday, but still the same problem... The new patch (301) hasnt changed anything, unfortunately. When I finish a quest, I never get xp reward. I'm stuck at level 5. I tried to play to the beta on another computer and it worked perfectly. I don't understand why ! I tried to unistall and install again, but it doesn't change anything. You can find my savegame here if you want : https://www.wetransfer.com/downloads/5fc8bff8267feea8dc74a3841ffc627020141003103710/23f6907412bd92995c6729d2d2f8698b20141003103710/905755 thanks !
  13. [Description of the issue] After teleporting to another location the RogueÂŽs model becomes invisible and takes no damage from enemies, not even poison. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Bring roude to a large group of enemies (Spiders in thsi case) 2) Once combat has started and the Rouge is being engaged, make her jump/escape to a point across the mob of enemies (we are taling about 10 or so meters) 3)Repeat until bug is achieved. Having the rest of the party dead may help. [Expected behaviour] The rogue apearing on the targeted spot and operating as norma. [Other remarks / Comments] I was fighting the Spider Queen on Hard difficulty. Party was nearly dead and the Rouge was engaged by one or two spiders. Made her jump to the other end of the mob. She re-apeared a few meters from her starting position with an invisible model being unable to attack or move, still being attacked by every spider and the damage registering in the combat log but without the rougeÂŽs health going down. Employed heavy use of the pause. Heres a picture: Waited for a while and her stamina never went below 28. Incidentally I had just reloaded a save before the fight and noticed my barbarian had extra visibly unused skill slots: I cant think of what is causing this bug. I might have experienced the same bug with the wolves but since I won that encounter the rouge probably re-apeared while in the spider encounter since it was a TPW and combat didnt end, the Rogue stayed glitched. Thats all I can think off.
  14. I have a very annoying bug since the beginning of the beta : When I finish a quest, I never get xp reward. I'm stuck at level 5. The new patch hasnt changed anything, unfortunately. I tried to play to the beta on another computer and it worked perfectly. I don't understand why ! I tried to unistall and install again, but it doesn't change anything. Does anyone have the same problem? EDIT : my save game : https://www.wetransfer.com/downloads/3daf02454a2ce6d7cf51d84230d7706820140904103310/363d41b3a2d3154d89f3cc23c1d2d65520140904103311/80e6de
  15. Oftentimes, there will be a piece of text that overlaps with the dropped capital. Take for instance It's a bit hard to decipher, but it shows the issue. This one I got by 1) Create game, preferably with low-strength character 2) Head to Skaen temple 3) Try to push the cover open with a low-strength character and fail the check 4) You should have overlapping text on the dropped capital Expected: No overlap Note: I've noticed this often seems to happen on skill checks / stats checks. I recall seeing this on the successful "climb down" check at the Dragon's den as well.
  16. [DESCRIPTION] Peacefully resolved the Ogre quest by talking the Ogre into leaving. Returned to Rumbald and told him we convinced the Ogre to leave. After that, chose the convo option to give him 400 cp. Combat log notes thta Rumbald gives the party Lead Spitter and a piglet. As well, it noted the 400 cp lost. Finally, it notes that the party receives 1500 XP. However, no XP are actually awarded. [DETAILS] Save game can be accessed through link at bottom, where this can be tested, but: 1) Solve the Ogre quest peacefully by convincing him to leave. 2) Return to Dyrford and note your XPs before speaking to Rumbald. 3) Talk to Rumbald and tell him you convinced the Ogre to leave (convo option 1) 4) In the next dialog box, choose option 4, where you elect to give Rumbald 400 cp. 5) Note the awards in the combat log, which includes the items listed above. Note also that your XPs are not increased. Not sure if this is specific to these particular options or if you just don't actually get XP when talking to Rumbald when resolving the quest peacefully. [EXPECTED BEHAVIOR] Well, if the game tells me the party is gaining XP, I'd expect to receive said XPs. Save game: http://www.upload.ee/files/4239189/aeee5e2859064bd581301c4644fa8609_DyrfordVillage_7709942.savegame.html Output log also attached. output_log.txt
  17. Old thread. In the red corner, we have people who want to stick with the tradition of Infinity Engine games. Over in the blue corner, the wide eyed idealists who want fair XP distribution for all players regardless of playstyle. And apparently there's a few people who lept in and started painting another corner yellow advocating for learn-by-doing. Still have plenty of corners in this ring, it's not a triangle. So give your feedback. But I want a nice clean discussion, no low blows or personal attacks.
  18. I know many people have reported disappearing items, so it's nothing new. However, I want to report this one specifically because in every run I've tried in the game so far, while I can pick up the Ogre Head and it goes into my Quest Items inventory, I have not yet been able to get and keep the Ogre Blood. No matter what character I've tried with, when I pick up the Ogre Blood, it disappears from my inventory for good. I've not yet been able to keep it.
  19. Description of the issue: All entries in quest log, both quests and tasks, were wiped after fight with Medreth. Quest log restored only after full game exit. Expected behaviour: Quest log stays intact and updates appropriately. Steps to reproduce: I am unsure if this is repeatable, but this is what I did to the best of my recollection. 1) Quick saved near Medreth after letting Nyfre leave. 2) Talked to Medreth, lied about Nyfre leaving north but did not meet the requirements to pull that off. 3) Combat started, straight away quick loaded to see differences between conversation options. 4) Honestly told Medreth about Nyfre, combat again. 5) BB Rogue got maimed during the fight (anything could be relevant...) 6) Opened quest log, appeared to be empty. 7) Went to inn, rested, created new save. Tried loading the earlier quick save, quest log still empty. 9) Full game exit. 10) Loaded the save from after resting at inn, quest log is now restored and seems to have progressed as expected.
  20. Loaded up save file from last night, old save new bugs. all Quest/tasks disappeared from log, tried picking restarting quest by talking to person who originally gave it to me but conversation options where as if I had the quest. Odd symbols over all of the premade BB characters. when moussing over symbols tooltip was "BB X attack" where X was the characters name. tried going through area transfer, no change to symbols. After area transfer I attacked lions, after combat my priest would still play attack animation over and over an over tell told to move. many known ranger bugs (stam/health issues) that are already known. uploaded output log but forum said I am not permitted to upload save files. output_log_1.txt
  21. Hello Backers, So it appears that we have a large amount of missing string data in various locations throughout the beta. Since these issues need to be resolved individually, I am building a master list of the missing strings. This is both to organize the data in a way the developers can easily fix and to relieve pressure on the forums from these bugs being posted multiple times. Please post any findings of Missing Strings in this thread and I will come through periodically and update this post with the full list. Screenshots are still great for this, as it gives us a clear visual of the location of the issue. So please attach any screenshots of the missing string to your posting. I'll be starting the list with an example of some known strings. In an effort to keep the list readable, a primary location where or on what the string was found followed by a short description will be how I will be listing them. MISSING STRINGS Races Character Sheet - Human's Fighting Spirit description (when clicked) Character Sheet - Coastal Aumaua's Towering Physique description (when clicked) Character Sheet - Island Aumaua's Long Stride description (when clicked) Character Sheet - Boreal Dwarf's Hunter's Instincts description (when clicked) Character Sheet - Mountain Dwarf's Hale and Hardy description (when clicked) Character Sheet - Pale Elf's Elemental Endurance description (when clicked) Character Sheet - Wood Elf's Distant Advantage description (when clicked) Character Sheet - Hearth Orlan's Minor Threat description (when clicked) Character Sheet - Wild Orlan's Defiant Resolve description (when clicked) Character Sheet - Death Godlike's Death's Usher description (when clicked) Character Sheet - Fire Godlike's Battle-Forged description (when clicked) Character Sheet - Moon Godlike's Silver Tide description (when clicked) Character Sheet - Nature Godlike's Wellspring of Life description (when clicked) Classes Character Sheet - Chanter's Chant descriptions shown in the character sheet (when clicked) Character Sheet - Rogue's Deep Wounds Ability (when clicked) Inventory - Druid's Spiritshift weapons for all forms (Bear, Boar, Lion, Stag, and Wolf) when moused over or right-clicked Wizard Spell - Thrust of Tattered Veils has missing string in its description and debuff tooltip Talents Character Sheet - Hold the Line description (when clicked)Items Item - in Winfrith's Shop named Missing String purchased for 90cp also has missing description Item - Weapons with Reach show a missing string in their description Item - Weapons with 10% Graze to Hit effect show a missing string in their description Bestiary PƔgra - lacking flavor description when selected in the cyclopedia/bestiaryOptions Options menu - Missing String shown when selecting Polski language Controls menu - Missing String shown under Cancel Action key binding Graphics menu - Missing String shown when mousing over resolution Misc. Loading Screen - from front end "Did You Know? : Missing String" Party Records - Various enemies display their names as Missing String Lle a Rhemen - Staircase inspectable displays Missing String when clicked Thank you all for your tremendous support !!
  22. Hi everyone, first post here and just wanted to start by saying its exciting to see how the game is progressing. Had an issue with all of my quest/journal entries disappearing and therefore not being able to continue with any quests. Unfortunately i only noticed this when I went to turn in the ogres head and there was no dialogue option for turning in the head. Opened my quest log only to find that there were no entries! This took me by surprise as I had three active quests: searching for the daughter, the ogre and looking around town for the thief (nyfie, nyfle, whatever her name was). I am not sure what sequence of events caused this to happen, only that it happened at some point after exiting and reloading the game. Has anyone else had this issue?
  23. I had these invalid objects message in the conversation in the Inn. Do not think I have seen it reported elsewhere. I would not be able to remember what dialog options I had chosen before.
  24. [Description of the issue] I believe I am completely unable to advance due to the culmination of a number of bugs. I could however be missing something. I have linked to my savegame file later. At this stage, I've 'completed' every quest except finding the elf. I say 'completed' due to this bug: http://forums.obsidian.net/topic/67573-quest-or-quest-items-bugged-cannot-complete/ I have cleared out the temple to the point where I've found the event that refers to a pit and mentions a grappling hook. There are several doors in the temple that show the locked icon, but which I cannot open (I have the skull key, but I doubt it's supposed to work on them) and I don't get any mechanics too low messages in my combat log for them. I do not have a grappling hook because I bought two at first and when I got the dragon egg, I had BB fighter climb up unsupported and then use one to lower the egg. However, this removed them both from my inventory. The store does not have a 3rd one for me to buy. I went to talk to the tanner and confronted him about the ogre. He attacked me. I killed him. Again, I cannot open the door in his tower. It shows the lock symbol, but I don't get a mechanics failure note in my combat log. So, I don't know if I'm missing something or which, if any, of these are bugs (pretty sure the losing both grabbling hooks was a bug, but I also think that I could have validly used two: 1 to climb and 1 to lower, but maybe I'm wrong). [DETAILED list of steps to reproduce the issue AND what to look for] 1) Load the savegame from here: https://dl.dropboxusercontent.com/u/74672307/PoE%20Bugs/Can%27t%20Continue/6b44430218a64d308246d0c575513a74%20TrygilsCurriery%207862707.savegame (link instead of upload because the site won't let you upload savegame files) 2) You're in the tanning shop. Try to open the door (if you're supposed to be able to). 3) Investigate the lack of grappling hooks in town. 4) Go to the temple and try and advance there.r attacks [Expected behaviour] That I be able to do something... [Files] A link to my output log is here: https://dl.dropboxusercontent.com/u/74672307/PoE%20Bugs/Can%27t%20Continue/output_log.txt Note however that this is the first time I've copied over the log and therefore it contains the entirety of my events for all games unless it clears itself at some point.
  25. [Description of the issue] I have yet to be able to turn in a quest in any playthrough. I simply never get the conversation option to turn something in. I have attached links to several saved games on my public dropbox as I am not allowed to upload .savegame files to this site (because that makes sense) [DETAILED list of steps to reproduce the issue AND what to look for] Cannot turn in Dragon Eggs: https://dl.dropboxusercontent.com/u/74672307/PoE%20Bugs/Can%27t%20turn%20in%20dragon%20egg/6b44430218a64d308246d0c575513a74%20DyrfordVillage%207718823.savegame 1) Load the savegame 2) Talk to the potion seller and note you can't turn in the quest 3) Note that the egg is in my quest items and that the journal entry shows that I got the egg 4) Ponder. Fix. Profit. Cannot turn in Ogre Head: https://dl.dropboxusercontent.com/u/74672307/PoE%20Bugs/Can%27t%20turn%20in%20ogre/6b44430218a64d308246d0c575513a74%20DyrfordVillage%207773548.savegame 1) Load the savegame 2) Talk to the farmer and try to turn in the ogre head. 3) Note that the head is in my quest items and that the journal entry shows that I killed him 4) Ponder. Fix. Profit. Cannot use skull key in statue: https://dl.dropboxusercontent.com/u/74672307/PoE%20Bugs/Can%27t%20use%20skull%20key/6b44430218a64d308246d0c575513a74%20DyrfordCrossing%207797228.savegame 1) Load the savegame 2) Attempt to use the skull key on the statue in the crossing (I assume this is where it's supposed to be used given the skull motif) 3) Note that the key is in my quest items and that the journal entry shows that I found the associated note 4) Ponder. Fix. Profit. [Expected behaviour] That I be able to turn in the various quests. [Other remarks / Comments] As noted, I have NEVER been able to turn in a quest. See for instance my other post about a previous time the ogre head didn't work (http://forums.obsidian.net/topic/67481-ogre-head-not-recognizeddisappears/). Also, in all those savegame files I attached (which are frome the same playthorugh), I have been unable to complete the Cat and Mouse quest, despite having warned the thief and killed the person pursuing her. But then I was never able to find her again so maybe I can only turn it in once I do? Every game I play is on Path of the Damned. I did have to load the game at least once before any of these saved games as all my characters got randomly gibbed by a single wood beetle and its poison somehow. So it could be related to loads. But I did all my loading after full client restarts I'm pretty sure given the lose quests when loading from in game bug. [Files] All files linked above as cannot upload savegame files directly.
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