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RezoApio

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About RezoApio

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  1. I had the same issue and could not find any other solution than alt + F4 too... But thanks to your post I know now how to get the character window ;-) Was it documented somewhere and I did not see it ?
  2. [Disclaimer] Maybe this falls in the known pathfinding issue but it seems somewhat specific to me so I report it. [Description of the issue] I have remarked this only in the Dyrford Ruins atm. With the group selected, BB Rogue in near the closed door. I click with the cursor in Open Door Mode. BB Rogue does not move, door opens, but the rest of the group starts to backtrack as if to go in front of the door as if not opened yet. This is reproducible every time I open the door. This is the position just before. After clicking, as you can see the other characters are running backwards. [steps to reproduce] If need be I can provide a save game, just in front of this particular door in order to reproduce. [Expected behaviour] Nobody moves (or the closest to the door moves to be near enough to open it) and the door opens.
  3. How is working the Continue Button? I choose Continue tonight expecting the game to load my latest save from yesterday night but it did select another game from an earlier Character. From the first character created still with save actually. So I have opened the Load Game window and there is this small transparency bug when you have too many save that appears. [edit]: One other thing, the saves are sorted by name of the zone and ascending time. I would suggest to sort them by descending time only.
  4. I had these invalid objects message in the conversation in the Inn. Do not think I have seen it reported elsewhere. I would not be able to remember what dialog options I had chosen before.
  5. Is Sid really plucking her lute ? Maybe it has fireproof strings ;-) Small thing but I find it strange
  6. Some UI issues I have : It took me long minutes of searching to finally find the F option for the Party Formation modification menu! Would it be possible to add right click on the Formation button to open this menu? Also can the 4 formation sub-buttons show a representation of the actual formation it correspond to? rather than always 6 in 2*3? Right Click for help is nice, but there is no ok/close button on the information panel that appears. Could be ok if the right click again on the panel would close it too. For the moment the best option is Esc Key but that requires 2 hands to just learn some stuff about the items. Grimoire: This one is hard ;-) It looks like a book so can a click on the right or left side show the spells one lever higher or lower? Also the right click on the right page "In grimoire" always says BB Wizard already know this spell. Totally unnecessary. I would much prefer the right click to do nothing or better show the help also. To remove a spell from the grimoire you need to left-clik, that could be explained by a tool tip if you stay hovering on a icon on this page. Last thing that I can reproduce each time. This is a newly created game with a ranger, no save, no nothing. Just going in front of the church and playing with the wizard grimoire. So right click wizard portrait to get inventory, right-click grimoire, some click and right-click on spells and then Esc to close the grimoire. The Wizard moves exactly under its portrait at the same spot I have done the right-click to open the portrait. As if the right-click was valid both for opening the Inventory and deciding a moving location. Sorry I do not know how to make a small video of this. HTH. And now back to play as this is my last post before approvals.... I will play with a wizard to check if the grimoire information is dependent on my wizard skills.
  7. Writing my first impressions before playing again tonight so this is just with around 1h of play. First thing is this is a beta ! Wow great news ;-) I mean that I was probably expecting a more polished product by seeing the Gamescom vids. Suppose this is the demonstration effect which is the same for all software being video games or SFA ;-) But yes this is a beta and playing it will be to help the product being better and not just take some fun of it. This is nice. I choose the beta add-on to be able to help... Second thing is I am a little disappointed. The game is great, really great. The atmosphere, the dialogues, the character creation, the music, I have no problems with the combat even if it is confused as already noted by lots of people. But again lots of things to adjust, polish, add makes it a little sad when expecting so much... But I know that I will take lots of time to try giving the best reports of what I found because I feel this can be the Great Game I was hoping for so long. Just from memory the things that I have seen that needs some changes, Inventory management, crafting panel apparition is strange, some fonts issues (bi and small letter in the same word), missing or placeholder assets for objects, boar bug for the ranger in Medreth party, dupping items, the big T underneath the portraits, the ineffective auto pause, some tooltips that I would like to see, for example in character creation, for the top summary of your character you have tooltips for talents, but then not for the attributes... I find that the number of portraits was so very small... The loading screen message which seem to take much too long... What I like contrary to some postings is the ability to see the inactive options in the dialogue so I can learn and then at some point play in hard expert mode. To that effect playing the beta in an almost separate zone is a great idea as it does not spoil the dialogue for the main quest. One thing I wondered is why I get no experience for finishing the medreth quest. Some spoilers ahead bu sorry I do not know how to make this in a spoiler box... I decided to let the thief they look for go away and try to mislead medreth about the direction she took. However I had not enough resolve so I had to fight them (and only 3 boars as I did not visit too much places before ;-) ). I finish them all relatively easily with the auto pause options even if the melee was quite confused ;-) But then no experience for finishing the quest. I was expecting some... maybe I am wrong not everything should give XP (or should it ?) Well after this wall of text, let's get to play again and try another character. Obsidian guys and gals, thanks a lot for the great-game-to-be. Once it is finished (and I do agree that I am expecting a delay after winter as some people have voiced already), it will be wonderful (especially if you manage to offer some modding tools for the community). See you in game soon ;-)
  8. Is it possible to rename a note? I can create multiples Untitled Note but I have not found the way to rename them... Just a minor point for a great idea as I am really found of the possibility to take note in games
  9. It is possible to dup any item equipped by a character. Just double-click the equipped item to make it move to the character inventory. Then click another portrait on the right side panel and click back on the first character portraits. You will have the item still equipped and also in your inventory.
  10. Just to let people know... I am downloading right now... already the 19th in CET however ;-) 2.9Gb to go
  11. Garder suffisamment d'humour pour ne pas perdre l'esprit au nom de la raison.

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