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  1. So the talk was the PoE will be moddable. I'm eagerly waiting for news on this. Tutorials. A modding sub-forum. My first order of buisness will be to make two-handed sword an average speed weapons. Because they were.
  2. I really enjoy the movement/command barks, but I find that there's too much voice acting in the dialogues. I prefer to read them at my own pace and with my own voices (a la Planescape: Torment). Also not too keen on some of the voice acting. Any way I could turn the dialogue voice work off while leaving the barks? Anyone made a mod to do something like this?
  3. I know it is really early to talk about this aspect of the game, but I've been playing some of the older games and I wish that some of these shortcut keys were a little bit more logical and made playing real-time easier, not harder. One example is the quickcast in Baldur's Gate 2. It was not a logical approach, and I really doubt most people would use keyboard shortcuts for quick-cast. Anyway, I'll talk more about this when we have some engine mechanics fleshed out, but I really wish that the shortcut keys would be implemented in a way that allows for "RTS-like" play. Like I said, I can't
  4. Link to Page 3 of PCWorld Interview (where this quote comes from): I am curious about something that PCWorld didn't ask and that neither Adam or Josh answered, I also underlined and bolded something important that Adam said in the quote regarding modding. Will models (Characters, Monsters) be something that could be moddable? And what about textures? Furthermore, is there a simpler way that could allow for more maps to be added? Josh mentions that environments are tough and complicated and time-consuming for Obsidian, but is there a simpler way to make them? I mean, obviously hobbyists o
  5. This poll and thread is a 're-launch' attempt of another thread (@ http://forums.obsidian.net/topic/65236-co-operate-with-torment-ton-in-allowing-shared-art-assets/ ), with clearer languaging around the (now multiple) poll questions. The really key thing that would make this happen (or not!) in any form is dev interest, of course, and that is what these threads/posts will hopefully stimulate. For myself, Q1: Yes - of course. :D Q2: Only if the devs feel like it. Not attached either way. Q3: As Q2. Cheers!
  6. Hello all, This is cross-posted in the Pillars of Eternity General forum (waiting for approval, I'm still a newb there!) and the TToN Game Ideas user voice section (same subject but with different game title in the subject line). Background: there were (and ARE still) a lot of awesome mods for the infinity engine games. However, there was some flak about 'illegal' mods - specifically, mods that extracted and used cross-game art assets, such as IWD components inside BG2, without the IWD game being present. However, now there is a great opportunity: two awesome rpgs being developed at the sam
  7. Hi, I'm a Japanese, cheer for Project Eternity. It can do no better than official localizing, but My language (Japanese) will not be official localized. I suggest some points for easy unofficial localization. 1. Plane text files It's easily modiffied without unpacker and repacker. 2. UTF16-LE encoding Because of Japanese and any languages characters are multi-byte. If it use ASCII, it is not enough byte for those languages. Otherwise It will too easy for any languages if it use UTF16-LE. 3. Replaceable font file Like NWN2 is the best case that xml or ini files define using
  8. http://www.youtube.com/watch?v=UpBqLbyR7o8&feature=player_embedded This week we announced our Mega Dungeon, our base classes, the cipher and barbarian classes as stretch goals, and the Adventurer's Hall as another stretch goal. We are coming up on our final week of the Kickstarter, and we have exciting stuff planned for you in the coming week including new rewards, a special inside peek into Obsidian, and a first look at Project Eternity. Exclusive Backer Pet, Hardcover Books for $250 and Name in the Game for $500! At the $50 tier and up we have an exclusive in-game pet for you
  9. http://www.youtube.com/watch?v=1Uyzap5FcgI This update is going to be a little different. Instead of doing an update on a topic that we chose, we asked readers on reddit to submit questions and vote them up or down, and on Friday we took the five highest scoring questions to answer here. You can visit the Project Eternity reddit group here: http://www.reddit.co...rojecteternity/ and the Q&A subgroup is here: http://www.reddit.co...ns_answered_by/ Let us know if you like these Q&A updates, and we can look into doing more of them. Tim. AtheistBots asks... Cl
  10. I really wish there is a plan to include a way to let players create our own maps, npcs and campaings. I think this is one of the best ways to give a game the longevity users want. Kickstarter is the best way to let players decide if we really want it. What do you think?
  11. Please make it possible to easily add or modify animations. This is often very hard to do - yet animations can enhance the games feel immensely - so please don't hardcode anything! Ideally we should be able to add or mod animation without the hassle of going trough 3 different converters, scripts, tools whatever. Maybe just a blender plugin? I'm not asking for a mod tools, just no restricted, hardcoded mess. I hope one of your devs sees this!
  12. I urge you guys at obsidian to make modding possible through a good modding tool!! All modern games are fully voiced, which might seem good, but is acutely a bane on stuff like modding. Morrowind modding flourished, with tons of great mods that included tons of dialog. In Oblivion and Skyrim it is almost reduced to nothing, as those games are fully voiced. You are missing out on a great opportunity to create a huge modding community around Project Eternity, immortilzing it. Just look at morrowind modding, new mods are still comming out and being updated ten+ years after the game released!
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