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  1. Made a screendump where I try to rest. As you cann see I have to gather party even though they are together. And it is nit the first time I experience this. Also when I attack only some of the toons attack and most of the time it is my wizard who attack even tough I have a fighter who should be at the front. It seems like the path finder to the creatures are broken most of the time some of the toons stand still and can't walk around and attack.
  2. To reproduce: 1. Cast Wall of Fire (L4 spell) 2. Walk your party into it Expected: they take burn damage Observed: they don't
  3. Description: On the character sheet, "Total Enemies Defeated" by the party is larger than the sum of "Enemies Defeated" by each party member. The difference gets larger as the game progresses and the number listed as the total is clearly too high. How to reproduce: 1. Start a new game. 2. Murder the group by the bridge 3. Add up the "Enemies Defeated" for each party member on the character sheet ( = 4). 4. Compare to the "Total Enemies Defeated" on the character sheet ( > 4). 5. Commit additional murders as desired and watch the "Total Enemies Defeated" get much larger than the sum of "Enemies Defeated" .
  4. [Description of the issue] Found enemy model rotated sideways as seen in the spoiler below. It was patroling one moment and the next it was sideways. It did not resume patrol. Re-loading did not solve the issue. Engaging it in combat makes it resume upright position. I know not how to recreate this but its the first time ive experienced this bug. [Expected behaviour] Model not being rotated sideways and patroling as normal. [Other remarks / Comments] This savefile has been loaded and re-loaded several times and keeps some repeating visual bugs such as the "[Character Name] Attack" icons above character portraits (the bb Fighter has three rows of these). [!] It also has a mechanical bug of two abilities being stuck in "Already Activated" state and being unusable even during combat. Saving and reloading does not seem to work. One of them is the PC Ranger´s Wounding Shot, the other is the BB Rouge´s Cripling strike as seen in the spolered screenshot below. [Files] Screenshot:
  5. Just left Dryford Ruins and attacked a spider South East. My ranged characters animations and attacks seemed find but my BB Warrior and BB priest as well as the spider just stood there. The combat log showed that attacks were occurring though. The immediate next battle with a spider seemed to have fixed this and the animations worked normally. Ever since Dryford ruins my rogue is unable to use crippling strike a well. I believe I've seen this reported as well so this is a common bug. I have not had a chance to rest yet to see if it will fix it.
  6. I have seen that accuracy is different fromn the tooltips and the combat log. In this screen you can see that the Elder Lion has a 47 Accuracy. But in the combat log we can see that the real accuracy is 77. Also I saw that sometimes the trashmobs are doing a lot of damage in a single hits. In that case, lions were doing around 50 damage per hit which is a lot of damage, even when i'm doing no more than 30 damage per hit buffed, but I found that sometimes the lions could hit by 80 damage or even more than 100.
  7. Hey all, I am super excited to be playing the backer beta, and I hope that my input will help make this game better So I started the game and I had some issues while making a new character. Maybe I should write down my Machine stats before going further: -> CPU: Intel® Core2 Duo CPU E4500 @ 2.20GHz -> RAM: 8 GBytes DDR2 -> OS: Windows 7 Ultimate (of course updated) -> GFX: NVIDIA GeForce GT 630 (I also attached a txt output from CPU ID, I guess it's fairly standardized by now) First I got some errors that froze the game while I was switching around from type to type, specifically when switching to and from Wizard. Then I tried not selecting anything to get a bit further, and when trying to get my character to look like my portrait (Because it has to match else you are doing it wrong, in my book) I ended going back and forth between portrait screen and character look screen and then suddenly I only got to look at an big pixelated question mark and then the game quit and told me to tell the devs. So that is where I am at now. Now I will get lunch and get back into this forum later... maybe much later, new Doctor Who comes out today. Anyways I hope this helps, tell me if you need more information. 2014-08-23_140730.zip ANDERS-PC.txt
  8. Description: Frenzy is described: "Frenzy: x1.33 attack speed, -10 deflection, Health and Stamina concealed, +4 Resolve, +4 Might (10.0 sec). Sends the Barbarian into a frenzied state, increasing melee damage and granting a temporary massive Stamina bonus but causing a Deflection penalty against incoming attacks." However, Resolve does not affect health and stamina. Constitution affects it. What is should be "Frenzy: x1.33 attack speed, -10 deflection, Health and Stamina concealed, +4 Resolve Constitution, +4 Might (10.0 sec). Sends the Barbarian into a frenzied state, increasing melee damage and granting a temporary massive Stamina bonus but causing a Deflection penalty against incoming attacks."
  9. Description After one of the fights, my Wizard BB was stuck in an animation loop, checking out his grimoire (basically, an animation where he was holding up and down his grimoire). During this time, it was impossible to issue any commands to this particular team member. It was only after some time that he broke out of the animation loop and followed the party. However, the wizard was getting stuck on each combat encounter since. Repro steps: Didn't try to reproduce this bug yet, but it would be about it: 1) Go to Dyrford dungeons 2) Keep fighting the guards 3) Observe if any of the team members get stuck in animation loops Expected behaviour I expected my characters to be fully functional in the game, rather than stuck doing things. Attached files Output log (too big to attach): https://drive.google.com/file/d/0B9XM8EQQxffweDdfbTA3cHM0SFU/edit?usp=sharing There seem to be some animation-related null reference exceptions. Sorry, no save game (I've accidentally overwritten it with something else). Attached DxDiag.txt Ardent_DxDiag.txt
  10. Description: After running away from battle, combat state never finishes so that party can rest, leave area, save, etc. Steps to reproduce: 1-Start new game. 2- Travel to Stormwall Gorge 3- Activate scouting mode. 4- Bypass lions with BB wizard. 5- Get near Pwgra so that it starts looking for you. Only "activate" one Pwgra so that you can get away. 6- As soon as it is close enough to attack you, run away fast enough that it cannot chase you. 7- Go back next to party. 8- Wait to see if Pwgra follows. If it doesn't, continue to wait. 9- It will never leave combat state. What it should do: After a reasonable amount of time, the combat state should end. Pwgra should return to beginning position. I can't send save file, because it won't let me save. Please let me know if you need any other documents. DXDiag can be found in my signature.
  11. I don't remember the name, been there twice but "L.. R.." something. The language feels new, even though I've read it in theory, it's good. Description: Lag in the Stormwall Ruins when entering and disappearing Rogue and unfinishable fight. 1- Dwarf, Rogue, Old Valia, Dissident, Noble Focus 2- Went to Stormwall Gorge 3- Defeated some Lions 4- Took a Settler's Arrow 5- Owned the Pwra (sp) 6- Entered Ruins. #7- Super sudden slowdown lag, not "Slow-Motion" but really laggy and unresponsive. Icon bug. #8- Engaged spiders. The did not engage back all the way. #9- Used "Escape" with Rogue, became invisible (Hobbled+Escape bug). Party died. Unkillable spider. Expected: #7- If the spell bar is out it should take priority above icons underneath. And no lagging when entering. #8- VFX to be displayed underneath the target and not duplicated on the party. #8- Spiders attacking/engaging in combat, or in-combat/terroritorial spider behavior~AI. #9- Rogue successfully escaping and/or getting visually hobbled. - Output_log.txt Comment #1: I was downloading Dishonored GOTY in the background in Steam. Suspecting lag due to that. Comment #2: I was playing a "no save game" unfortunately so I don't have a save this time.
  12. I have done this over 20 time and the result is the same each time. I have tired with steam running and without. New save every time Wipe the old one. 1) Let Dev made NPC die 2) Hire level one npc at Inn(works great every time) 3) Hire second level one npc at Inn This is were I run into my problem, The second npc appears but is stuck and cant move. When you save and reload the second NPC is missing but his equipment is actually laying on the ground. Im convinced the Innkeeper is killing them and serving them in the stew. Looking for others to try to reproduce the above and seem what happens Thanks
  13. I was going to the first forrest after the village and here I encountered the first fight with forest bugs. And when I was fighting and hitting game pause the sound for hitting with a sword was playing on repeat which is an annoying noise when you are doing something else. Also my spells for my wizrd disappears when I try to access them on the level bar. Sometimes they are their and sometimes not.
  14. [Description of the issue] I believe I am completely unable to advance due to the culmination of a number of bugs. I could however be missing something. I have linked to my savegame file later. At this stage, I've 'completed' every quest except finding the elf. I say 'completed' due to this bug: http://forums.obsidian.net/topic/67573-quest-or-quest-items-bugged-cannot-complete/ I have cleared out the temple to the point where I've found the event that refers to a pit and mentions a grappling hook. There are several doors in the temple that show the locked icon, but which I cannot open (I have the skull key, but I doubt it's supposed to work on them) and I don't get any mechanics too low messages in my combat log for them. I do not have a grappling hook because I bought two at first and when I got the dragon egg, I had BB fighter climb up unsupported and then use one to lower the egg. However, this removed them both from my inventory. The store does not have a 3rd one for me to buy. I went to talk to the tanner and confronted him about the ogre. He attacked me. I killed him. Again, I cannot open the door in his tower. It shows the lock symbol, but I don't get a mechanics failure note in my combat log. So, I don't know if I'm missing something or which, if any, of these are bugs (pretty sure the losing both grabbling hooks was a bug, but I also think that I could have validly used two: 1 to climb and 1 to lower, but maybe I'm wrong). [DETAILED list of steps to reproduce the issue AND what to look for] 1) Load the savegame from here: https://dl.dropboxusercontent.com/u/74672307/PoE%20Bugs/Can%27t%20Continue/6b44430218a64d308246d0c575513a74%20TrygilsCurriery%207862707.savegame (link instead of upload because the site won't let you upload savegame files) 2) You're in the tanning shop. Try to open the door (if you're supposed to be able to). 3) Investigate the lack of grappling hooks in town. 4) Go to the temple and try and advance there.r attacks [Expected behaviour] That I be able to do something... [Files] A link to my output log is here: https://dl.dropboxusercontent.com/u/74672307/PoE%20Bugs/Can%27t%20Continue/output_log.txt Note however that this is the first time I've copied over the log and therefore it contains the entirety of my events for all games unless it clears itself at some point.
  15. The animal companion chosen for a ranger that you hire as an Adventurer from the inn, does not initially appear. Reproduce: Hire an Adventurer at the inn (I chose a level two Nature Godlike Ranger with a Bear companion; haven't tried other animals yet). Notice his/her animal companion does not come along for the ride. Rather than ask the bartender for my money back, I left the inn, thinking maybe animals aren't allowed inside? But stlil no bear! Workaround: On a whim I saved and re-loaded the game. The bear was there!
  16. Screen shot attached. I noticed this on my own character with Zealous Focus but with my companions it also seems to happen with effects from gear as well as you can see here. Not sure what's caused it.
  17. Going through the beta with an 18 Intelligence Barbarian who's wielding a Pike. Class info says Barbarians do (secondary) AOE damage whenever they hit an opponent. I've spent the last hour testing this out. There were...many... instances when my Barbarian was attacking enemies who were tightly clustered together. But I neither saw any info in the combat log suggesting that anyone but the specific enemy I was targeting was taking damage, nor was there any visual feedback on the game screen suggesting that they were.
  18. Issue: When companion dies their body disappears without leaving their equipment behind How to reproduce: 1. Get companion killed or kill one yourself 2. See their body disappear 3. See how there is no loot back appearing Expected behavior: Companion’s equipment don’t disappear with their body, but instead it would appear in loot back or stash
  19. No tag for "Abilities" or "Powers". The all famous Wizard Grimoire bug. This is a game after having "Verified Pillars of Eternity Game Cache" in Steam. 1- I finished Cat and Mouse backwards (Nyfre first then Medreth then Nyfre for turn in) 2- Went to Dyrford Crossing, fought a group of beetles 3- Rested 4- Snuck past next group of beetles to get over river 5- Fought against some spiders Cave entrance 6- Entered Cave 7- Realized Grimoire Bug (Grimoire selected) 8- The Grimoire is Shared between all Wizards in the party 9- Tier 2-3 Spells now work in the quick bar on the Orlan. 10- But BB Wizard can't cast any spells anymore. Expected: Both, or more/all, Wizards should be able to "Memorize" their own Spells and cast them from their own quickbar. Savefile Output_log.txt EDIT: For non-Obsidian staff: With this you can make a Wizard and test out different spells/builds, but the BB Wizard is going to be left stranded (dead-weight). (P) hotkey in the Inn doesn't work for me.
  20. [Disclaimer] Maybe this falls in the known pathfinding issue but it seems somewhat specific to me so I report it. [Description of the issue] I have remarked this only in the Dyrford Ruins atm. With the group selected, BB Rogue in near the closed door. I click with the cursor in Open Door Mode. BB Rogue does not move, door opens, but the rest of the group starts to backtrack as if to go in front of the door as if not opened yet. This is reproducible every time I open the door. This is the position just before. After clicking, as you can see the other characters are running backwards. [steps to reproduce] If need be I can provide a save game, just in front of this particular door in order to reproduce. [Expected behaviour] Nobody moves (or the closest to the door moves to be near enough to open it) and the door opens.
  21. New game, Barbarian, got to the Cave and 2 characters died mortally (BB Fighter and BB Rogue), I fled the Cave with BB Wizard and BB Priest into the Dyrford Crossing. When I entered the Cave, my BB Wizard and BB Priest were out of the map (with GUI showing where they were) and I had BB Fighter and BB Rogue in my party. Attachments: - Save File after events. - output_log.txt - Screenshots: Traveling to Dyrford Crossing (before bug), Setting up fight (before bug), After re-entering cave (after bug) Steps I took: 1- Didn't start any quests right away. 2- Went to Dracogen Inn 3- Listened to Lord Harond and Dengler. 4- Went upstairs and talked to Nyfre 5- Went outside and defeated Medreth 6- Went to Dyrford Crossing 7- Went to Cave 8- BB Fighter was taken out in first Spider fight to the North (0 Stamina), and came back afterwards "glitching" or "jittering". Stuck. 9- I thought "If the character dies I can leave", so I lured the Spiders from the East to deal with the BB Fighter (both got killed in the attempt though) 10- Left Cave with BB Priest & BB Wizard (during combat) 11- Entered Cave again, and now had BB Fighter & BB Rogue in my party slots. Expected: Losing a character dies it should be permanently (stop/kill all code running it), and the BB Fighter should "wake up" without stuck-bug.
  22. [Description of the issue] Sometimes my characters will cast the same spell over and over again after I've told them to cast it once. [DETAILED list of steps to reproduce the issue AND what to look for] Unfortunately, I don't have a series of steps to follow to reproduce this. I've had it happen a couple of times, but I'm not sure what causes it. As an example, I had my wizard cast the rolling fire spell on the back beetle as they charged in, hitting them all. Then, I told him to attack some bettle. On his next turn, he cast the spell again. Then again. Then again until he had drained his spells. [Expected behaviour] Single cast only
  23. Hi, while fighting the elf medreth, I think I used the priest to cast stasis shield, or something which protects a character and lets them regain stamina. after the combat was over, the character was stuck and could not move. I was able to move the rest of the party around, and even went into some buildings and the stuck character appeared inside, but could not move. I can't remember if the character was knocked out just when the spell was cast, or survived and then got stuck afterwards. Also during and after combat, characters can get stuck and not attack. My BB fighter would stand still and be attacked, I could order him to move around but he still would not attack and then got knocked out, along with my BB priest. Then when the combat was over, they both got back up but were stuck in some kind getting hit or getting back up animation, it looked like they were repeatedly trying to throw up... I could move the rest of my party but this time I could not transit out of a building or cave. Cheers
  24. 1) Go into Options 2) Turn on Big Head Mode 3) Load a save with no Big Head Mode 4) Game is loaded with Big Head Mode and save file thumbnail shows characters with Big Head Mode. Expected: That the loaded save should follow options defined in that save file.
  25. Not sure if this is a bug or just poor documentation but I tried making 2 paladins, one with Intellect 14 and one with Intellect 4 and both their Liberating Exhortations had the same duratio (15 seconds) and their auras (Zealus Focus etc.) seemed to have the exact same area of effect. If this isn't a bug it should at least be documented in the description of intellect what abilities actually get the increased duration and area of effect. Edit: Seems its only when you mouse over the ability that it doesn't show the increased duration? Because it has longer duration than the description says when I actually use it. Aura AoE does truly seem unaffected though.
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