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  1. Hello anyone can help me? i dont now why but i cant end the game there are any tipe of bug, in the mission dancing with the dead. I have the ship Fonferrus but when i try to go ukaizo with the ships Vailian in the ofecchia the game dont active the trip!!! ty
  2. I'm new to the game, but a quick search didn't seem to turn up anything on this specific issue, so I might be missing something, or it's a new bug... I'm on the third scenario of the first campaign - where you hunt the dragon Black Fang. I'm at the Temple location with my druid, and I used Augury at the start of my turn (before exploring). It let me discard it, but then nothing happened. I didn't get the UI to choose a card type, nor did I get an option to recharge instead of discarding it. It's worked before, in the second scenario. Thoughts?
  3. Has an Enchant 'Saints Grace'. Reads: Aura Range 10m. +30% Action Speed (Increases as Health is Lost) But looking at the Tooltip for Recovery on the Party, its showing as +0% Saints Grace. If the character with the bow takes some damage, the % increases. So, I'm guessing the weapon is 0% Action Speed, increasing up to 30% as Health is Lost?
  4. So I killed all of the slavers on crookspur and returned to rusare, but all she says when I click on her is "come no closer outsider" and nothing more. I restarted from an old save and did the quest over, but I got the same problem. The quest log tells me to talk to rusare, but I can't open dialogue with her after the first attempt at dialoge. My guess is this has something to do with aloth's quest bugging out the dialogue but here's my save. A solution, even a quick workaround to this is what I need most as I can't really play deadfire without one. Thanks. Also, I can't attach any saves, even a single lone save to my post. Says the filesize is too big, even with the basic uploader. So I uploaded it to mega. https://mega.nz/#!JRcFUaqY!xziS4X89v8yZ7yP_pMy1NweDDbY1Ewd1MctRPpfA4ng
  5. When I went into the Luminous Bathhouse, I moved quickly, so there was a stutter in the guard asking for money. I think I paid twice, but that's not the real problem—when I left to go into the boiler room, then break into the underground laboratory, my clothes didn't come back. I thought this might be part of the gameplay (no clothes until you exit), went through the area with no clothes or weapons. However, on exiting the bathhouse, my clothes aren't back. Worse, I'm prevented from putting on clothes or weapons and I my save games are all after the clothing bug. Right now, I'd have to restart the game from level 4, I think (my characters are level 9 now). Is there a way to fix this?
  6. This happened once I installed the 1.2.0 patch. AI behavior editor is very slow and lots of the buttons(like in the conditionals menu) became unclickable.
  7. 1. Start a game with an Island Aumaua. 2. Out of combat, vade through the aforementioned water. The character vades just like Eder instead of running normally. Among the Waves does not seem to trigger. 3. Attack a boar in the starting area and move through the water next to the waterfall while still in combat. The character now runs normally through the water as the racial ability dictates, while combat lasts. 4. After combat, move around in the water. The character still runs normally and Aamong the Waves seem to still work bugfree. 5. Move out of the water and back again. The Among the Waves racial ability no longer works. Savegames: I. Before bug-reproduction. II. Movement through water after combat, without leaving the water. III. Movement in water after combat, having left the water first. output_log.txt DxDiag.txt Saves.zip
  8. As you can see on screenshot party is affected by 2 paladin auras with only 1 paladin in the group, when i remove hired paladin his Exalted Endurance stays active on protagonist (also stays active on Pallegina that wasnt part of the party the moment 1st screenshot was taken, but she was affected by Exalted Endurance of the same mercenary previously). Note that aura dissappeared from companions (but not Watcher) and stayed on Pallegina. If i remove Pallegina then Watcher, Aloth and Eder (but not Tekehu) will still have Exalted Focus active. Save link below. Edit : Also Watcher has Grave Calling effect in UI and in character sheet active effects list even with the sabre being in the stash (not even inventory) just like Eccea's arcane blaster that stays active and doubles any projectiles affected character launches. https://drive.google.com/open?id=1JWgTX6U8W5BR4A4vs-hIrtjoVfWNUuoX
  9. After installing the latest update, I entered Mariki's Metalworks in Periki's Outlook. Once there, the character Izzia began a conversation with me that I was unable to finish, because I had no conversation options available. e: This is almost immediately after installing the update, I have done nothing else with the SSS update besides walking from Arkemyr's mansion to Mariki's. https://imgur.com/a/g5zzAVl
  10. Hello! I want to report bugs. Problems: 1) quest "A Bigger fish". If you finish main quest connected with hostility of families in favor of Valera first, you can't close quest "A Bigger fish". No dialog with Martino when I try. Save file in archive. 2) quest "Baunty - Radulf" can't be closed if you blow up Powderhouse in "The Brass Citadel" first. Master Wakayo becomes hostile and don't accept quest. When you kill him, quest not flunked too. Save file in archive. 3) Do not appears final boss at Ukaizo. Save file in archive. Screenshots in archive, saves in archive, version of the game - 3.0.0.0021 + all DLCs. Please let me know if I do something wrong in game or if it real problems and you will rectify it with next patch. Thank you for your work.
  11. I have been playing Deadfire since launch on the "Veteran" difficulty setting and have loved it so far, I'm hundreds of hours into the game and have collected tons of unique items and loot. Yesterday I decided to increase the difficulty setting to "Path of the Damned", and I'm enjoying the increased difficulty now that my characters are level 20. But a few hours of playtime after I increased the difficulty to Path of the Damned, I noticed that ALL ITEMS in my inventory had their monetary value decrease approximately 98% or more. An item worth 3,000 CP yesterday is now worth around 50 cp today. Also, I've completed new battles against Naga and other enemies, and I used to be able to sell fine, extraordinary, superb loot/gear/weapons etc... and make a couple thousand CP after a large battle, but now I can only sell loot for 2% of its former value. Is this part of the Path of the Damned difficulty setting? If not, then there must be some sort of bug. I have NO MODS enabled that alter the price/value of loot, weapons, or gear in any way. Any help would be appreciated, thanks!
  12. I'm having trouble obtaining the new chest piece you get from completing the skeleton endurance trial in Seeker,Slayer,Survivor. I complete the challenge only for combat to not end and the item to not appear in my inventory once I transition back from the area. I will include my save file and a link to a video with the problem in action. Any and all help would be appreciated!
  13. I have this currently happening in the Hole inn, but also in the Luminous Bathhouse; switching out a party member makes them disappear. Their icon is still indicating they're somewhere outside, but it's impossible to leave the area with the 'you must gather your aprty before venturing forth' message, effectively leaving you stuck
  14. Hello) When I click the craft button in the inventory the enchanting menu is shown instead of the crafting one. Is that a bug, or that's how it intend to be now? How do you craft items?
  15. The bug happens when you try to sail to merchant boat as a scripted NPC intercepts you. In the very start of the game when you leave the first island (Port Maje) you are intercepted by a Pirate. I saw a merchant vessel and thought i would just kill then real quick first, but my boat was a little to slow so the pirate boat got to me first. Every thing loaded and the scripted interaction was about to begin when a dialog box comes up asking if i want to 1 "show me what you have for sale." 2 [Attack] 3 [Leave.].
  16. Have made a thread for this as it's now confirmed to occur for more than just myself - it appears as though companion relationships are bugged in the beta patch. More specifically my PCs no longer get hit on automatically by either Tekehu or Maia Rua upon reaching level 1 or 2 - including Maia acknowledging any other relationships. I can however follow the Aloth track (oddly even if I just state we were only friends in his initial friendship talk). I'm not sure if the game is locking my PC into the Aloth track automatically, or the initial dialogues for others aren't firing for some reason, though it appears to be the former. I noticed when I was testing my Aloth disposition mod, but it still occurs on a clean new playthrough.
  17. Hello y'all, I was wondering if anyone else have this issue as well: sometimes during gameplay, the screen will randomly lock up, leaving the current frame frozen in place, but the sound will keep on playing and I can still move my party around (I can hear the footsteps) but as I said, the frame is frozen. It happens every half an hour or so. I've read somewhere that this can be fixed by updating drivers. No results. I've also read that it can be fixed by disabling the Steam overlay. Also no results. I also tried playing in fullscreen and windowed, no difference. My setup: Processor: Intel Core i5-3570K CPU 3.40GHz Windows 10 64 bits RAM: 8 gb Graphic Card: GeForce GTX 660 Ti, Driver version: 397.93 To be entirely honest, it's not game-breaking, but it's really annoying. I'm loving the game so far, but it takes away from the experience when you have to save every 30 seconds to make sure you don't lose any progress. Thank you, JP
  18. Patch 2.1 did not fix the FPS degradation and memory leak. It's still as bad for me. Below 40 fps and over 3GB ram usage after just 2 hours. AMD Ryzen 5 1600X 16GB 3200Mhz ram Windows 10 Nvidia GeForce GTX 1060 6GB DxDiag attached --- Proof: FPS before: https://i.imgur.com/OEH0BgO.jpg FPS after restart: https://i.imgur.com/RDjZz0z.jpg RAM usage before: RAM usage after restart: DxDiag.txt
  19. Clean solo run (no drugs) - 3rd time this has happened today. The picture is pretty self-explanatory. GL&HF
  20. After the latest patch, I've ran into a couple things that I suspect could be bugs. 1. Whenever I change my party members inside an inn (tested both at The Wild Mare & Harbinger's Watch), some of them would spawn outside of the map, in the black, empty part. I can select them by clicking on their portraits, but they cannot move. As such, I'm unable to leave the inn since I can't "gather my party before venturing forth." The only way that I can leave is by dismissing those companions. I can change companions normally on my ship, but it's a pain to have to travel back to the ship every time I want to change my party composition. 2. This might not be a bug per se, but I've noticed that if I equip a companion with trinkets that I've obtained from BoW that are also classified as "Quest Items," these trinkets would be automatically unequipped & returned to the party stash whenever I dismiss that companion from the party. Trinkets that are not classified as Quest Items are unaffected by this behavior. I hope you could look into these!
  21. No matter which character I use, if I try to scry (using the scry spell or a revelation quill), after selecting the location (the only location available, the Runewell), the game gets to a locked state where I can do nothing to progress...That is, instead of showing me the deck, it doesn't do anything...I can't cancel the action, I can't end my turn...I can still interact with some things (like viewing my hand and discard pile), but I can't do anything meaningful but quit out of the game.
  22. In the AI settings for the character, many items can‘t be selected by the mouse. Please hot fix it,
  23. Hello, In the quest "Eternal Inheritance", which takes place in the Hill of Inheritance, having reached the summit of the tower, impossible to come downstairs again. After discussion with Aldhelm, I am supposed to visit Icantha. Whatever I do (or not), as soon as I am at the top of the tower, a click on the staircase icon to go down has no effect. To leave and to relaunch the game changes nothing. To begin again the quest since the beginning changes nothing. This quest must be ended so that that launches the next main quest. I'm completely blocked. Can you give me a solution? Thank you I don't have dropbox, but you can obtain the requested files here: https://1drv.ms/u/s!AoWmaP0rHrU1hG8_Tr3K5tOOfXI7 ---------- This is probably a bad translation, sorry. I speak French. So: Dans la quête Héritage éternel, qui se passe à la Baie du Défi, Colline de l'Héritage, après avoir atteint le sommet de la tour, impossible de redescendre. Après discussion avec Aldhelm, je suis censé aller voir Icantha. Quoi que je fasse (ou pas), dès que je suis au sommet de la tour, cliquer sur l'icône d'escalier pour descendre n'a aucun effet. Quitter et relancer le jeu n'y change rien. Recommencer la quête depuis le début ne change rien. Cette quête doit être terminée pour que ça lance la prochaine quête principale. Je suis complètement bloqué. Pouvez-vous me donner une solution ? Merci...
  24. So I got the most recent patch and this is what happened, My watcher character, every single fight, has a brand new weapon equipped (of equivalent quality). It's completely random--sometimes 2h, sometimes 1h, sometimes a ranged weapon. The character will use that weapon the entire fight, and as soon as the fight ends, my normal weapons return to the slot. These new weapons I get, are NOT weapons I own nor are they in my inventory. Additionally, I can't change the weapons during combat at all. It's really bizarre. Any help? Thanks!
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