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JerekKruger

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Everything posted by JerekKruger

  1. I've been mulling over some Cipher builds myself. Both Ascended and Soul Blade look appealing.
  2. Careful, you'll turn this thread into another romance discussion
  3. What is the general thinking about specialist wizards by the way. I still can't see picking one for a single class wizard with the current penalties. Losing two schools and increasing the already long recoveries of the spells from two more just seems so steep for +1 PL in your specialised school and a special ability of dubious worth. For multiclass characters I can see them being used, since you can focus entirely on your main school more easily.
  4. Cipher's power require a soul as target, why would they work on summons? Josh revealed in yesterday's stream that Wizards and Chanters powers are powered by a sort of "soul plankton" i.e. tiny bits of did broken off when people die that are everywhere. Given this, arguably Wizard and Chanter summons are souls.
  5. Okay I have no idea how good this system will actually be, but the interface has me excited.
  6. It didn't make much sense to me that the past tense statements about single class characters feeling a little weak due to having fewer abilities would be in reference to the newest beta build where, amongst other changes, single class characters were given more abilities no.
  7. Hence why I really dislike the new armour system.
  8. That's how I read it. It doesn't make sense, at least to me, for him to be talking about the current state. In any case we'll see soon enough.
  9. That's your prerogative, though your quote says otherwise.
  10. You might be a good listener, but you don't seem to know the difference between past and present tense. Josh was talking about how they felt before the change.
  11. Again, past tense (bolded for emphasis). What was the reason they felt weaker? They didn't have "anywhere near the same number of abilies". What big change was made to single class characters in the latest beta? They were given an extra ability point every power level. When combined with Josh's comments that neither multi- or single-class characters feel, overall, more powerful, I think it's safe to conclude that Josh was not saying that multiclass characters are more powerful.
  12. A lot of the things I am referring to are widely regarded as great works of art, so I'm dubious that I am in some sort of minority here. I simply don't believe that, and I don't believe it because I think it's based on an overly simplistic application of evolutionary psychology to a concept we don't really understand. Yes, it's a very neat theory but neatness doesn't imply truth.
  13. No he didn't. He said "I think it's less likely that multiclassing, overall, is going to be worse the single classing, or vice versa" i.e. in general neither has an obvious advantage over the other. He does mention that certain multiclass combinations will probably turn out to be overpowered after release and that they can tune them in patches. He also said "I think that single class felt, like, fairly far behind, even though they had higher power levels and access to higher level abilities sooner, they still felt like they were kinda losing out because they didn't have anywhere near the same number of abilities." Notice the use of the past tense combined with the reason for them feeling weaker being lack of abilities. Its clear he thinks that giving them the extra ability at each new power level solves this.
  14. It's a really nice idea. I can just imagine the ancient Engwithan animancers, having just made their old gods real, deciding to carry on and make more gods.
  15. It's funny how many things I find beautiful which go against what evolution has dictated I should find beautiful. Almost like beauty might be a little more complicated than "a picture of our ideal environment".
  16. I've tended to view entropy not as a destructive force, but as a renewing one. Caldara de Berranzi says: "Oh yes. Entropy. Rymrgand's work. We know little of why or how. We lose pieces of ourselves when we die and pick up pieces of others when we are born again, but less than what we lost." Which supports the idea that some of what is lost from a soul via entropy is added to other souls. That souls diminish over time might be explained by a need (or desire) to create completely new souls. Given the harm that being reborn can have (see awakenings and the quest Into the White Void) it's not clear that this is a cruel act. Of course I could be completely wrong and entropy might literally destroy souls completely. Either way, I take the view that if Rymrgand was designed, programmed if you will, to be the god who governs entropy then, even if entropy is a bad thing I don't view him as being cruel any more than I view a bomb as being cruel. His creators on the other hand... I like that idea.
  17. Why? That makes multiclass characters objectively better. Even ignoring synergies they'd have the same number of abilities, the same ability progression but they'd have a bigger pool to pick from.
  18. Not sure it would. How many different high level abilities are you going to spam realistically? I suspect no more than two. You'd have those anyway so it's not like having a bunch more would actually make you more powerful. That would also be nice. I find that, for a fair number of builds (both single and multiclass), I just don't want anything for the first few levels.
  19. Or any melee class that takes Fighter as part of their build and uses Cleave Stance.
  20. Synergy between abilities makes that a bad idea. If anything multiclass characters should progress more slowly, although with power level being the same as ability level I can't see that happening.
  21. Given the resource cost of abilities goes up at higher levels I don't know that that would be all that great an idea. I suppose high level passives might be more powerful, though at lower levels the passives don't seem to get better at higher power levels.
  22. Yeah I also doubled the scroll speed in the options menu as the default is far too slow for me.
  23. Yeah, I'd like that.

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