JerekKruger
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Viewing Topic: Updated strategy guide for quick levelling?
Everything posted by JerekKruger
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So give it to me straight about 'classic' single-class Wizards
@SaruNi - you just made me realise that spells like Shadowflame are in the game. Just consoled all the uniques from PoE that are level 5 or below to try them out. Shadowflame is nice, but its base cast time is currently 8s: that's a veritable age of man. Interestingly Concelhaut's Draining Missiles has a 3s cast time vs. Minoletta's instant cast time, making it kinda bad.
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Death/Dark Knight like build suggestions?
Have you tried the Death Guard plate Boeroer mentioned? It might fit the bill.
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Beta update?
Hopefully it's a sign that the update is coming sooner rather than later: the fact there were patch notes in a form ready to be posted suggests that might be the case. Fingers crossed for this weekend.
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Spiritshift - aggregated info
Yeah I think Obsidian missed a trick with the Shifter subclass. Instead of giving you access to all five forms they should have made shifting a modal and added a few abilities and passives that only work whilst shifted. As it is currently it's just a bit of a mess. It's not a bad subclass since the healing on shifting is pretty useful, but it isn't particularly interesting or fun and feels thrown together.
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Josh Sawyer's tweets and teasers, part III
JerekKruger replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)To be fair the Watcher is a (possibly green) murder hobo too. I'm not saying Edér should listen to Eothas, but perhaps he shouldn't be listening to the Watcher either.
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How many companions will there be in total?
JerekKruger replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sure, but even buying them all (as I usually do since I'm a bit of a hoarder) I still have mountains of cash left over.
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Do most people really play the hardest difficulty level?
JerekKruger replied to Tattyblue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There is one fight which is potentially more challenging than those two - but I have a feeling that you will be fine.
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How many companions will there be in total?
JerekKruger replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Now who's the monster
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Nudity question...
JerekKruger replied to Cathmor1973's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There's an unwritten premise here: attractive young female nudity sells. Having a bunch of fat old naked men (a pretty common sight in bath houses) in your game doesn't boost sales. But honestly, even if Obsidian did fill the Deadfire archipelago with nubile and naked young women I doubt it'd have much of an impact on sales. Third person isometric nudity isn't much of a selling point in a world with games like the Witcher 3.
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COMPILATION THREAD - balance, classes, feedback, game mechanics
Personally I think you should be able to cast Minor Blights a second time and dual wield those More seriously I also like the fact that even if you don't equip a melee weapon in your offhand you get the +12 accuracy for using a single weapon. Makes the Blights, which already have a big accuracy buff, very accurate.
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Melee Wizard Questions
Could be worse, you could be a Conjurer.
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So give it to me straight about 'classic' single-class Wizards
Ah, I think I see what you mean. By nuking you mean casting a single big (probably AoE) damage dealing spell? I assumed you just meant damage dealing. As damage dealers the three Vancians are arguably the most powerful classes in the game when you don't hold back, but I get where you're coming from insofar as the big spells not feeling that meaty in Pillars. I think it's clear Obsidian are aiming for slower, more meaty spells in Deadfire, but in the current beta I'd say they just aren't meaty enough to make up for their speed.
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So give it to me straight about 'classic' single-class Wizards
Well they are, if anything, worse in the current beta. That said my own experiences of PoE don't match with yours: all three Vancian casters could do huge damage if you were willing to dump their spells. In particular Wizard + Deleterious Alacrity of Motion = empty grimoire in no time at all.
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Nudity question...
JerekKruger replied to Cathmor1973's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I have an inner Sans!
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Nudity question...
JerekKruger replied to Cathmor1973's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Beat me to it
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DONATIONS CLOSED - Brace yourselves, the Black isle Bastards are coming!
JerekKruger replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Fluffle's the person to ask but as far as I remember there'll be a small group of pirates somewhere in the game (the eponymous Black Isle Bastards) who will have in their possession a log of their victims (references the people who funded it) and there'll be a special piece of equipment as well.
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Does Obsidian plan to address the underpowering of mage weapons such as Concelhaut's Parasitic Staff, etc?
JerekKruger replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If you see it in motion it feels flat. That's why I suspect it's not the whole graphics, but rather just the particle effects (the whole thing is moving, no stationary parts at all).
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Nudity question...
JerekKruger replied to Cathmor1973's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think people sometimes forget that we have one underneath all those clothes.
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Nudity question...
JerekKruger replied to Cathmor1973's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Except nudity ≠ sex. The only definite nudity we know about is a man, in a bath house, facing away from the camera. That hardly falls under the umbrella of "sex sells".
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DONATIONS CLOSED - Brace yourselves, the Black isle Bastards are coming!
JerekKruger replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nope. This was a collective sub-crowd funding project which has now been completed. The results should be available to everyone, all you've missed out on is the ability to influence them.
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Melee Wizard Questions
Yep. Ogres are born with a club in their hand, and if they ever lose it a new club grows in a matter of days.
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Does Obsidian plan to address the underpowering of mage weapons such as Concelhaut's Parasitic Staff, etc?
JerekKruger replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I actually prefer Concelhaut's Staff in Deadfire. Here's a screenshot of it: As for the Spirit Lance, here it is: I am hopeful (and fairly confident) that this isn't the final graphics for it, but rather just the particle effects that will eventually be applied to a 3D model. In which case Josh could have said "we're testing a new version which is more powerful" and we'd have at least had hope that it would be improved in a future patch. As for the damage incentive, there isn't one. It drains, which improves your survivability which, in turn, might allow you to do more damage, but it doesn't directly do more damage than the equivalent quality mundane staff.
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Chanter build without summons
To be honest I tend to forget to use my Chanter's invocations half the time. They work so well as a passive tank, shouting loudly about some angry dragon, that I forget that they can also shout loudly about the some particularly cold winds they once experienced.
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Thoughts on new Death Godlike and Nature Godlike abilities?
JerekKruger replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Doesn't it suffer a bit from Finishing Blows Syndrome? Sure, you're doing a lot of damage, but you're doing it to an enemy who doesn't need a lot of damage to kill.
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Does Obsidian plan to address the underpowering of mage weapons such as Concelhaut's Parasitic Staff, etc?
JerekKruger replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Concelhaut's Parasitic Staff has no quality enchantment between levels 1 and 4, is Fine between levels 5 and 8, and is exceptional between levels 9 and 12. Based on PoE I'd expect to find non-summoned weapons with those same quality enchantments at around the same level, or perhaps a little later (of course Deadfire might be different in this regard, with Fine and Exceptional weapons coming later). Other than its scaling quality enchantment, it has no other damage boosting property (in beta3 at least). So honestly I find Josh's post hard to believe. The same Battlemage wielding an equivalent quality non-summoned weapon has the same damage output, saves a few seconds time at the start of combat summoning their weapon (even with the changes it doesn't look like summonables will be instant cast) and has an additional level one spell cast to use on something else. The fact that Josh highlights his Wizard's ability to out damage Aloth dropping AoEs is quite telling since, at least in the current beta, an AoE Wizard is hardly the final word in damage dealing (if anything they're fairly poor). So I agree: his reply feels very much like a dismissal.