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Everything posted by JerekKruger
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@SaruNi - you just made me realise that spells like Shadowflame are in the game. Just consoled all the uniques from PoE that are level 5 or below to try them out. Shadowflame is nice, but its base cast time is currently 8s: that's a veritable age of man. Interestingly Concelhaut's Draining Missiles has a 3s cast time vs. Minoletta's instant cast time, making it kinda bad.
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Hopefully it's a sign that the update is coming sooner rather than later: the fact there were patch notes in a form ready to be posted suggests that might be the case. Fingers crossed for this weekend.
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Yeah I think Obsidian missed a trick with the Shifter subclass. Instead of giving you access to all five forms they should have made shifting a modal and added a few abilities and passives that only work whilst shifted. As it is currently it's just a bit of a mess. It's not a bad subclass since the healing on shifting is pretty useful, but it isn't particularly interesting or fun and feels thrown together.
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There's an unwritten premise here: attractive young female nudity sells. Having a bunch of fat old naked men (a pretty common sight in bath houses) in your game doesn't boost sales. But honestly, even if Obsidian did fill the Deadfire archipelago with nubile and naked young women I doubt it'd have much of an impact on sales. Third person isometric nudity isn't much of a selling point in a world with games like the Witcher 3.
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COMPILATION THREAD - balance, classes, feedback, game mechanics
JerekKruger replied to dam's topic in Backer Beta Discussion
Personally I think you should be able to cast Minor Blights a second time and dual wield those More seriously I also like the fact that even if you don't equip a melee weapon in your offhand you get the +12 accuracy for using a single weapon. Makes the Blights, which already have a big accuracy buff, very accurate. -
Could be worse, you could be a Conjurer.
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Ah, I think I see what you mean. By nuking you mean casting a single big (probably AoE) damage dealing spell? I assumed you just meant damage dealing. As damage dealers the three Vancians are arguably the most powerful classes in the game when you don't hold back, but I get where you're coming from insofar as the big spells not feeling that meaty in Pillars. I think it's clear Obsidian are aiming for slower, more meaty spells in Deadfire, but in the current beta I'd say they just aren't meaty enough to make up for their speed.
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Yep. Ogres are born with a club in their hand, and if they ever lose it a new club grows in a matter of days.
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I actually prefer Concelhaut's Staff in Deadfire. Here's a screenshot of it: As for the Spirit Lance, here it is: I am hopeful (and fairly confident) that this isn't the final graphics for it, but rather just the particle effects that will eventually be applied to a 3D model. In which case Josh could have said "we're testing a new version which is more powerful" and we'd have at least had hope that it would be improved in a future patch. As for the damage incentive, there isn't one. It drains, which improves your survivability which, in turn, might allow you to do more damage, but it doesn't directly do more damage than the equivalent quality mundane staff.