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Everything posted by JerekKruger
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Hah! I do that more often than I'd like to admit.
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I hope so. Berath's in particularly is a bit lacklustre. Creativity wise Skaen's is cool. The club is really weird looking but it fits.
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Knock Down was great in PoE but it's been made a lot worse in Deadfire. I should probably experiment with arm grabbing though.
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It's only really at low levels. I don't rate Knock Down or the arm grabby ability (the name escapes me) so at levels 2 and 4 I'm forced to pick passives I don't really want.
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No idea, I'll have to wait and see what the higher level abilities are like. That said, I'm leaning towards multiclass Fighter/Rogue since pure Fighters are starved for choices at low levels.
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I'd recommend asking this question on Pillars boards rather than the Deadfire boards (or asking a mod to move this). That said I'll answer your questions quickly. If you're okay with a fairly steep learning curve I'd say start on PotD. Hard gets too easy too quickly and whilst you'll have a tough time whilst you learn the mechanics and strategies necessary for PotD, at least it'll remain challenging for longer. As for dumping stats: I never drop them below 8 and have no problems. A very useful thing to remember is stats don't matter anywhere near as much in PoE as they do in things like NWN or BG2. If you see a build you like the look of with dumped stats you can probably modify it without any real difficulties.
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That's what I think too, but I'm not sure anymore either.
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Just a heads up to let people know that each of the Spiritual Weapons have received a reskin (apart from, possible, Berath's?) and their lashes have been changed to better fit their god. The lashes are Berath - Corrosive Eothas - Burning Magran - Burning Skaen - Piercing Wael - Shocking Here are screenshots of all the new skins: Berath Eothas Magran Skaen Wael I've got to say, I rather like the Eothasian Flail, and Skaen's "piercing club" is kinda cool. Does anyone remember what Berath's Greatsword looked like before? It doesn't look very remarkable now and I'm not actually sure it was reskined.
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Regarding Fire Godlikes one thing the bothers me is that Ashen Skin gives +2 Burn AR in comparison to the Pale Elf's +4 Burn and +4 Freeze AR. This not only seems weak, but it doesn't make any sense from a lore perspective either. Unless it turns out Pale Elves literally live in volcanoes I don't see how their "long history of living inhospitable climates" gives them twice as much Burn AR as a being literally composed of, in part, fire. As for Battle Forged, description doesn't scale at all. Does anyone know if this is actually the case, or does it scale secretly? If it scales it could be okay but if it works as the description says then it's just plain terrible.
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Depends. If your character mostly relies on auto-attacks this is true, but if you have access to lots of full attacks (the Monk for example) then dual wielding is still better.
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Priests no longer gain +10 Accuracy, however all characters have the same base Accuracy so they aren't at a disadvantage anymore. The Spiritual Weapon summons the following weapons: Berath - Great Sword Eothas - Flail Magran - Sword and Pistol Skaen - (I think) a club and a stiletto Wael - Rod In all cases the weapons have a scaling quality enchantment (none at levels 1-4, Fine at levels 5-8, Exceptional at 9-12 and so on) and a +50% damage lash. In previous versions of the beta the lash was Corrosive for all, but I noticed today that Wael's has Shocking lash so I'd guess others have been given more fitting lashes too (flaming for Eothas and Magran for example).
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Based on this table it looks like, at max level, you'll heal 8 less Endurance and do 16 less damage to Vessels, which is not really that much. However this assumes you only get one level of Cruel: it might be that doing both the Effigy and the Machine will give you enough Cruel points to get more than one level of Cruel. Still, all in all not that big a deal, definitely not worth getting Untroubled Faith. Luckily your disposition has no effect on either Inspiring Radiance or Aggrandising Radiance, which are both great, so it's really not that bad.
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Does this bypass the Devoted's limit on proficiencies?
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I love that you can pick up little titbits of information about the full game from these patch notes. It's renewing my excitement for the full release. The Resolve change is surprising. I remember Josh (I think) saying that reducing the duration of hostile effects wouldn't work well because it would apply to enemies as well, so facing a Resolve 25 Dragon wouldn't be fun. Still, it seems like a nice, fitting addition to Resolve and I hope it works out well and that attributes are now finished. Oh that's a shame, I was hoping to see what their final form would be. Ditto!
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I am going to go with option 3: not so secret enemy.
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It has a scaling weapon quality enchantment. From level 1-4 it's ordinary, 5-8 it's Fine and 9-12 it's Exceptional. Presumably, though we can't currently check, from level 13-16 it's Superb and from 17-20 it's Legendary. Obviously we can't say for certain when you'll find non-summoned Fine, Exceptional, Superb and Legendary weapons, so it might give you a headstart on some of those, though I doubt by much. By the to end of that range I'd expect you to have found some powerful enough non-summoned weapons that completely outstrip it, but then you'd be using Citzal's Lance out some other summoned by then. Actually that leads to another problem with it, and any other spell you'll eventually stop using. Because you can't learn should from grimoires, picking something like the Parasitic staff eventually becomes dead weight, taking up a slot that you could have used on another, more long term useful spell.
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In terms of doing damage it's no better no. It has draining, which is a nice property to have but not one that directly raises damage output. Note that, as a first level spell I think it's in a good place (apart from the long casting time). Yes it was much better in PoE, but you couldn't multiclass with a melee class in PoE (also in the long term the scaling quality enchantment means it'll end up at least as good). The objection is to Josh's claim that is actually ludicrously powerful and, hence, doesn't need a faster carrying time. Unless it's completely different in his version of the beta that's clearly rubbish: it's no more powerful than a mundane staff with the same quality enchantment. A 5s delay night not be much (with the current speed of combat is quite a lot) but ultimately it is a DPS drop when compared to using a non-summoned weapon.