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Everything posted by Shevek
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Should gold have weight?
Shevek replied to Intoxicated_Ant's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Again, going back and forth in and out of a dungeon = tedium. Look, advocating staying true to the IE games is good. However, trying to get even more hardcore is just not necessary. Next thing you know, someone is gonna suggest that there should be no in game map and players should sit there with a pen and grid paper to figure out where theyre going... The IE games were a wonderful mix of story and combat mechanics that didn't try to go overboard like, I dunno, those old school Realms of Arkania games or something. There is just no rational need to include something like weight for gold. It does not add any actual challenge or help engage the player. -
Should gold have weight?
Shevek replied to Intoxicated_Ant's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I can understand having the player make strategic decisions. Deciding whether or not to rest in a dungeon and risk getting jumped by some mobs is a strategic decisions. Deciding whether or not to use your consumable abilities/magic on a lesser encounter when the main boss awaits is a strategic decision. Inventory management can be well implemented as well. Having to decide whether or not too use limited inventory space and funds to get antidotes, curatives and the like is a strategic decision. Choosing to take alternative weapons vs. additional consumables can similarly be done well. Having him run to a bank to drop off his gold is not a strategic decision along these lines. It is an errand. When weighing things between what is a challenge and what is mindless tedium, simply look up the definition for challenge: a summons that is often threatening, provocative, stimulating, or inciting. I do not see how carrying weighted gold fits under that definition. -
Should gold have weight?
Shevek replied to Intoxicated_Ant's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
IE games did not use weighted gold. -
I want to see... Pure: Warrior (melee or ranged expert, high natural dr or hp, combat moves) Rogue (melee or ranged expert, sneaky, rogue skills, poisons/traps) Priest (holy magic) Mage (arcane magic) Hybrids: Mage Knight (basic melee/ranged skill +some arcane magic) Divine Knight (basic melee/ranged skill+some divine magic) Mercenary (melee or ranged expert + some rogue skills, and some combat moves) Warriors, Rogues and Mercenaries should be able to specialize in melee or ranged combat. Priests and Divine Knights should vary wildly by diety. Those that follow nature gods, for example, would basically be Druids and Rangers. Mages and Mage Knights should have spell schools they follow and thus totally change their spellbooks. There should be no "pet class." If you want a pet, one of your companions should just be a dog or something. Difference in fighting style and the like should come through feats or some such, IMHO.
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I hope they add in some furry or scaley races. I loved the animal like races in Wizardry.
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Or, I love BG BECAUSE I love munchkinizing. The beauty of BG1/2 is that they were BOTH story/character heavy rpgs that also had fantastic dungeon crawls with a versatile rpg system. ...SoA was story/character heavy ??...musta missed that part...powerhungry munchkinizin', now I can see that...are ya sure yer talkin' 'bout the right game??... ...WHO LUVS YA, BABY!!... Ya, I'm sure. ...lad, no offence, but if'n ya considers SoA/ToB story/character heavy, please pick up a copy o' Planescape: Torment...makes the Bhaalspawn saga seem like Dr. Seuss... ...WHO LUVS YA, BABY!!... No offense taken. Anywho, this thread insn't about what the best IE game is as far as story goes. It is about what IE games people have played. I did say that BG1/2 with its XPACs all combined was the ultimate crpg experience. That includes more than just story but you can take that anyway you like. Ya, Torment's story is very good. I tend to replay BG1/2 though.
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Or, I love BG BECAUSE I love munchkinizing. The beauty of BG1/2 is that they were BOTH story/character heavy rpgs that also had fantastic dungeon crawls with a versatile rpg system. ...SoA was story/character heavy ??...musta missed that part...powerhungry munchkinizin', now I can see that...are ya sure yer talkin' 'bout the right game??... ...WHO LUVS YA, BABY!!... Ya, I'm sure.
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The challenge should be its own reward. No added xp. No added items. You get bragging rights. If thats not enough, just play regular. There is no need to balance difficulty settings.
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I hope they avoid streamlining. Mainstream cRPGs are streamlined for those that like that. I want this to be an oldschool title which does not feel averse to including non-streamlined mechanics such as rest, inventory management, actual death, poisons, diseases, curses, spell protections, and the like. There are games with more simple mechanics out there. This should not be a game with simple mechanics.
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Should gold have weight?
Shevek replied to Intoxicated_Ant's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In the argument of challnge vs. tedium, I believe gold having weight would fall under tedium. I don't see how adding weight to gold offers challenge. This idea offers tedium in that one must visit a bank to store said gold after every dungeon excursion or trip to market. -
I absolutely LOVE the IE games. I especially love to replay BG1/2 with their XPACs. I am currently playing a Big World install of BG1/2 (the ulltimate rpg when combined in my humble opinion). I have a custom party of a Half Elven Cleric/Ranger (its like cheating but I don't care), a Gnomish Fighter/Illusionist (I love importing in that IWD trusted defender helm at later levels) and a Elven Fighter/Thief with a custom Archer-style Kit applied to the Fighter half using Shadowkeeper (the custom kit is like an Archer that gets an Assassin's poison instead of Called Shot, the backstab multiplier is capped at x2 and she gets poison immunity at later levels - I decided thats how I wanted to play, the rules be damned). Man, if the devs release even some basic mod tools like NearInfinity (which the community created for the IE games) and some 3D import/export plugins, I'd be in heaven. This play through, I am playing at Core Rules difficulty at low levels (then ramping up) and I skipped most of the challenge mods since I am just going through with a 3-man party. I am having such a blast that Guild Wars 2 is just gonna have to wait. I have never experienced this much freedom in an rpg. I can totally remake the classes and their abilities. Most of the times, I get that dev feel just sitting down weighing what would be OP and what wouldn't. What needs to be buffed and what needs to be nerfed. I CAN do that. Don't like the way grandmastery works? Heck change it to whatever you like or use a mod some guy made. Don't like the included racial bonuses? Heck, make your own. Then I can totally replay the game using a truly custom party. The tactical goodness is insanely different each and everytime I play. I love that Obsidian is recreating SOME of that by allowing us to select different modes. That being said, I still very much hope we get the option to mod and also to use custom crafted npcs.
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@Furiku: I think its safe to say the amount of T&A suggested in the vision document and present in the game itself was at least partially influenced by the need of catering to a publisher. Thats not the case here, right?
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I have a book of Arms and Armor I have in storage somewhere. I'll try to dig it up later. Great pictures and drawings of arms and armor from across the globe with some interesting snippets of info as well.
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I want multiclasses like all the 2E Infinity Engine titles
- 117 replies
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I want multiclasses like all the 2E Infinity Engine titles
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Investigation quests can work really well if the title does it right. I loved that one Vampire: Bloodlines mission - "Ocean house." It was an investigative style quest. That was easily one of the game's highlights for me. One of the first cRPGs I played was Raveloft: Strahd's Possession. That had a real investigative mood/vibe to it too. Love that kinda stuff.
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- Detective
- Investigation
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Romances, yay or nay?
Shevek replied to Gorth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Romances, bromances, friendships, rivalries, etc... they are all worthwhile. Just don't turn this into a dating sim where the player sees every able bodied biped that follows him as a potential sexual conquest.- 231 replies
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I tried to make an unbiased poll but it got closed in favor of keeping this thread one. In that one, it was about 12 for, 11 against and 2 people that didnt care. I wish they would have merged though and stuck both questions up there. Oh well. Its a shame we are stuck with this poll since its wording is just plain bad. I think many people when given the option between JUST frefab companions or prefab companions PLUS custom ones would be quite a bit more open to the idea. Here is a link to the thread that got close if you wanna see what an unbiased poll on this topic looks like. LINK
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Rarity of magic items?
Shevek replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Personally, I like Monty Hall games. Give me all kinds of items. That gives me more options in party composition. No matter what though, don't let that trivialize the game's challenge.