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Everything posted by Shevek
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[Merged] Cooldown Thread
Shevek replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wail of the Banshee.. I loved that spell in BG2. Still, I also had to cast Greater Malison before its use and found that even then it was only useful for taking out large groups of mid level mobs. The spell was not OP at all considering the spell level and the fact you needed save debuff on the mobs for it to be worth a damn.- 661 replies
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[Merged] Cooldown Thread
Shevek replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I vote yes. That is definately not something that should regen off cooldown. That should be there as a daily power.- 661 replies
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[Merged] Cooldown Thread
Shevek replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If a player doesn't have to conserve spells, doesn't that give them instant heals and thereby trivialize the conserving of health?- 661 replies
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[Merged] Cooldown Thread
Shevek replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I agree. Attrition style dungeon design (which I love) does not work well if everything regens after every fight.- 661 replies
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[Merged] Cooldown Thread
Shevek replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They could just do levelled action points. So, you prepare X amount of spells at each level, you get a set number of castings per spell level, they regenerate at different rates (much slower the higher you go) during combat. Once combat is done, all spells action points regen instantly. This gives you similar spell variety of a wizard, casting mechanics of a sorceror and the lack of a need to rest. I would still make it so you had to rest (and thus end all buffs and summons) when you try to swap spells. Edit: not advocating this, just fishing around for where they are heading.- 661 replies
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[Merged] Cooldown Thread
Shevek replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Its a cooldown system that is not a cooldown system.- 661 replies
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stick to your guns, devs
Shevek replied to Benison's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, devs have said repeatedly that one of the things they like about doing this thru crowd funding is revealing info to the fans and getting feedback prior to release. -
[Merged] Cooldown Thread
Shevek replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I want to reiterate my thanks to the devs for continuing to have such an open dialogue with us fans. I for one am very excited to peer behind the curtain, as it were, even if I don't always agree with what I see. Also, yay for resting being in btw. I am curious to see how they will implement it.- 661 replies
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[Merged] Cooldown Thread
Shevek replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Probably not, but will it be different enough? Nothing much to do now but wait and see. I think the community has made itself clear and there isn't a lot more to say. the quotes all indicate that they are looking to use cooldowns to mimic a combination of the vancian system and resting while eliminating rest spamming. I expect it to feel more like BG or IWD than DA from everything we've been told so far. I hope you are right. I recall JE saying that resting was out. Josh said that they want to have resting mechanic that will avoid rest spamming . Source That's great. I was just going off the quote where he said: http://forums.obsidian.net/topic/60372-merged-vancian-magic-system-and-cooldowns/page__st__360 Maybe they are reconsidering things a bit.- 661 replies
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[Merged] Cooldown Thread
Shevek replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Probably not, but will it be different enough? Nothing much to do now but wait and see. I think the community has made itself clear and there isn't a lot more to say. the quotes all indicate that they are looking to use cooldowns to mimic a combination of the vancian system and resting while eliminating rest spamming. I expect it to feel more like BG or IWD than DA from everything we've been told so far. I hope you are right. I recall JE saying that resting was out.- 661 replies
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[Merged] Cooldown Thread
Shevek replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They announced level scaling too? Man...- 661 replies
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[Merged] Cooldown Thread
Shevek replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If rest spamming is a problem, just limit rest.- 661 replies
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[Merged] Cooldown Thread
Shevek replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You can do a lot of different things with cooldowns. Even possibly a combination of vancian and cooldowns where cooldowns are really replacing rest instead of the spell memorization. Ok, so how do you fix that issue? What is this combo of which you speak in concrete terms? Please, its best to respond with specifics when presented with specifics. Responding in generalities does not move the conversation forward, Honestly, the only way to fix the problem I presented above is to use multiple of the limited "slots" JE mentioned earlier on the same spell. If they allow that, what do you end up with? A mage that casts an extremely limited number of spells very very often. I doubt even they will allow this. Instead, you will just have to accept that you will not be able to cast the same spell in rapid succession. That is a MAJOR blow to what a mage should be able to do. Spell sequencers, etc, are dead. This just kills mage battles as they existed in BG2. Proponents of this system have listed TORCHLIGHT II's system... an action rpg.. uggh.. teriible. I am not sure how Obsidian expected folks to react to this. They tell us they are making an oldschool rpg and then they throw in a mechanic for spells that is more at home in an action rpg.- 661 replies
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[Merged] Cooldown Thread
Shevek replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There are many problems with cooldowns. Here is one. In the Vancian system, you may have several of a particular spell prepared because you want to cast it several times in fairly rapid succession (perhaps through spell sequencer use or just regular use). Like maybe, I dunno, Hold or whatnot. In a Cooldown system, you do not have that option. You have to wait for the cooldown and you are forced to use other spells. While some may argue that forces a more diverse use of spells, I would say that limits my options as a spell caster. I am sure the more you focus on the cooldown mechanic the more one notices that it imposes quite a few limitations on the player while also severly limited strategic and tactical depth.- 661 replies
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[Merged] Cooldown Thread
Shevek replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Personally, I think its easier to limit the evils of the Vancian system by limiting rest (as any good DM should limit abuse of resting). In my view, both saving and resting should limited to specific areas. Limiting cooldowns is not so easy. Still, it seems they have married themselves to the mechanic. It will be interesting to see if they can make it work. To be honest, I think the mage battles with spell sequencers, spell protections, breaches and the tactical depth that went along with that stuff is likely gone if they set up a bunch of cooldowns and give you a small slate of prepared spells. We shall see I guess... I have been 100% excited thus far but, seriously, this just took alot of the wind out of my sails. I am hoping that a month or two down the line they can release some information on how this system will not sacrifice spell variety or tactical/strategic depth.- 661 replies
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Gurkog: You CAN play that way but the system in the old IE games allowed you to play other ways as well. I would argue, if you are playing a wizard that way in the old IE games, you are doing it wrong and should have rolled a sorceror.
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This smells a lot of "streamlining." They are walking a slippery slope. I hope they do so carefully. We pretty much have to wait and see at this point. I will say, deep down, it just feels wrong.
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This is an academic discussion at this point. They do not want Vancian magic and they do not want rest. They will not budge on this (at least according to what JE said last). This doesn't leave much else except mana (or some other resource) and cooldowns as far as what will work in a video game. I am a bit disappointed here but we can do nothing but wait and see. They will have to discuss amongst themselves those systems and discuss how to place those in the world while making magic feel, well, magical (as opposed to gimmicky) and not insanely overpowered nor weak. Once they come up with a system, we can debate on perceived strengths/weaknesses once they release that information. At that point, they can again choose whether or not to accept our feedback. Honestly, we have put rationale behind our suppport of assorted spell systems. They will take that information and do what they will. Maybe we should all take a breath and leave the developing to the developers. It will be interesting to see where they go with THAC0, Attack Bonus, etc as far as martial types go after this discussion, lol.
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I think crafting is good. This way devs don't have to overitemize the game and stick loot for every possible build allover the place. Instead, people can make the gear to match party make-up and builds.
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Man, I really like that mega dungeon goal. I think thats a great and very dynamic goal that should entice folks to up their pledges AND get more folks to jump in. I am sure this will go over 3 million easy. *also, crafting! Yay!
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Absolutes are not the best way to establish meaningful dialogue. I'll be honest: I don't like the prospect of cooldowns and the absense of rest. However, its not so much what someone does exactly but why they do it. Though we may disagree with them on the "how," I think we all agree with the devs on "why" this game is to be done. That vision should, I think, bring about plenty of good things we can all get behind. Who knows, the spell system might surprise us.
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He is pretty adamant. Minus well wait and see. At least they listened to our concerns. Maybe a more meaningful dialogue will open up later on when they release concrete info on their spell system.
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I think I speak for all of us when I say thanks for maintaining a dialogue. I can't wait to hear more of the system as it develops.
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My earlier concern was that lack of Vancian magic meant they were going to have to limit the wizard repetoire and thats exactly what they are doing. I guess I'm ok with it to a certain extent. Certainly the mage being able to trivialize entire advancement paths with a single spell was a bit much. J.E. was right about that (especially about things like knock). Sadly, all we are left with is damage (fireball, magic missile, etc) and control (slow, hold, etc) magic. Utility magic is dead apparently. The mage who could throw up a bunch of protections and then go into battle is probably dead too since that would encroach on the role of tanks (a shame, that made fighter/mage multiclasses fun and touch attacks viable). Also, they still have to figure out what to do about buff and summon magic because being able to cast those, then swap out to something else and charge into battle seems way too cheesy. Perhaps swapping magic sets would cancel out your buffs and unsummon whatever you had summoned? Maybe rest is something that should be required to swap out spells? That would be an interesting compromise. Will they get rid of these types though? Does wizard buffing encroach on bards? Does summoning encroach on druids? We don't even know the classes yet but there are limited roles out there and already there are a plethora of classes. Oh well, wizards do seem considerably less interesting in this game. Thats a real shame.
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Very good points. I have to agree with you there.
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