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Tanuvein

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Everything posted by Tanuvein

  1. No, you don't. The exact quote is "Some Pretentious Schutta stole my ship"... As you can be seen in the cutscene at the very ariving at Telos, one of the handmaidens stole the ship. But tell her you came here "I came here just to get my ship back" and "You stole my lightsaber" and you will see. <{POST_SNAPBACK}> That's because 1) You are putting the ship, your own greed, above your friends. 2) She didn't steal your lightsaber. You surrendered it to the council. Its hers by right. You seem to play a very dark side character And anyway, just take light and neutral options, and by level 15, you can get your prestige class, then say **** it and do whatever you want. Or just do whatever you want and then cheat to give lightside points, get the prestige class, and return it to normal. I, however, got to light side mastery around level 10, and that was with selecting a lot of neutral answers and one or two dark ones.
  2. Whether you want to role-play or power-game is your own choice, really. The game simply is there; it lets you do both but does not force you to do either. D&D has two dimensions - lawful/chaotic and good/evil - while KotOR maps everything onto the dark/light dimension. However, you can still play chaotic good, lawful evil or true neutral if you so desire. The first two will simply delay alignment mastery a bit and as regards neutrality - do you really expect a bonus for nothing at all? If you simply evade questions and avoid taking a stand then the game should put you about halfway to to dark side, and even further if you try to play both ends against the middle (a la Goto). You are either for Vaklu or for Queen Talia, either for the Ithorians or for Czerka. There cannot be any middle ground since the Exile isn't just some anonymous vegetable merchant, she is, well, a player. Avoiding commitment isn't truly neutral, it favours whatever side is currently stronger. I think if the current system has shortcomings then it is these: (1) every light side penalty is automatically a dark side bonus and vice versa (2) you can achieve mastery even if you are not really committed (it just takes longer), and you can thenceforth retain master status by doing nothing at all This could be fixed by adding something like a 'neutrality penalty' that pulls you back to the middle, and this could even exist in polarized forms that act as penalties for one alignment and are neutral to the other. Certain actions could be 'pegged' on the light/dark scale, e.g. stealing might be worth 20% dark and pull you towards that mark if you are lighter but it would do nothing if your are darker already. Things like having Big Z kill Mission would be worth a full 100%. Of course, this would make things mighty complicated for the game designers. <{POST_SNAPBACK}> But the whole for/against mentality is part of the problem. Why is there no third option? Why can't the Exile act against Queen Talia, revel Vaklu's plan to ally with the Sith (and thus place Onderon under a new system no better than the Republic's), and let the people of Onderon decide for themselves what they want to do? Kreia claims the the Light Side is all about stopping people from becoming stronger by protecting them from hardship and making their choices for them. If therefore the Dark Side is about becoming stronger by taking those choices away from them (i.e. killing them, robbing them or enslaving them), coulld one not take the view that a position of neutrality would be to elevate people to the point that they can make their own choices? To put it more simply, if the Light Side is about Helping others, and the Dark Side about helping yourself, Neutrality is helping others to help themselves. Similar to Onderon, take the refugee sector on Nar Shaddaa. Light side is to help the refugees by killing off the Exchange and the Serreco. Dark side is to be cruel and mean and assist the exchange in maintaining their hold on them. Neutrality could be to provide the refugees with the means by which to rise up themselves, say by arming and inspiring them. In D&D terms, it need not even be True Neutrality. A Lawful Neutral PC wouldn't do nothing. On Telos, he could help the Ithorians by protecting the dorid, then report them to the TSF when they ask him to steal and reprogram the Czerka droid. Neutrality isn't about doing nothing, it's about doing something else. Even the middle ground contains actions. <{POST_SNAPBACK}> Excellent post!
  3. Don't lie. The first time that you fought Malak, you had one hell of a time because you didn't completely understand the mechanics of the game. <{POST_SNAPBACK}> You had trouble with Malak? I had a Jedi consular, and no way to kill the Jedi even if I wanted, and I still didn't have any trouble.
  4. I'd deffinitely say KotOR II is far beyond the first, which seems mildly childish when you read some of the dialogue. BGII is also far better than BGI, but to each their own, I guess. And PS:T owns all.
  5. That's actually a very interesting theory. Now that I think about it, I agree with you.
  6. Number 2 and 3 are redundant, together And KotOR I, lightside, has some really annoying points, in that you must help every old lady walk across the street (figuratively speaking) and never take rewards. There's less neutrality in it than there is in KotOR II. Of course, the dark dialogue is often just plane bad in KotOR I. And Fallout is a different beast. Your alignment doesn't really do anything, its the actions themselves that people hear about. As such, you can do great things but be an evil bastard when you want to, in New Reno for example.
  7. Actually, the general thought is that Sion is 'Scion', or pupil.
  8. I beat it at 44 hours or so. Probably why I'm one of the few people here that only sees two or so unexplained events.
  9. Lionheart was really good until you left Barcelona. And then it was horrendous all the way to the end.
  10. dude.... not cool man... CYAN is the color of real men, purple is the color of their short shorts..... lol <{POST_SNAPBACK}> Psh, before people started sucking, only kings and rich people had purple. Its just a statement that I'm better than everyone else <{POST_SNAPBACK}> dude, do u know why they only had purple and why it was so hard to find? i do, so shut ur hole... <{POST_SNAPBACK}> I do too! omg i r so smart!
  11. dude.... not cool man... CYAN is the color of real men, purple is the color of their short shorts..... lol <{POST_SNAPBACK}> Psh, before people started sucking, only kings and rich people had purple. Its just a statement that I'm better than everyone else
  12. You think that was the worst ending ever? You've never played Anachranox. Great game, except it doesn't really have an ending. It stops half way through... and then Ion whatever (the people who made it) closed down. No sequel for Tan
  13. You should still get it. People complain because the ending is merely ok, and the rest of the game is bloody fantastic. Anyway, how did you beat it in 20 hours?
  14. Right... but lunar can be a reference to any moon, or something that is silverish blue.
  15. So that HK (whose mouth is large and mind is unstable) wouldn't ever blurt out where Revan was headed to, on accident or otherwise, I suppose. <{POST_SNAPBACK}> What exactly does HK-47 says destroyed him? I always assumed he was destroyed in battle.
  16. Well, there's only so many five letter combinations you can go through eventually. Plus, lunar is related to any moon, doesn't have to be our own. It is also used to mean silver. Plus, they could have a planet, moon, or asteroid called Lunar since there are billions of them. It hardly damages the sense of disbelief since its one thing that doesn't require you to use a sense of disbelief anyway.
  17. Ah, okay. Well there is no point destroying those lightsabers anyway, Trayas the one that we want. I guess it's possible to kill her while the sabers are hitting you but your character would have to make a couple of criticals i think. Otherwise you would get beat down pretty fast. <{POST_SNAPBACK}> No trouble for me. I could stasis Sion, and Kreia, though she did a ton of damage, lost health quickly. It was generally flurry, flurry, heal, light speciality thing, heal, flurry, flurry, heal, and so on so forth.
  18. I STRONGLY suggest that you beat KOTOR 1 since it may not make sense. <{POST_SNAPBACK}> I concur. You'll still be able to understand KotOR II without playing KotOR I, but you won't appreciate it as much.
  19. FEATURES More feets, maybe special attacks or new abilities. More diversified classes: Make the strengths and weaknesses more profound. Able to keep your party even for the last few battles - because, frankly, it sucks to be a consular with no offensive spells in the Malak battle, or someone without hte proper buffs for hte Kreia battle. I build by characters to work as part of a team, not solo. PLANETS Hoth Coruscant Alderaan True Sith worlds CHARACTERS Not looking for anything specific, but cameos from past characters would be nice. HK-47 is a must. PLOT No obvious plot twist like the Revan deal. Continued moral ambiguosity, but maybe with more structured and obvious sides (not neccessarily good and evil, but factions). ITEMS Sexier robes and a full mask and all that good stuff. Maybe a hoverbike that doesn't really do anything but let you travel faster on land.
  20. Wow that sounds fantastic, you don't happen to have a link to that mod by any chance, as I've spent the last three days looking for it and can't seem to find it anywhere. <{POST_SNAPBACK}> Yea, I just beat KotOR I as a dark side female. I tried and tried to either turn Carth or let him go, but there's no opportunity for it. The closest I could get "I'm sorry things worked out this way." WHACK!
  21. You can meet Revan? I didn't know that! How is it done? <{POST_SNAPBACK}> Not the real thing if that's what you're thinking. You meet Revan in the Shyrack caves, when you head into that tomb. Kreia instructs you there. <{POST_SNAPBACK}> Oh, yea. I thought it was meant that Revan was met in the fleshy. Oh well
  22. You can meet Revan? I didn't know that! How is it done?
  23. Where have they mocked KotOR I or Star Wars? And even if they did, it doesn't mean they don't like it. I mock RPGs all the time, yet I love them. On top of that, Star Wars is often pretty gloomy. What Obsidian does need to do is another Planescape game. To bad that will never, ever happen.
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