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Tanuvein

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Everything posted by Tanuvein

  1. A sentinel would be good, with 14 str, 16 dex and some points spread across wisdom and charisma, maybe int and con depending on what you want. After that, continue to raise dex.
  2. Swoop Racing sucks in both, more so in the new one. Pazaak is better in the new one, but still seems cheap some times. I played it like 20-30 times though.
  3. Take Jedi Guardian, they are the best at combat. Before you can get a light saber, you must have Bao-Dur. Just use him on a workbench when you go planetside and it will use his skills to make things, and he's great at EVERYTHING. If you want a melee based char, Jedi Guardian is the place to go. And whatever the Sith equivaleit of a Jedi Knight is.
  4. Your choice. You can stay with your buddies if you wanted. Didn't have to choose a god, you know. Both are considered "Lightside endings". Besides, what's so bad about being a god anyways? You still get to keep an eye on your buddies, and in a few years, they'll join you in the afterlife. EDIT: Well... unless you boned Aerie... maybe the fact that she has to raise your kid alone might be a cause for sadness, but there's a lesson for ya: don't bone wingless elf chicks and always use contraception. <{POST_SNAPBACK}> I didn't go into that sort of relationship option, I find them uninteresting generally. I still found it sad, though. I know I could have stayed, but because of the way I played my char, I felt it was my duty to take up godhood. Call me silly
  5. Because of the point buying rules, if you are being a melee char, I reccomend putting 14 at least in Strength and Dex. As a sentinel, I believe dex effects more of your skills (every two points over 10 in a skill gives you a bonus), so you may want to put 16 into dex if you want to dodge better. The finess adds to your to-hit, but not damage. However, I find that the strength bonuses are largely negligent in this game, consnidering force powers. I'd reccomend you put some good points into Dex, for your skills, Chrisma and Wisdom for interaction and powers. Generally, your powers will make up for lower stats. There are also a TON of stat boosting items in the game. Just a general idea of what stats effect: Str - To-Hit and damage Con - Health and Fortitude saves Dex - Armor Class, and many skills, reflex saves. Int - Skill points, lots of dialogue options, many skills. Wisdom - Your Force powers, Will saves, and dialogue options. Chr - Dialogue, comrade to-hit, and a few Force powers. Finesse feat allwos your Dex to be considered for to-hit as opposed to Str, but not for damage.
  6. A prominent theme behind BIS/obsidian games is that walking the path of light often has the hero suffer great sacrifices, the notion that there is a price for being "good". Your character in NWN OC killed the lizards. You're the HERO OF NEVERWINTER!!!! WIN!!! Your character in BGII stops the evil AND BECOMES A GOD!!!! or... A LEGEND!!!! living happily ever after with the one you love. On the other hand... Your character in Ps:T walks the path of light that ultimately ends up in him making the greatest sacrifice a man can make: the fate of eternal damnation. Your character in fallout restores a certain balance to the world, but in the end, loses his identity and is cast out by his fellow peers. <{POST_SNAPBACK}> I thought BGII's endign was sad, actually. I became a god because it was my duty, but it meant leaving behind the ones I loved and fought with.
  7. I wouldn't call Baldur's Gate, Fallout 1 or 2, or KotOR I or II happy, happy endings. Sure, the good guys (can) win, but that doesn't mean its happy. Icewind Dale I and II had fairly emotionally dead, yet still fun, endings. Big evil comes and slaughters, big good retaliates. But they weren't really plot deep games (though the story was fun in both). I don't really remember NWN and SoU endings, other than SoU wasnot happy cause you were on a giant thing that crashed. I should note, the fact you stopped an apocalypse is not neccessarily happy. It just means you aren't dead, so you can suffer more.
  8. Sorry, my Asian history is complete ass.
  9. It when you ask him questions about Revan or whatever. He says stuff, and you can say things like 'But didn't Revan save the Republic?" or "I heard Revan was evil." Then he says something, referring to Revan as she (BY DEFAULT, Revan is female, I must point out) and you can go "WTFOMGNOEZ SHE R HE!" and that changes the gender. And I beat both of you, Twit
  10. well, Hannibal Barka, Julius Caeser, Charlemagne and Chinghiz Khan were all male and they were brilliant strategists. No offence, but I can't remember a female one, who can stand close to them. and a woman can be charismatic and autorative figure, but what I'm saying is that a man is more potentially strong and emotionally self-centered than a woman. I think the proof for the vice versa women behaviour can be found in Bastila submussion to the Dark Side. <{POST_SNAPBACK}> Well, to find excellent woman strategist you have to look at places where woman aren't oppressed in the army or politics, like all the places you mentioned. One example is Boddeca of the Celts. What did she do? Defeated the Roman armies at every turn. Quite impressive considering the odds against her, especially since she and her daughters were raped, and her husband murdered. She also managed to unite clans who previously hated each other. The Star Wars setting doesn't seem to have gender discrimination amongst the humans, so its easily possible Revan is female.
  11. You decide Revan's gender and light/dark affililation during the discussion with Atton. I don't see why a woman can't be a powerful villain: Kreia was the best evil Force user in a Star Wars game yet. If Bioware wanted Revan to be a male, th ey wouldn't have let you pick female. Also, if you select Revan as male, you see Bastila. If you select Revan as female, you see Carth... or maybe it was a Light/Dark thing? Not sure which effected it. And about people not knowing what Revan did... well, no one outside the Jedi really know why Revan killed Malak, be it for revenge or redemption. They also don't seem to know the difference betwee Jedi and Sith, as a whole. You can't expect people to really understand what went on, since no one who was there is alive, except those affiliated with Revan to begin with.
  12. I didn't really see anything like that in KotOR II, please point something out. And about the fleet, he did mention that, but they should have then put some consistency in the films. I'd let that one guy. But not about the Council. My character is radiating evil, she looks like a homicidal murederer. I have no charisma and based on how others could tell I'm lying easily, I really suck at that.
  13. Its a matter of self control. A Jedi could hate, love, and feel all emotions if they really have enough control over themselves to handle it, and not let it control them. The Light side is logic over passion, the dark side is often passion over logic.
  14. Well, the council didn't have time to discuss these issues until they were together again. The one guy, in fact, seemed to in fact favor you being free. Plus, they still sort of depended on you to help the others. Also, they may not have had enough information until they talked.
  15. Let's see, two ones that quickly caught my attention so far are: Davik wants the rakghoul serum to sell to people for al ot of money. Which is interesting, since rakghouls are only in the undercity, where people with a lot of money NEVER go. You aren't able to get off of Taris because the ship's autocannons would get you. Except you could just fly on the other side of hte planet and take off, since the Ebon Hawk is faster. The Jedi Masters believed I am not evil, despite the fact regular people can detect my lies while they can't, on top of which, my face is cracked and grey and my eyes are glowing evily. ~~Those are just two minor ones I've noticed since the beginning. I recall a lot more the last time I played it, but I can't go into detail with any validity until I replay it since its been a while. If you want, I'll post them as they come. My main gripe really isn't the minor plot holes, since hte main story itself is fairly tight because of its relative simplicity. The main thing is the dialogue is worse than I remember.
  16. We never ask for a ceremony or that soft, and it's not the only way to wrap up a story. So your point is? And may I ask how many Bioware games you played? Most deffinitely not BG series and NWN series (which is their 2 biggest serries). Because if you did play those 2 series than that "crappy, predictable, happy-go-lucky WOO HOO YOU WIN ending" line won't find its place. So next time, try to be not sarcastic, and don't be so sure "that's exactly what we'll get" if you don't have proof. <{POST_SNAPBACK}> NWN ending was quite crappy regardless, minus the last expansion. Baldur's Gate II and Throne of Bhaal had fantastic endings, though.
  17. No, passion is simply a strong emotion. That's why people can be passionate about their lives or work, because they feel strongly for it. Hell, one of the official definition for passion is 'a strong amorous feeling'. That means, strong feeling of love.
  18. There's only one thing in KotOR II that is really not explained at least partially at some point. There are no real plot holes, like in KotOR I. There aren't really any flaws in the story of KotOR II, the main gripe is that it doesn't resolve other thiings we'd like to know as well.
  19. Agreed. <{POST_SNAPBACK}> Looking back at KotOR I (I'm replaying it again now) I see some painfully bad dialogue with your allies, really crap ideas about good and evil, an uninteresting baddy, a predictable and less features than KotOR II (this one is, of course, excusable). And even more plot holes than KotOR II, which actually manages to answer most things if you are thorough. Don't get me wrong, KotOR II wasn't full of surprises (it was more about deep story telling than trying to make a big surprise anyway) and KotOR I was still a great game, but Obsidian just handled it so much better. I find it odd people consider the ending of this worse than the first, where you play through a huge dungeon for about two hours with no story elements, and a much less interesting final confrontation
  20. I disagree this game lacks atmosphere... it has a very unique feeling. Also, as others said, the Force isn't about good or evil. The Force is law and chaos, where Jedi are supreme order (no emotions, passions or errant thoughts) and the Sith are chaos (love, hate, and all that) to extreme levels. Also, you think this is bad? Play Anachranox. The game ends halfway through, and there never wil be a sequel. And it was such a great game
  21. I don't think her original intention was to destroy the Force... I believe she wished to find a way to survive without hte Force, a way to depend on herself as a person, and the strength in that. She saw that in the Exile, and wanted to understand it and possess it. And she loved it.
  22. I disagree. I thought this was a strong point of the character. They didn't spell everything out. They let us learn as we went, and generally, there was enough info to know how to respond, since they never ask you more than the most simple of questions about what you felt. Its easy to roleplay that. "What did you feel when you killed all those Mandalorians?" was one such question... it doesn't matter exactly how or why it hapened, but its evident you killed a lot of people. That's enough to judge how your character would feel, right there.
  23. Useless? Not at all. She still does dark spells quit well. On top of that, you can just give her light spells instead. You don't have to let the comp handle level ups (I, in fact, would reccomend you don't).
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