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simply yellow

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About simply yellow

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    (2) Evoker
    (2) Evoker
  1. whaoh how do you get some of those robes??????
  2. Ok thanks for clearing that up. My last (first) character had a very high repair skill, my current one has 0, that explains it. (int 8, I'm making a pure consular/sith lord, with almost everything on wis, char and a bit of str for critical strike). Damn that's going to be problem. Can you buy parts, you can can't you?
  3. its not a glitch, that happebed to me all the time and i like you, have an xbox,don't woory when you progress through the game it will give you better weapons and armor to break down that have more than one component. <{POST_SNAPBACK}> I already have good armor and weapons. They should break down into tens or hundreds of parts, (good armor like verpine fiber mesh etc, still says only 1 part when I try to break it down). It's a glitch, how could it not be?
  4. I'm on my second game, at Telos right now, and I've just noticed that no matter what item I have they are all giving me only 1 part when I try to break them down at a workbench (xbox version). It actually says '1' on everything, and that's with good armor, weapons, they all give only 1 part! Will this glitch go away, or do I have to start a new game? Never had any bugs the first time round, what can I do?
  5. What was so great about Tulak Hord?, could someone please provide a link to anything about him.
  6. So, am supposed to spend $300+ on a 'new generation' console, or at least as much on pieces for a computer ... just so i can play a game which is basically old KotOR with cranked up visuals? no, thank you. if i ever get deranged to the point i'd seriously consider this kind of expense for such trivial gain, feel free to shoot me. <{POST_SNAPBACK}> I too am becoming frustrated with the pushing forward of new and ever more expensive technologies which offer for their price essentially nothing at all new to game design. When I look at the consoles I currently own and consider what each brought to the table, I can pretty confidently say that each new generation really did offer something the previous hadn't really made possible yet. My TI99, even at its absolute best, can't manage anything better than representative, iconic graphics. There's no real attempt to create immersive art. It's chiefly symbolically representative stuff. So even its best RPG, Tunnels of Doom, merely has symbolic figures: Forward several years to the NES and I've suddenly got representations of landscapes, geography and monsters which actually look something like monsters. And it all loads from a cart. No need for finicky casette tapes, and it can save my game, too. A big step toward the vivid depiction of RPG worlds. Forward several years to the SNES and now worlds are depicted in lush colour, with what seems like an almost limitless number of detailed sprites on screen at any given time, and backgrounds that are complex enough to look like they could be straight out of a comic book. The art style identifiably comes through here and backgrounds are animated, with new and different animations and backgrounds crafted for each setting. It's not just "see if we can make a monster in 30 pixels using two colours" anymore, and the world isn't made up of a set of square building blocks a la Dragon Warrior here. It's something completely different. Forward several years to the N64 and now complex 3D environments are possible. Not just sprites, not just polygons, but texture mapped worlds. Nothing like this had ever been done in the last generation of consoles. Flat shading and sprites as alternate options when depicting 3D spaces had given way to detailed environements with shaded and textured surfaces. Forward several years to the Xbox and humans have finally, in this generation, taken appreciable human form, looking more like bodies than messes of polygons clinging to each other for dear life. Furthermore, formerly impossibly complex objects like grass and trees can be depicted convincingly and immersively. We have humans that look like humans, with real facial features which look like rounded surfaces rather than a mess of triangles. Of all these, I think the last was the most important step. My concern is, I don't know what comes afterward. With convincing rounded surfaces, believable human character models, grass, trees and all those formerly oh-so-irritating technologically impeded aspects of a gameworld effectively depicted already in existing game engines, I don't know what the technology will add to gameplay in the coming generation. Will there be more grass per square foot? Who cares? That's not gameplay. That's statistics. Already, it seems that artistic resources are seeing more strain than technology. We don't have a problem with an absence of detail in NPC models: we have a problem with the reuse of the same NPC models over and over again in the same games (true for both KotOR games and JE) because the human resources aren't there to detail enough models to populate the world. Rendering a world in infinite complexity just makes more work for more people. Maybe we'll be able to render it. Will we be able to populate it? I see the next gen console makers throwing statistics at me, but I don't see them demonstrating how these statistics will take gaming forward in any way. We'll just have to wait and see. <{POST_SNAPBACK}> what will come next hopefully won't just be about more texture detail, but bigger game size. Bigger game areas to continousely run around without load screens. Bigger games creating truly realistic environments not just realistic graphics. I think Zelda 64 came as close to this as any, I mean look at the draw distance, the 360 degree movement. Compare that to Fable which had better graphics but nowhere near the immersion because it was made up of mostly narrow pathways with many load screens in between, little freedon of movement, and really not a great deal to explore. A 'Look but don't touch' sort of environment. The graphics are great - what there is of them. What we need are games with high quality graphics but also total go anywhere freedom, and I hope that that is where the technology will be taking game development.
  7. In Episode 111 Yoda says to Anakin something like "beware of attachment, it leads to jealosy, which is the shadow of greed" This is what I hate about the jedi, the 'emotion is bad' stuff. If the way of the Sith leads to destruction and misery, then the extreme light leads to oblivion. There is simply no point to being alive because you aren't allowed to feel anything. You have to be selfless to the point where any appreciation or satisfaction is impossible. And this isn't just a code for the Jedi to follow : attachment leads to jealousy which leads to greed which leads to the dark side. Idealy nobody should have any attachments! Everyone living in total selfless oblivion. Yay. We live not to live, we experience not to experience, we marry, but have no attachments. The light side is the nihilist, fundamentalist extreme end of the force. The force is and end to itself, life has no meaning without it. We live to bring balance, some abstract goal. Happiness isn't the goal, the force is. Boring.
  8. If by mental you mean actually use my brain, then yes. If that had actually made any sense I would have asked, "and you would know this how?" I don't really agree at all with anything you said, so answer these... If the "hole" doesn't lead anywhere, and the object broke up, where did the peices go? With it being a collpsed(imploded) star, yes true, but it's not of infinite mass, not mass really at all, it's of the exact opposite mass that the star had. Since a star is energy, when it's imploded it's made negative, so if something is pulled into it and the object is converted into energy, where does the energy go? (since a black hole is the opposite of energy) <{POST_SNAPBACK}> a star isn't just energy, it is material. Atoms are normally spaced out, but here they are squeezed togethor closer and closer into an object supposedely the size of a few grains of sand with massive gravitational potential, pulling other material surrounding it into itself, creating what appears to be a hole. Matter pulled into it doesn't 'go' anywhere, it forms part of this object. Its in an encyclopedia.
  9. Are you mental? A black hole isn't just a hole, it doesn't lead anywhere. At its centre is supposed to be an object of infinite density, hence the massive gravitational force surrounding this collapsed star>> creating the 'hole', dumbo. Any object entering the hole would eventually break up as it neared this object, forming matter to be compacted.
  10. yes that's really the issue, and by lightsaber I include swords in that, because as far as I know lightabers weren't invented yet in the time of the ancient Sith empire. I really don't like yodas dueling style, it's all acrobatics, reminds me of Darth Maul using martial arts instead of lightsaber skill to defeat his opponents. But being a small green fella with very short arms he probably doesn't have a choice. By the way that fight between Palpitine and Mace had to be the best in the movie, short and brutal...
  11. I can't accept that Obi Wan was one of the best, he was totally owned by Dooku in Ep11, Anakin had the excuse of being a kid, he could improve. How Obi Wan got good enough to take on Anakin is a mystery. So that move cutting off Dookus hands was sneaky?...and Vader LET luke win to get him to turn to the darkside... I more interested in the ancient ones, Freedon Nadd, Naga Sadow, Exar Kun....etc...
  12. Pretty self explanatory. I would have said Dooku unitil I saw Revenge of the Sith. Kreia said something about the ancient Jedi/Sith being the true masters, having no comparison with current (KOTOR current) jedi . So, who was the best?....
  13. Red. Red looks the best. Followed by silver, then blue. Green only looks good when contrasted with blue, otherwise it looks sickly. In KOTOR 1 does anyone remeber those two sith recruits practising dueling in the sith acadmey on Korriban? One with a single red lightsaber, the other doublebladed....that looked so cool.
  14. if you're a darksider your limited to red. (maybe purple, but not if your really bad). I think they should have a had a darker red variant of crystal. Cyan looks like the true blue, the blue used in the origianl episodes 4,5 and 6, better and more jedi like than jus plain blue.
  15. Bandon is the worst bacause he intigated the 2 sith rule. That made the whole galaxy much less interesting.
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