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Everything posted by Amentep
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Dragon Age: Origins
Amentep replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
They were also different games in different times with different expectations. However subjective quality is subjective. I actually didn't like being forced to be a Bhaalspawn either. So yeah no real difference. In both games I dealt with aspects that I considered sub-optimal and enjoyed the game for what it was rather for what I hoped it to be. -
NPC Character Development
Amentep replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The ideal IMO would be to allow you to control it or hit an "auto level" button for those of us who feel the character shouldn't be developed by the PC. -
Drawing on the "COD" crowd on other genres
Amentep replied to NOK222's topic in Computer and Console
Perspective has nothing to do with RPG. Games don't become less of an RPG just because they aren't isometric, turn-based or rtwp. Has nothing to do with what I said. I didn't mention third person camera. I mentioned third person shooter. What about the Bioware formula? While a lot of Bioware games follow similar patterns, they've done so to greater and lesser success (IMO). -
Character creation
Amentep replied to Althernai's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'll be honest - I have a problem with starting over from the beginning and trying out different characters for a few hours. The idea that I had one really awesome roll a few times ago made it harder to get started because I'd be all "If only I'd thought of this character when I had those numbers...now I must GET THOSE NUMBERS." Hello, my name is Amentep, and I'm a character creation addict... -
Separate kickstarter then? This would cannibalize their current kickstarter and, moreover, make the inclusion in this kickstarter confusing as all hell. I meant AFTER this one ends (and wasn't 100% serious, hence the smile-thingy)
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Expansions
Amentep replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I like it! But, yeah...internet. -
Yeah, its not that I fear* Facebook so much as I see little point to me joining it just to like Obsidian's facebook (and face it, that's all I'd be doing it for, my family emails me plenty of pictures to not feel deprived of going to their Facebook pages and seeing more**) *I misspelled "fear" twice, feaer then feaf. **Note to relatives - I like getting the pictures, really! But since you know I don't own a camera, you hopefully understand I'm just not a picture person.
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Trickster class
Amentep replied to rjshae's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
To be fair, Mesmer is based on a guy's name - Franz Mesmer - and even with in-game lore supporting the use of the term, I think some people would be thrown out by it. I'd stick to class names that aren't people's names and aren't racial/ethnic group names. -
Character creation
Amentep replied to Althernai's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I used to be a really big die-roller, but ultimately I think die-rolling only encourages re-rolling to get bigger numbers (since a DM can adjust to weaker characters in ways PC games can't), so have slowly come to appreciate point buy. -
Well considering the core game digital download is on KS for $20, I'd guess the expansion will go for $10 as a digital download, so why not make an Addon on KS that people on any tier can add to their pledge? This way the 45k people in the $20-50 pledge range might be enticed to increase their pledge by $10. Which is fair enough; having already backed Wasteland 2, I have a hard time justifying raising my pledge to get the expansion but certainly would raise it if I could access the expansion, I think. That said I was thinking of what other things than getting stuff from the other tiers (but fair enough a digital expansion dl would work).
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- project eternity
- update 17
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Character Customization
Amentep replied to Gyges's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That's why I liked TOEE's character creation. Add the ability to create thin / fat characters and you've got a fairly robust system from an isometric view, IMO.- 49 replies
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Paladins and Bards
Amentep replied to AlphaShard's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Following the etymology of the word in my dictionary, "rangers" were gamekeepers (cir 1300s), later meaning protectors who traveled (usually on horse) over a large section of land enforcing rule / law (by the mid 1600s). Most likely the second definition was an outgrowth of the expectation that the gamekeeper would travel the employers (usually titled) lands to make sure people weren't poaching the game and enforcing penalties on the guilty when caught. Most likely its this second definition that philoligist Tolkien was attracted to when referring to Aragorn as a Ranger (and his alternate name - Strider - also echoes the idea of someone who travels great distances to back up his title as Ranger). -
I guess the question to my mind, considering shipping for physical items, what could they add to lower end users that hasn't already attracted your attention (like the digital soundtrack or art book or backer achievement). because it seems like the stuff people are responding to are the big tier stuff.
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- project eternity
- update 17
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Expansions
Amentep replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I imagine "Heart of Winter / Trials of the Luremaster" or "Tales of the Sword Coast" are what they're thinking about (as opposed to "lets end BG series with an expansion pack" of "Throne of Bhaal"...) Doubt it'd be just cut content (explaining the 6 month delay). One interesting thing is the expansion idea indicates a commitment to the world beyond the kickstarter, which is nice (or maybe I'm delusional). -
Voiced NPCs
Amentep replied to Gezzas's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I managed to make 3 or 4 of them that I was very pleased with (after countless hours of sound editting) I managed to make them fit the world. There are many (most of them) sound sets for the IE games that fall a tad bit short (Too low, sparkling sound, breathing and so on). I did mine rather professionally and worked quite a bit to make them real good. Unfortunately they disappeared with my old computer I am sure you could make a great sound set Amentep. I felt the same way when I started, it's only a confidence thing. Same thing with singing, anyone and everyone can sing, some just need to practice more. Same thing with the sound sets, took me about a weekend~ (3-4 days) to make one good sound set, so if you really want to make a good sound set, you'll make a really good sound set. Get all the recording tools, get a good microphone, mix and edit so that the sound sounds smooth and not "Taken from real world put into Baldur's Gate, it sounds like you are inside a can main-bro character" (which many fan made sound sets sound like in my opinion). I spent a good bit of time with them - ultimately I think the big problem was not having good enough equipment so the sound quality suffered. Well that and I didn't sound "heroic fantasy" enough but "duffer at his computer".- 91 replies
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True, I'm not disputing what you say; it could help flesh out the setting as well. But I also see a lot of pitfalls for it as well.
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You'd figure M. Bison / Vega had bigger things to do with Shadaloo than to spend time working on Planescape: Torment, but there you are.
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Voiced NPCs
Amentep replied to Gezzas's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Heh, I remember how the IE games did allow you to make your own soundset for your PC character. It proved to me that I shouldn't be allowed near a microphone and exactly how hard it is to make a good sounding voice set (as opposed to just taking snatches of dialogue from some real actor/actress and using that)- 91 replies
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Alternatively, I've never made a character in FO:NV who used drugs (or probably more appropriately stuck with the non-addicting drugs with rare use of the necessary low-chance addiction drugs (because something in the back of my head is thinking RadAway was potentially addictive in Fallout 1 & 2 (or am I flipping Rad-X and RadAway (how many nested parenthetical comments can I make?))) There was never any *real* reason to use them, IMO, and the (potential) drawbacks far outweighed the uses (considering that there were easily available alternatives for the player). Superstimpaks are a great example, IIRC they sell more than a regular Stimpak so it makes more sense to collect and sell them and buy stimpaks and medical kits instead of using them. TES games have had Skooma but other than having the bizarre approach that NPCs can see that I'm carrying it and not do business with me (ffs, am I carrying the illegal substance around my neck or something?) There was never a reason to use it, no real benefit. Partially the problem with translating drugs (IMO) is that our modern perception of drugs tends to be for recreational purposes and RPG games tend to be light on gameplay that involves that (going to an inn, having dinner and some mead, going to a bar and drinking and actually talking - all these things are usually abstracted and talking with NPCs doesn't require one to imbibe). The other is that other uses of drugs - mind expansion, vision quests etc - aren't really useful when there's usually a magic spell that could do the same thing. Now I do think its possible that you could create a system in which drugs could end up supported intelligently in the game in which there is a really solid utility for the player to use drugs and a defined context for what would be "good" and "bad" drugs or drug use. But I'd think it'd be resource intensive to integrate the elements in the gameplay but balance it against the player who may want to play a character who never uses those options.
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I don't really care. But I also can't think of a game that had drugs in it that was benefited at all by having drugs in it*. There are somethings that I think to do *right* need a lot more time and game development than others, and drugs to me is one of them. I just don't think the amount of time it'd take to do it right is worth it over other things. *Most often drugs come down to there being very little in-game reason to use them; there are usually alternative ways to get what you want without risking addiction so any "penalty" would most likely prevent the average player ever taking them, thus no reason to include them.