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Everything posted by Amentep
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"Innovative" gameplay?
Amentep replied to Alkalurops's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Actually one of the earliest RPG computer games had food mechanics in it (which is why I hate it so much...wish I could remember the game but its lost in the haze of Apple IIe / Commodore 64 era gaming). So for some people this isn't a case of innovation but a "return to PROVEN gameplay". I'd imagine there are earlier games that actually have mana systems or crafting or a number of other things that we don't typically associate with the IE games. -
But it is a system that is relying on your intelligence, not your characters (which is ultimately my objection; I want my character to be doing as much of the stuff as possible, not me). If that is the case, then don't use any party tactics. Don't direct combat. Because you'd be doing that, and not your character. Don't get me wrong - I know what you mean. But mental faculty is practicly impossible to simulate in a game in any excpet the most broadest and simplest terms. Yeah, I know you can't divorce yourself entirely from the character, but I think there are some ways of designing puzzles that gives in game, in character explanations. Maybe not, maybe its too much. I'm not going to hate a game where I can figure out a riddle because of past knowledge either.
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Cant (lingo, jargon...)
Amentep replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The trouble with that is, the TSR folks had already done all the heavy lifting on planescape lore before Black Isle got a hold of it. There wasn't much left to do. Of course the Planescape cant was lifted from older english phrases and idioms, so a lot of TSR's heavy lifting had been done for them too. One complaint people have about the PS cant is that it can be gone overboard on - "I catched a skeg of that greybeard. After the well lanned man's serenade, the bally sod went to the ant-hill to wigwag with the jink monger about holdin' out on him. Berk's asking to bite the iron, if'n y'ah ask me..." and so on, so its always something you have to play carefully with. -
No I don't; in an RPG I want as much as possible my character stats to effect the result of the game. Yes there's a certain element of "myself" that can't be taken out, but the advantage to ABC questions is that you can scale the answers to the PC's intelligence, not rely on my knowledge of what walks on four legs in the morning, two in the afternoon and three in the evening. Note that I consider riddles to be different from passwords; I think passwords have a different problem, specifically that while you may have to find them in-game the first time around (lets say the password is to complete a quote from an obscure magical theorist) this "problem" in game is then solveable from then on (unless the quotes randomize, which even still would only have a certain number of permutations before the player could solve the problem without actually finding the answer). I'll use the sun-temple problem in BG2 as an example; you had to place certain items in certain places to open a door. If you used the wrong item you got attacked by a flame based magic attack. There were scraps of paper that told you the order to use the items. After the first time through, though, you never actually had to find the papers (or use magic fire protection), you could work on your previous knowledge and pass through the section quicker because you use knowledge in your possession that isn't in your character's possession. I'm not sure that's the best way to be designing a stat reflective RPG.
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I am confused (again) too. In the most recent update there is this future style artwork and something about the year 2526 and big corporations and stuff...huh? So is it set in a SciFi universe?? on the frontpage it looks like dungeons and dragonos style?! I gather its a bit like the later Wizardry games where you had spaceships, robots and high fantasy. In fact it seems like there are two worlds a high fantasy world and a high tech world and the plot of the first game is a high techer stranded on the high fantasy world. I'm also gathering that this character is the protagonist of the first game (or is he just central to the plot - I dunno!)
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I just wish there was more point to drinking in game than just to get a drunk icon and stat effects (or even addiction). I've longed for a game that would force me - if I was searching for information, quests, whatever - to actually go and drink and talk to people, buy others drinks, etc. Give real meaning to those pubs. Then you end up with a reason to drink (beyond getting drunk) and if properly applied some areas of choice and consequences (because hopefully drinking past your limit would have some real in-game meaning).
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NPC Character Development
Amentep replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd have no problem with this as long as they're assigned an appropriate share of the loot (maybe even allowing the player to negotiate percentages when hiring them). Otherwise they'd never have anything to buy with because the PC would be hoarding all the resources. But the likelihood of that happening is low, I'd think. -
I actually liked IWD second best of the IE games (PST being best). But I don't think them mentioning Arcanum or Fallout or even TOEE is just to show that some of their developers worked on those games either. And I think they've actually mentioned enough things about lore and creating interesting joinable NPCs that its not going to be just a dungeon fighter.
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But it is a system that is relying on your intelligence, not your characters (which is ultimately my objection; I want my character to be doing as much of the stuff as possible, not me).
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Dragon Age: Origins
Amentep replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
They were also different games in different times with different expectations. However subjective quality is subjective. I actually didn't like being forced to be a Bhaalspawn either. So yeah no real difference. In both games I dealt with aspects that I considered sub-optimal and enjoyed the game for what it was rather for what I hoped it to be. -
NPC Character Development
Amentep replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The ideal IMO would be to allow you to control it or hit an "auto level" button for those of us who feel the character shouldn't be developed by the PC. -
Drawing on the "COD" crowd on other genres
Amentep replied to NOK222's topic in Computer and Console
Perspective has nothing to do with RPG. Games don't become less of an RPG just because they aren't isometric, turn-based or rtwp. Has nothing to do with what I said. I didn't mention third person camera. I mentioned third person shooter. What about the Bioware formula? While a lot of Bioware games follow similar patterns, they've done so to greater and lesser success (IMO). -
Character creation
Amentep replied to Althernai's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'll be honest - I have a problem with starting over from the beginning and trying out different characters for a few hours. The idea that I had one really awesome roll a few times ago made it harder to get started because I'd be all "If only I'd thought of this character when I had those numbers...now I must GET THOSE NUMBERS." Hello, my name is Amentep, and I'm a character creation addict... -
Separate kickstarter then? This would cannibalize their current kickstarter and, moreover, make the inclusion in this kickstarter confusing as all hell. I meant AFTER this one ends (and wasn't 100% serious, hence the smile-thingy)
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Expansions
Amentep replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I like it! But, yeah...internet. -
Yeah, its not that I fear* Facebook so much as I see little point to me joining it just to like Obsidian's facebook (and face it, that's all I'd be doing it for, my family emails me plenty of pictures to not feel deprived of going to their Facebook pages and seeing more**) *I misspelled "fear" twice, feaer then feaf. **Note to relatives - I like getting the pictures, really! But since you know I don't own a camera, you hopefully understand I'm just not a picture person.
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Trickster class
Amentep replied to rjshae's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
To be fair, Mesmer is based on a guy's name - Franz Mesmer - and even with in-game lore supporting the use of the term, I think some people would be thrown out by it. I'd stick to class names that aren't people's names and aren't racial/ethnic group names. -
Character creation
Amentep replied to Althernai's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I used to be a really big die-roller, but ultimately I think die-rolling only encourages re-rolling to get bigger numbers (since a DM can adjust to weaker characters in ways PC games can't), so have slowly come to appreciate point buy. -
Well considering the core game digital download is on KS for $20, I'd guess the expansion will go for $10 as a digital download, so why not make an Addon on KS that people on any tier can add to their pledge? This way the 45k people in the $20-50 pledge range might be enticed to increase their pledge by $10. Which is fair enough; having already backed Wasteland 2, I have a hard time justifying raising my pledge to get the expansion but certainly would raise it if I could access the expansion, I think. That said I was thinking of what other things than getting stuff from the other tiers (but fair enough a digital expansion dl would work).
- 270 replies
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- project eternity
- update 17
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Character Customization
Amentep replied to Gyges's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That's why I liked TOEE's character creation. Add the ability to create thin / fat characters and you've got a fairly robust system from an isometric view, IMO.- 49 replies
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Paladins and Bards
Amentep replied to AlphaShard's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Following the etymology of the word in my dictionary, "rangers" were gamekeepers (cir 1300s), later meaning protectors who traveled (usually on horse) over a large section of land enforcing rule / law (by the mid 1600s). Most likely the second definition was an outgrowth of the expectation that the gamekeeper would travel the employers (usually titled) lands to make sure people weren't poaching the game and enforcing penalties on the guilty when caught. Most likely its this second definition that philoligist Tolkien was attracted to when referring to Aragorn as a Ranger (and his alternate name - Strider - also echoes the idea of someone who travels great distances to back up his title as Ranger). -
I guess the question to my mind, considering shipping for physical items, what could they add to lower end users that hasn't already attracted your attention (like the digital soundtrack or art book or backer achievement). because it seems like the stuff people are responding to are the big tier stuff.
- 270 replies
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- project eternity
- update 17
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