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Everything posted by Amentep
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You missed the point, naturally. Combat skills/attributes/abilities are (also) tied to level up. Don't people hone their combat skills by.. you know, engaging in combat and defeating opponents? What I'm taking away from what they are saying is this - Complete a quest by stabbing things = XP Complete a quest by sneaking past things = XP Stabbing or sneaking as actions do not, inherently, give XP. So no 3xp for stabbing a Gibberling and no skill ups for sneaking around your empty player house with no one around. Enough XP = level up = raising level = improving skills. There may be a logical disconnect to someone earning XP by sneaking suddenly puts it into combat, but if you're wanting to play a sneaky type why would you do that. I may be wrong, but that's what I'm getting from what they're saying.
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Length of the Game
Amentep replied to firstarioch's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think it took me at least 26 minutes to get our of Irenicus' dungeon most of the time... -
What is the spirit that it's violating? Not meaning this accusatorially, but I don't see the stamina or healing things as issues. Because to me the spirit of the IE games has nothing to do with setting, lore or game mechanics (particularly since they didn't all share the same setting, lore or game mechanics). My thought is that they'd do this by triggering some sort of goal if you explore and find something interesting; like if you wandered and found the sculptor in BG1 who was part of the stolen jewels quest and triggered that quest that way. Or stumbled upon some bandits waylaying a caravan and you could help either side, sneak past it or defeat the bandits and take the caravans stuff. But I might be wrong - just how I took it on first brush.
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As long as there are custom portraits, I'm not sure it matters what kind of style they go for. I like Sweet myself, but understand how others might not like his style. Personally I usually ended up importing most of the portraits I used for the IE games, either using famous painters like J. W. Waterhouse or other game art as sources.
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You mean that gibberish was an actual developed language? News to me. Yes it was. It also just goes to show a developed language used in a handful of case specific situations will often be indistinguishable by the untrained ear from having "Star Wars"-like dialogue featuring random grunts and clicks and whirrs.
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It does seem that bartering should be more useful in terms of intelligence gathering (but IMO it should have a downside - the more you barter your way in and out of situations the more likely you're going to attract attention for people wanting your gold).
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Help me decide to back this project
Amentep replied to Kamos's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Certainly by small country you were talking of Liechtenstein, and not the seventh economy in the world? It was a joke for effect; sometimes I've ended up with so much money in RPGs I can't imagine there's any gold left in the world for anyone else to have a nugget, much less a gold coin for themselves! -
The Party Has Killed Ago Nee, the Tax Collector The Party has gained 30000000 XP Reputation + 10
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Help me decide to back this project
Amentep replied to Kamos's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
One of the reasons why everyone feels they have to carry every looted armor is because money tends to be scarce early on then by the end you've got enough money to buy a small country. Like Brazil. So honestly there's a couple of problems going on when this happens and not all of it is related directly to the inventory system itself (playing inventory Tetris is often just a symptom of trying to maximize the amount of money you can get so you buy that Silver Sword that allows you to beat the werewolves that you know about but can't beat because you need Silver weapons). So really the best inventory has to look at a number of different problems in the game and find a way to solve it that makes sense and doesn't annoy the player. -
The other two races
Amentep replied to Jigawatts's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I couldn't shake the image of this Except with large, furry ears... -
Megatherium!!!
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The other two races
Amentep replied to Jigawatts's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'd be up for a large race (avoiding ogre/giant stereotypes) myself. We usually see games go smaller rather than larger. -
I'd love being able to get rumors on how to kill monsters that are wrong. "Yeah, my gramps tol' me when I wuz knee-high to an orlens that you could kill one of those darn insectoid critters with a pick-axe to the head..." [later] "Damnit man, I'm pickaxing this insectoid's head like a hen pecking for seed on a sunny day and IT DOES NOTHING!!!!"
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Collectibles Minigame?
Amentep replied to Korruptive's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Also lack of printing press makes cards difficult, at least in a collectable sense (as anyone who had cards would have presumably made the deck themselves). Dice games don't seem all that collectable. Marbles? -
Collectibles Minigame?
Amentep replied to Korruptive's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm not against typical gambling parlors, particularly if there's more utility to them than a place to lose money. I've never been crazy about the "walk up to random people and play minigames in the middle of the street" approach. -
When I was a kid I pestered my older brothers to allow me to create a dungeon. It had an elephant in it. They didn't appreciate my level design. But it was only a game (and I spent a full day working on it! That was like months in kid-time! ) I said. They left the room. Sometimes it is nice to get some realism (but to be fair to my youthful self, I had thought the Monster Manual listed underground as a possible dwelling place for Elephants. Yes I knew elephants lived above ground in the real world even at that tender age, but how was I supposed to know D&D elephants weren't subterranean?) Given the limited budget and time, is a full language something I think is essential for the realism...I don't think so. But if it was something they could do easily and within the budget, its not something I'd be against.
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The Paper Doll Thread
Amentep replied to Monte Carlo's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Titan Quest's paperdoll, IIRC, was actually the figure you saw on screen too. A bit like how some of the IE games did it (IWD) but with greater detail on the character. -
Alchemy crafting
Amentep replied to calabi's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah, I gather if I'd ever played Darklands, I'd have loved it. -
in fact, I think it might create an immediate conflict between the priests and the chanters. Without the printing press, the major translation of thought was either oral traditions or copying books in an abbey somewhere by dedicated Monks (who would/could suppress things that didn't fit their dogma). There in essence becomes three ways to pass knowledge - knowledge through apprenticeship, rare knowledge from books and more common knowledge from shared stories. Chanters may have stories that don't align with what the priests want to portray for their religions. Some wizard knowledge may cross the chanters and the priests. Lots of room for conflict between some of these groups who would, without a printing press, control the flow of the world's information.
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Alignments
Amentep replied to JFSOCC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But without alignment, why would you cast "Protection from Evil" or "Protection from Chaos"? I'll be honest we never cared much about alignment when we played D&D unless you were playing a Paladin or clearly doing Evil/Good while playing a Good/Evil character.- 26 replies
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But I think that's the inherent problem - Tho Fan is a made up language and yet there were a lot of people who felt it was gibberish (and offensive at that). Now you may remove the offensive part without someone being able to connect the line to real world cultures (many people couldn't get past the fact that Jade Empire was a fantasy world, not actually China). But you still run into a lot of people who are going to see it as gibberish. I'd love it if they did it, I just don't think the cost vs the effect on the average user would end up being of any benefit.
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Total baseless speculation, but... I suspect undead are in the game (based on the screenshot art of those statues). Given the souls coming back over time and that we know that some societies see awakened souls as a bad thing, I can imagine that the society might be split over whether the undead (souls that remain and animate dead bodies) are good or bad things. Thus we may get more undead like "Kresselack" or "Acaste" and less like "Skeleton #2 From the Left in the Skeleton Horde created for Shattering into Boney Bits".
